Elin:Status: Difference between revisions

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Status Ailments, Hexes, Blessings and other effects.  
Status Ailments, Hexes, Blessings and other effects.  


=== Overview ===
== Status Types ==
There are two main types of bad conditions, which are classified as status abnormalities and hexes.  
If the player's condition is abnormal, it will be displayed at the bottom left of the screen.


Curses are debuffs, indicated by icons in the lower left corner of the screen, and can be removed with magic such as Holy Light and Vanquish Hex, or prevented with Holy Veil.
=== Bad status ===
There are two main types of bad status: status abnormalities and hexes.


Status abnormalities are indicated as text in the lower left corner of the screen. Cures vary by type, as indicated in the table below, but many can only be cured over time. Instead, status abnormalities can be avoided by equipping the corresponding immune enchantment or by increasing element resistance.
Status abnormalities are indicated as text. some represent various parameters that change in everyday life, while others are status abnormalities caused by additional effects of enemy elemental attacks, and most of them are bad status.


Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex.
Hexes are debuffs, indicated by icons, and can be removed with spell such as Holy Light and Vanquish Hex, or prevented with Holy Veil.


Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute.
Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute.


Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage.
=== Good Status ===
Good status can also be divided into two types: blessings and stances.


=== Ailments & Status ===
Blessings are displayed as magic icons and are also called buffs. Most blessings disappear after a certain number of turns, but some, such as perfume and intonation, remain until another condition is met. Blessings can be actively dispelled using Strip Blessing spell/ rod/potion.
 
Stances are displayed as text and can be turned on and off with certain abilities. They remain active as long as they are turned on.
 
Good status can be removed by clicking on the icon or text.
{| class="wikitable"
!Status
!Removal Method
!Shatter Hex
!Holy Light
Vanquish Hex
!Praying
!Strip Blessing
!Clicking
!Notes
|-
|Ailments
|Over Time
|✓
|
|-
|Hex
| Over Time
|✓
|✓
|✓
|Related to '''[[Elin:Race/Mifu|Fox Ward Feat]]''' (Attack)
|-
| Blessing
|Over Time
|✓
| ✓
|Related to '''[[Elin:Race/Mifu|Fox Ward Feat]]''' (Defense)
|-
|Perfume
|Sleep 3 times
| ×
|✓
|✓
|
|-
|Intonation
|Used up the count
|✓
|✓
|The counts decreases when attacking while in intonation or when hit by an attack with the corresponding element.
|-
|Stance
| Use that ability again
|✓
|The effect is permanent. It can be turned off by using the ability again.
|}
 
== Conditions for status abnormalities and curses ==
 
=== Resistance to Status Abnormalities and Hexes ===
Characters may resist and nullify status abnormalities and hex spells. Even if they are affected, the effects may be reduced and may not be fully effective.
 
The nullification rate of hex spells is based on the ratio of the target's will and the spell caster's magic power.
 
The reduction rate of status abnormalities and hex is based on the main attribute used for reduction and the elemental resistance related to the status abnormality.
 
The higher the main attribute used for reduction and the elemental resistance, the greater the reduction in hexes and status abnormalities, approaching a certain intensity (the minimum guaranteed value set for each status abnormality, or 0).
 
Example:
 
If an elemental scar with a strength of -32 applied to an enemy with 44 endurance, the final reduction would be -24.
 
If the same spell is cast on an enemy with 869 endurance, the final reduction will be -7.
 
If the same spell is cast on an enemy with 1408 endurance, the final reduction will be -6.
 
 
Kizuami's Trick ability ignores this resistance, allowing it to inflict hexes without being reduced or nullified by the enemy.
 
=== Temporary immunity to Status Abnormalities and Hexes ===
Enemies marked with 『』 or 《》 gain temporary immunity to status abnormalities and hexes when they are affected by them.
 
Enemies with temporary immunity will reduce or nullify the strength of status abnormalities and hexes with a certain probability. This immunity is strengthened the more times the same status abnormality or hex is inflicted, and the probability of reduction or nullification increases.
 
Temporary immunity will not decrease until the PC leaves the map for at least one hour.
 
==Ailments & Status==
 
===Daily Life===
{| class="wikitable"
{| class="wikitable"
|+Daily Life
!Status
!Status
!Effect
!Effect
!Cause
!Cause
!Countermeasure
!Countermeasure
!Duration
|-
|-
|Bloated
|Bloated
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|Eating too much.
|Eating too much.
|Over Time
|Over Time
|
|-
|-
|Filled
|Filled
|The player is satiated.
|No effect.
|Eating just the right amount.
|Eating just the right amount.
|
|
|
|-
|-
|Hungry
|Hungry
|Food effects increased by 10%.
|Food effects increased by 10%.  
|
|
|
|
|
|-
|-
|Very Hungry
|Very Hungry
|HP/MP Regen is disabled.
|Food effects increased by 10%
Speed decreased by 10% (PC only)
HP/MP Regen is disabled.
|Going without food.
|Going without food.
|Eating
|Eating
|
|-
|-
|Starving
|Starving
|The player takes significant damage per turn. HP/MP Regen is disabled.
|Food effects increased by 10%
|
Speed decreased by 30%. (PC only)
HP/MP Regen is disabled, Stamina decreases gradually.  
The player takes significant damage per turn, except when eating.
|
|
|
|
|-
|-
|Drunk
|Drunk
| rowspan="2" |Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
| rowspan="2" | Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.
|Drinking alcohol
|Drinking alcohol
|Hillfolk's Race feat, Time passed
|Hillfolk's Race feat, Time passed
|
|-
|-
|Wasted
|Wasted
|Drinking a lot of alcohol
|Drinking a lot of alcohol
|Hillfolk's Race feat, Time passed
|Hillfolk's Race feat, Time passed
|
|-
|-
|Anorexia
|Anorexia
|You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis.
|You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis.
|Frequent vomiting.
|Frequent (10 times) vomitting within a period of time
|Healer, Time passed without vomiting
|Time passed without vomiting
|infinite
|-
|-
|Sick
|Sick
| rowspan="2" |Causes stat loss over time, HP/MP Regen is disabled.
| rowspan="2" | Causes temporary stat loss over time, HP/MP Regen is disabled.
| rowspan="2" |Do what feels good, drink well water
|Do what feels good, drink well water, cursed sleeping pill
| rowspan="2" |Healer, sleeping, Time passed
| rowspan="2" | Healer, sleeping, Time passed
|
Succubus's race feat (Do what feels good)
|-
|-
|Very Sick
|Very Sick
|
|The sick worsens
|-
|-
|Sleepy
|Sleepy
|
|
| rowspan="2" |Not Sleeping
| rowspan="3" | Not Sleeping
| rowspan="3" |Sleeping
| rowspan="5" | Sleeping
|
|-
|Very Sleepy
|Speed decreased by 10%
|-
|-
|Very Sleepy
|Very Sleepy
|Speed is lowered by 20%  
|Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty)
|
|-
|-
|Tired
|Tired
|Speed decreased by 10%
|Having less than 25 SP
|-
|Exhausted
|Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20%
|SP is in the negatives.
|-
|Clean
|'''[[Elin:Affinity|Affinity]]''' will increase more easily
|Using a '''[[Elin:Tools|brush]]''', using the '''[[Elin:Facility|toilet or bathtub]]''' soaking in a '''[[Elin:Olvina#Hot springs|hot spring]]'''.
|Over Time
|-
|Dirty
|'''[[Elin:Affinity|Affinity]]''' will be harder to increase
(As of EA23.99, this state will not occur over time.)
|
|
|SP is low
|'''[[Elin:Tools|Brush]]''', '''[[Elin:Facility|toilet, bathtub]]''', '''[[Elin:Olvina#Hot springs|hot spring]]'''
|
|-
|-
|Burden
|Burden
|Player is over weight capacity. 10% cut to Speed.  Weightlifting can be trained.
|Speed decreased by 10%
|Over weight limit up to 19%
Player gains experience for weight lifting
| rowspan="4" |Drop items
|Over weight limit by >20%
|
| rowspan="4" |Discard item
|-
|-
|Burden!
|Burden!
|Player is very over weight capacity. 20% cut to Speed. Weightlifting can be trained
|Speed decreased by 20%
Player gains experience for weight lifting
|Over weight limit by 20% to 49%
|Over weight limit by 20% to 49%
|
|-
|-
|Overweight
|Overwight
|Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance.
|Speed decreased by 30%
Player gains experience for weight lifting
Player has a chance to take damage per turn. Damage increases with each instance.  Leaving the area (using stairs for example) will deal massive damage and most likely kill the player.
|Over weight limit by 50% to 74%
|Over weight limit by 50% to 74%
|
|-
|-
|Squashed
|Squashed
|Player is being crushed under the weight of their baggage. Player takes heavy damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held.
|Speed decreased by 50%
Player has a chance to take damage per turn. Player cannot move. Evac and Return are disabled.
Severity of damage scales with weight held.  Damage is proportional to weight. Leaving the area (using stairs for example) will usually kill the player.
If player dies to squishing, drops heavy item picked up.  
|Over weight limit by >75%
|Over weight limit by >75%
|
|-
|-
|Need Air
|Need Air
|
|HP/MP Regen is disabled.
|Moving underwater
|Spending time in deep water
|
|Swimming skill, Enchantment of underwater breathing, levitation does not help
|
|-
|-
|Suffocated!
|Suffocated!
|Takes heavy damage each turn. Not instantly disarmed when you get out of the water.
|HP/MP Regen is disabled.
|Moving underwater for a long period of time  
Takes heavy damage each turn. Not instantly disarmed when you get out of the water.
|
|Moving underwater for a long period of time
|Time elapsed while out of the water
|Swimming skill, Enchantment of underwater breathing
|-
|-
|Crowded
|Crowded
|The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit.
|The speed of the entire party is severely reduced. Penalty increases according to the number of excess companions limit. You cannot drop below 10 speed.
|Adding a companion to the party beyond the limit of companions
|Adding a companion to the party beyond the limit of companions
|Removing a companion from the party
|Removing a companion from the party
|Infinite
|-
|-
|Reloading!  
|Reloading!
|The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled.
|The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled.
|Reloading a gun.  
|Reloading a gun.
|Over Time
|Over Time
Modification tool of Fast Reload
Modification tool of Fast Reload
|Varies
|-
|-
|God's Wrath
|God's Wrath
|An iron ball that cannot be discarded is placed in the inventory.
|An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed).
|Abandoning Faith. Failure to convert the altar
 
 
If applied once again during the duration (Abandoning Faith: 2000 + (faith days x 20) turns, Failure to convert :200 turns), divine punishment will result in instant death.
|Abandoning Faith.
Failure to convert the altar
|Demigod's Race feat
|Demigod's Race feat
|
|-
|Distraction
|Unable to act?
|Slaughter, pleasurable acts
|Over Time
|-
|-
|Asphyxia
|Asphyxia
|Every action becomes impossible.
|Every action becomes impossible.
Unavoidable
Attacks received will always be critical.
|Gene Machine
|Gene Machine
|Over Time
|Over Time
|
|-
|Smoking
|Gradually emerge from sleepiness. Has a negative effect on affinity gain.
Duration can be extended by stacking
|Hand rolled herb
|Over Time
|-
|Sharpened Mind
|No longer sleepy, immune to sleep (Not the player's will), prevents recovery of stamina from foods
Duration can be extended by stacking
|【Waking】
|Sleeping pill
|-
|Fractured Valor
|Guts' Enchantment cooldown state. Guts cannot be reactivated for a while.
|Enchantment of Guts
|Over Time
|}
|}
===Ailments===
{| class="wikitable"
{| class="wikitable"
|+Ailments
!Status
!Status
!Effect
!Effect
!Cause
!Cause
!Countermeasure
!Countermeasure
!Duration
|-
|Poison
| rowspan="2" |Damage over time, disables natural healing
|Poison damage, Poison, 【Dangerous】
| rowspan="2" |Healing Sources, 【Antidote】
Poison Immunity Enchant
Raise Endurance
| rowspan="2" |Varies
|-
|Poison Bad
|>30 Turns of Poison
|-
|Bleeding
|Damage over time
|Cut damage, cut counter
|Healing Sources, 【Hemostasis】
Cut  resistance
Attack from a distance against an enemy who counters.
Raise Endurance
|Varies
|-
|-
|Burning
|Burning
|Damage over time
|Damage over time
Preventing monsters from splitting
Inventory immune to cold damage.
|Fire Damage
|Fire Damage
|Water, Wet status
|Water, Wet status
Fire resistance
Fire resistance
|Varies
|-
|-
|Wet
|Wet
|Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning.
|Increased damage from Lightning.  
|Cold Damage, Water
Reduced damage from Fire.  
Cannot receive 'Burning" status.  
Inventory immune to burning.
|Cold Damage, Water, Bubbles
|Over Time
|Over Time
|~10 turns
|-
|-
|Chills
|Chills
|Speed is lowered.
|Speed is lowered by 25.
|Cold Damage
|Cold Damage
|Fire Damage
|Fire Damage
|
|-
|-
|Frozen
|Frozen
|Speed is further lowered.
|Speed is lowered by 50.
|Cold Damage with Chill
|Cold Damage with Chill
|Fire Damage
|Fire Damage
|
|-
|-
|Paralysis
|Blind
|Player cannot take actions.
|Reduced physical accuracy, and evasion rate
|Chaos, Lighting Damage, Potion of Paralysis
Reduced vision for player, cannot see enemies.
|Over Time
NPCs will no longer notice [[Elin:スリの手|thefts]].
Paralysis Immunity Enchant
 
Spells and abilities will fail.
 
Books and scrolls cannot be used.
|Darkness, Chaos damage, Potion of Blindness
|Cat's Eye, Restore Body, healing spells
Blind Immunity Enchantment


Raise Perception
Raise Perception
|
|-
|Confused
|Player has a chance to move in random direction.
(PC only) Casting success rate greatly reduced
Accuracy reduced
NPCs will no longer notice [[Elin:スリの手|thefts]].
Preventing monsters from splitting
Spells and abilities will fail
 
Books and scrolls will fail with high probability
|Chaos, Mind, Impact damage, Potion of Confusion
|Raise Will
Confused Immunity Enchantment
 
Divine Wisdom, Hero, healing spells
|-
|-
|Sleep
|Sleep
|Player is asleep. No longer evasive and more susceptible to critical hits.
|No longer evasive and more susceptible to critical hits.
NPCs will no longer notice [[Elin:スリの手|thefts]].
Preventing monsters from splitting
Spells and abilities will fail
|Chaos, Mind damage, Sleeping Pill
|Chaos, Mind damage, Sleeping Pill
Sleeping
Sleeping
|Taking physical damage
|Taking physical damage
Sleep Immunity Enchant
Sleep Immunity Enchantment


Raise Will
Raise Will
|
|-
|Poison
| rowspan="2" |Damage over time, disables natural healing, reduces strength while in effect
Preventing monsters from splitting
Temporary decrease in STR (cannot be prevented by sustain enchantments)
|Poison, Chaos damage, 【Poison】
| rowspan="2" |Healing Sources,【Antidote】
Poison Immunity Enchantment
 
Raise Endurance
|-
|Poison Bad
|>30 Turns of Poison
|-
|-
|Dim
|Dim
|Player cannot cast spells
|Player have heavily decreased spell casting success rate.
|Chaos, Sound damage, Insanity
Decreased attack accuracy and evasion rate.
|Raise Will, Heavy Cast feat Lv.3
Gives incoming attacks +25% crit chance.
|
Preventing monsters from splitting
Books and scrolls will fail with high probability
|Chaos, Sound, Impact damage, Insanity
| rowspan="2" |Raise Will, Heavy Cast feat Lv.3
Restore Mind, healing spells
|-
|-
|Muddled
|Muddled
|No longer able to castting or perform actions.
|No longer able to casting or perform actions.
|Dim worsens.
|Dim worsens.
|
|
|-
|-
|Confused
|Paralysis
|Player has a chance to move in random direction.
|HP/MP will no longer recover automatically. Player cannot take actions.
|Chaos, Mind damage, Potion of Confusion
Turns are not added, but overwritten.  
|Raise Will
NPCs will no longer notice [[Elin:スリの手|thefts]].
Confused Immunity Enchant
 
Preventing monsters from splitting
|Nerve, Chaos, Potion of Paralysis
|Over Time
Paralysis Immunity Enchantment
 
Raise Perception
 
estore Mind, healing spells
|-
|Paralysis (Stun)
|As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it.
|Lightning, Impact Damage
|Over Time
|-
|Bleeding
|Damage over time
|Cut damage, cut counter
Cursed Troll blood
|Healing Sources, Restore Body, Bandage,【Hemostasis】
Cut resistance
 
Attack from a distance against an enemy who counters.


Divine Wisdom
Raise Endurance
|
|-
|-
|Fear
|Fear
|Cannot attack; if NPC, run away from the target  
|Cannot attack; if NPC, run away from the target. Ranged weapons are still usable.
|HP reduction
|HP reduction
Hand of fear
|Raise Will
|Raise Will
Hero
Hero, Holy shield, Restore Mind
Fear Immunity Enchant
 
|
Fear Immunity Enchantment,
 
Undead feat
|-
|-
|Hallucinated
|Hallucinated
|Living creatures and items appear to look different.
|Random images for creatures and items.
Unable to send feedback or bug reports
|【hallucinogenic】
|【hallucinogenic】
|【Calming】, Peace of Mind state
|【Calming】, Peace of Mind state
|
|-
|-
|Unsteady
|Unsteady
|Inflicts random status effects(Confused, Dim, Fear, Sleep).
|Inflicts random status effects (Confused, Dim, Fear, Sleep).
|Insane eyes, eat human flesh (humanoid races only), do things that feel good,
|Insane eyes, eat human flesh (humanoid races only), do things that feel good,
|【Calming】, Peace of Mind state,  
|【Calming】, Peace of Mind state,  
Raise Learning
Raise Learning
|
 
Succubus's race feat (Do what feels good)
|-
|-
|Blind
|Suppressed
|Reduced physical accuracy, Reduced vision for player, cannot see enemies.
|Damage dealt is reduced, and opportunities to use abilities are limited.
|Darkness damage, Potion of Blindness
|Attacks with feint enchanted weapons
|Cat's Eye
Blind Immunity Enchant
 
Raise Perception
|
|
|-
|-
|Slow
|Slow
|Lowers speed
|Lowers speed.
|Spell Slow, Potion of Slow
|Spell Slow, Potion of Slow
|Spell of Speed
|Spell of Speed
|
|-
|Stun
|As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it.
|Lighting Damage
|Over Time
|
|-
|-
|Entangled
|Entangled
|No longer able to move.
|No longer able to move.
|Entangle (used by eureka, tentacles, etc.), spider web
|Entangle (used by [[Elin:Eureka|Eureka]], tentacles, etc.), spider web
|Raise Dexterity
|Raise Dexterity, Teleport
|
|-
|-
|Unconscious
|Unconscious
Line 303: Line 472:
|Drink well water, HP goes to 0 (parasitic/ridden pets only)
|Drink well water, HP goes to 0 (parasitic/ridden pets only)
|Over Time, Raise Perception
|Over Time, Raise Perception
|-
|Berserk
|Can only perform offensive actions (Player acts automatically).
All damage dealt is increased.
Speed +100 (static), Strength and Endurance increased, Will and Magic reduced, Immune to fear
|Soul Cry, Sad Cry
Potion of Berserk
|【Calming】, Peace of Mind state
|-
|Dark Concealment
|Grants Immunity to sunburn and increases stealth skill.
|Mist of Darkness
|
|
|-
|Vampirism
|Increases all main attributes, Life, Mana, Speed, Meditation and Regeneration at night (from 5PM to 5AM).
|'''[[Elin:Race/Vampire|Vampirism]]''' feat
|Daytime
|}
=== Stances ===
Stance can be turned off by using that ability or spell again, or by clicking on the text.
* While in Song Stance, maximum MP is reduced by approximately 25%. This stance is canceled when silenced.
{| class="wikitable sortable"
!Status
!Effect
!Cause
|-
|Taunting
|Giving enemies in range a chance to hit you instead of allies with physical attacks.
Increasing the defender's feat rank expands the taunt range.
|Taunt
|-
|Maconomy
|Reduces mana consumption of spells at the cost of using +1 spell stocks.
Increasing the rank of the feat reduces mana consumption further while still keeping the +1 spell stock cost.
|Maconomy
|-
|Hymn of Sleep
|Put enemies within 4 tiles to sleep.
|Lullaby
|-
|Hymn of Valor
|Put friendly NPCs within 4 tiles of the user into an euphoric state.
|Song of Valor
|}
|}


=== Hexes, Blessings & Transmutations ===
===Hexes & Blessings===
Blessings have positive and curses have negative effects.
Blessings have positive and curses have negative effects.


Line 312: Line 527:


Positive effects can be undone by clicking on the icon.
Positive effects can be undone by clicking on the icon.
* In addition to Strip Blessing, transmutations are canceled by applying the same transmutation again. A transformation applied by enemies can also be canceled in this way.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Status
!Status
! colspan="2" |Effect
! Category
!Effect
!Cause
!Cause
!Countermeasure
!Countermeasure
!Duration
|-
|-
|Euphoric
|Euphoric
|Blessing
|Blessing
| +2 STR, MAG, +4 END, +5 WIL
| +STR, MAG, END, WIL
|Headpat from [[Elin:Misaki|Misaki]]
|Headpat from [[Elin:Misaki|Misaki]], Champagne Call
|Click off
|Click off
|Indefinite
|-
|-
|Putitification
|Putitification
|Transmutation
|Transmutation
|Nullify other transmutation
|Nullify other transmutation
-5 STR,END, +5 Cha, +10 Acid Res
+10 Acid Resistance, +5 CHA
 
-5 STR, END
|Potion of Putitification
|Potion of Putitification
|Click off
Putitification spell (by enemy)
|255 Turns
| Click off
Putitification again
|-
|-
|Broomification
|Broomification
|Transmutation
|Transmutation
|Nullify other transmutation
|Nullify other transmutation
+45 speed, +20 DV, -10 Str, End, Dex, Fire resistance.
+45 Speed, +20 DV, grants Levitation
 
-10 STR, END, DEX, Fire Resistance
|Spell of Broomification
|Spell of Broomification
|Click off
|Click off
|90 turns
Broomification again
|-
|Catification
| Transmutation
|Nullify other transmutation
+20 Speed, Stealth, Flurry, Chase, +10 Machine Bane, Fish Bane
 
-5 Fire, Sound Resistance
|Potion of Catification
|Click off
Catification again
|-
|Bat Transformation
|Transmutation
| Nullify other transmutation
+65 Perfect Evasion, +60 Speed, +30 Stealth, grants Levitation and Immunity to sunburn
 
-90 Life, -50 Mana, All Damage -50%
|Bat Transformation ability
|Click off
Bat Transformation again
|-
|-
|Elemental Scar
|Elemental Scar
|Hex
|Hex
| -Fire, Cold, Lightning Resistance
|Reduce Fire-, Cold- and Lightning Resistance
|Elemental Scar, Potion of Weaken Resistance
| Elemental Scar, Potion of Weaken Resistance
|Elemental Shield
|Elemental Shield, Raise Endurance
|
|-
|Nightmare
|Hex
|Reduce Mind-, Nether- and Darkness Resistance
| Nightmare
|Raise Will
|-
|-
|Weakness
| Weakness
|Hex
|Hex
|Halves pv and dv.
|Halves PV and DV.
|Spell Weakness, Potion of Weakness
|Spell Weakness, Potion of Weakness
|Hero, Raise Will
|Hero, Raise Will
|
|-
|-
|Silence
|Silence
|Hex
|Hex
|Prevents spellcasting
|Prevents spellcasting
|Spell Silence, Potion of Silence
|Spell Silence, Potion of Silence  
|Raise Will
|Raise Will
|
|-
|-
|Bane
|Bane
|Hex
|Hex  
|Decreases luck and accuracy
|Decreases luck and accuracy
|Bane
|Bane
|Raise Learning
|Raise Learning
|
|-
|Excommunicated
|Hex
|Temporary loss of religion benefits.
|Bane with Inquisition
|Raise Learning
|-
|-
|Miasma
|Miasma
|Hex
|Hex
|Continuously take damage of the corresponding element. It also infects surrounding organisms.  
|Continuously take damage of the corresponding element. It also infects surrounding organisms.
|Miasma
|Miasma
|
|
|
|-
|-
|Telepathy
|Telepathy
|Blessing
|Blessing  
|Reveals monsters on the floor.
|Reveals monsters on the floor.
|Telepathy
|Telepathy  
|
|
|
|-
|-
|Disguise
|Disguise
|Blessing
|Blessing
|Grants disguise.
|Return hostile neutral NPCs to a non-combat state.
|Incognito
You can trade with town merchants even if your karma is negative.
|
| Incognito
|
|
|-
|-
Line 394: Line 642:
|Blessing
|Blessing
|No longer activates ground traps except for a few.
|No longer activates ground traps except for a few.
|Levitate
Reduce earthquake damage and gains bonuses to hit and evade against non-floating opponents.
|
|Levitate  
|
|
|-
|-
|Gravity
|Gravity  
|Hex
|Hex
|Unable to levitate. Immunity to Drawing
|Unable to levitate. Immunity to Drawing, teleport, knockback
|Gravity
Speed reduced by 30%, earthquake damage increased
|
|Gravity, Attack with crab claw feat
|
|
|-
|-
Line 408: Line 656:
|Blessing
|Blessing
|It becomes transparent, does not appear on the screen, and is not detected.
|It becomes transparent, does not appear on the screen, and is not detected.
You cannot use the function even if you talk to the NPC.
|Invisibility, Race-specific Feat
|Invisibility, Race-specific Feat
|Wet, See Invisible, Area attack
|Wet, See Invisible, Area attack
|
|-
|-
|See Invisible
|See Invisible
|Blessing
|Blessing
|Raises Spot Hidden
|See Invisible, Raises Spot Hidden
|Potion of Ultravision
|Potion of Ultravision
|
|
|
|-
|-
Line 425: Line 672:
+Fire, Cold, Lightning Resistance
+Fire, Cold, Lightning Resistance
|Holy Shield Spell, Potion of Resistance
|Holy Shield Spell, Potion of Resistance
|
|
|
|-
|-
|Heroic Mood
|Heroic Mood
|Blessing
|Blessing
|Nullify Fear
|Nullify Fear, Confusion


Nullify Confusion
+Strength, Dexterity
 
+Strength
 
+Dexterity
|Spell Hero, Potion of Hero
|Spell Hero, Potion of Hero
|
|
|
|-
|-
Line 449: Line 690:
|Spell Cat's Eye, Potion of Infravision
|Spell Cat's Eye, Potion of Infravision
Headpat from [[Elin:Eureka|Eureka]]
Headpat from [[Elin:Eureka|Eureka]]
|
|
|
|-
|-
Line 456: Line 696:
|Healing over time
|Healing over time
|Spell Nature's Embrace, Potion of Troll Blood
|Spell Nature's Embrace, Potion of Troll Blood
|
|
|
|-
|-
|Holy Veil
|Holy Veil
|Blessing
|Blessing  
|Repels curses
|Repels curses
|Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil
|Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil
Headpat from [[Elin:Kinu|Kinu]]
Headpat from [[Elin:Kinu|Kinu]]
|
|
|
|-
|-
|Holy Shield
|Holy Shield
|Blessing
|Blessing  
| +pv
| +pv


Line 475: Line 713:
Nullify Weakness
Nullify Weakness
|Spell Holy Shield
|Spell Holy Shield
|
|
|
|-
|-
|Divine Wisdom
|Divine Wisdom  
|Blessing
|Blessing
| +Magic
| +Magic, Learning
 
+Learning


+Literacy
+Literacy
Line 488: Line 723:
Nullify Confusion
Nullify Confusion
|Spell Divine Wisdom
|Spell Divine Wisdom
|
|
|
|-
|-
|Enchanted Weapon
|Enchanted Weapon  
|Intonation
|Intonation
|Converts melee and ranged attacks into corresponding element damage
|Converts melee and ranged attacks into corresponding element damage
Line 497: Line 731:
Increases resistance to the corresponding element
Increases resistance to the corresponding element
|Spell Intonation
|Spell Intonation
|
|
|
|-
|-
|Bandage
|Bandage  
|Blessing
|Blessing
|Healing over time
|Healing over time depending on healing attribute of used bandage
|Bandage
|Bandage
|
|
|
|-
|-
|Peace of Mind
|Peace of Mind  
|Blessing
| Blessing
|Prevents insanity and hallucination
|Prevents insanity, hallucination and berserk
|【Calming】
|【Calming】
|
|
|
|-
|-
|Champagne Call
|Champagne Call  
|Blessing
|Blessing
|Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma.
|Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma.
|Champagne call ticket
|Champagne call ticket
|
|
|-
|Harmony of Soul
|Blessing
|Slowing the progression of ether disease
|Undressing in the changing room and meditating in the '''[[Elin:Olvina|Olvina]]''' hot spring
|
|
|-
|Lure metals
|Perfume
|The rate of appearance of metal monsters increases.
|Perfume of Lure metals
|Click off
|for many days
|-
|-
|Ward monsters
|Ward monsters
Line 533: Line 762:
|Perfume of Ward monsters
|Perfume of Ward monsters
|Click off
|Click off
|for many days
|-
|-
|Lure monsters
|Lure monsters
|Perfume
|Perfume
|The probability of being ambushed on the world map increases.
|The probability of being ambushed on the world map increases.  
|Perfume of Lure monsters
|Perfume of Lure monsters
|Click off
|Click off
|for many days
|-
|Lure metals
|Perfume
|The rate of appearance of metal monsters increases.
|Perfume of Lure metals
|Click off
|-
|Meetings
|Perfume
|Easier to encounter events such as Kickstarter backer trails
|Perfume of Meetings
|Click off
|-
|Rebirth
|Blessing
|Avoids death once
|'''[[Elin:Shrines and statues|★Statue Of Healing]]'''
|Death
|-
|Invulnerable
|Blessing
|You become invulnerable and cannot die during that turn.
|Rebirth, Reboot, Lay on Hands, Eternal Feat, Gallow
|
|-
|Brightness of Life
|Blessing
| Grant an ability of Holy Suicide Bomb to and changes the character's constitution so that they detonate other bombs when they are hit by a suicide bomb.
|Brightness of Life
|
|-
|Water Breathing
|Blessing
|Nullifies suffocation. Increases swimming.
|Water Breathing potion
|
|}
|}
[[Category:Elin Mechanics]][[Category:EN]]
[[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 10:32, 2 December 2025



Status Ailments, Hexes, Blessings and other effects.

Status Types

If the player's condition is abnormal, it will be displayed at the bottom left of the screen.

Bad status

There are two main types of bad status: status abnormalities and hexes.

Status abnormalities are indicated as text. some represent various parameters that change in everyday life, while others are status abnormalities caused by additional effects of enemy elemental attacks, and most of them are bad status.

Hexes are debuffs, indicated by icons, and can be removed with spell such as Holy Light and Vanquish Hex, or prevented with Holy Veil.

Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute.

Good Status

Good status can also be divided into two types: blessings and stances.

Blessings are displayed as magic icons and are also called buffs. Most blessings disappear after a certain number of turns, but some, such as perfume and intonation, remain until another condition is met. Blessings can be actively dispelled using Strip Blessing spell/ rod/potion.

Stances are displayed as text and can be turned on and off with certain abilities. They remain active as long as they are turned on.

Good status can be removed by clicking on the icon or text.

Status Removal Method Shatter Hex Holy Light

Vanquish Hex

Praying Strip Blessing Clicking Notes
Ailments Over Time × × × ×
Hex Over Time × × Related to Fox Ward Feat (Attack)
Blessing Over Time × × × Related to Fox Ward Feat (Defense)
Perfume Sleep 3 times × × ×
Intonation Used up the count × × × The counts decreases when attacking while in intonation or when hit by an attack with the corresponding element.
Stance Use that ability again × × × × The effect is permanent. It can be turned off by using the ability again.

Conditions for status abnormalities and curses

Resistance to Status Abnormalities and Hexes

Characters may resist and nullify status abnormalities and hex spells. Even if they are affected, the effects may be reduced and may not be fully effective.

The nullification rate of hex spells is based on the ratio of the target's will and the spell caster's magic power.

The reduction rate of status abnormalities and hex is based on the main attribute used for reduction and the elemental resistance related to the status abnormality.

The higher the main attribute used for reduction and the elemental resistance, the greater the reduction in hexes and status abnormalities, approaching a certain intensity (the minimum guaranteed value set for each status abnormality, or 0).

Example:

If an elemental scar with a strength of -32 applied to an enemy with 44 endurance, the final reduction would be -24.

If the same spell is cast on an enemy with 869 endurance, the final reduction will be -7.

If the same spell is cast on an enemy with 1408 endurance, the final reduction will be -6.


Kizuami's Trick ability ignores this resistance, allowing it to inflict hexes without being reduced or nullified by the enemy.

Temporary immunity to Status Abnormalities and Hexes

Enemies marked with 『』 or 《》 gain temporary immunity to status abnormalities and hexes when they are affected by them.

Enemies with temporary immunity will reduce or nullify the strength of status abnormalities and hexes with a certain probability. This immunity is strengthened the more times the same status abnormality or hex is inflicted, and the probability of reduction or nullification increases.

Temporary immunity will not decrease until the PC leaves the map for at least one hour.

Ailments & Status

Daily Life

Status Effect Cause Countermeasure
Bloated Eating too much. Over Time
Filled No effect. Eating just the right amount.
Hungry Food effects increased by 10%.
Very Hungry Food effects increased by 10%

Speed decreased by 10% (PC only) HP/MP Regen is disabled.

Going without food. Eating
Starving Food effects increased by 10%

Speed decreased by 30%. (PC only) HP/MP Regen is disabled, Stamina decreases gradually. The player takes significant damage per turn, except when eating.

Drunk Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.

NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.

Drinking alcohol Hillfolk's Race feat, Time passed
Wasted Drinking a lot of alcohol Hillfolk's Race feat, Time passed
Anorexia You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. Frequent (10 times) vomitting within a period of time Time passed without vomiting
Sick Causes temporary stat loss over time, HP/MP Regen is disabled. Do what feels good, drink well water, cursed sleeping pill Healer, sleeping, Time passed

Succubus's race feat (Do what feels good)

Very Sick The sick worsens
Sleepy Not Sleeping Sleeping
Very Sleepy Speed decreased by 10%
Very Sleepy Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty)
Tired Speed decreased by 10% Having less than 25 SP
Exhausted Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20% SP is in the negatives.
Clean Affinity will increase more easily Using a brush, using the toilet or bathtub soaking in a hot spring. Over Time
Dirty Affinity will be harder to increase

(As of EA23.99, this state will not occur over time.)

Brush, toilet, bathtub, hot spring
Burden Speed decreased by 10%

Player gains experience for weight lifting

Over weight limit by >20% Discard item
Burden! Speed decreased by 20%

Player gains experience for weight lifting

Over weight limit by 20% to 49%
Overwight Speed decreased by 30%

Player gains experience for weight lifting Player has a chance to take damage per turn. Damage increases with each instance. Leaving the area (using stairs for example) will deal massive damage and most likely kill the player.

Over weight limit by 50% to 74%
Squashed Speed decreased by 50%

Player has a chance to take damage per turn. Player cannot move. Evac and Return are disabled. Severity of damage scales with weight held. Damage is proportional to weight. Leaving the area (using stairs for example) will usually kill the player. If player dies to squishing, drops heavy item picked up.

Over weight limit by >75%
Need Air HP/MP Regen is disabled. Spending time in deep water Swimming skill, Enchantment of underwater breathing, levitation does not help
Suffocated! HP/MP Regen is disabled.

Takes heavy damage each turn. Not instantly disarmed when you get out of the water.

Moving underwater for a long period of time Swimming skill, Enchantment of underwater breathing
Crowded The speed of the entire party is severely reduced. Penalty increases according to the number of excess companions limit. You cannot drop below 10 speed. Adding a companion to the party beyond the limit of companions Removing a companion from the party
Reloading! The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. Reloading a gun. Over Time

Modification tool of Fast Reload

God's Wrath An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed).


If applied once again during the duration (Abandoning Faith: 2000 + (faith days x 20) turns, Failure to convert :200 turns), divine punishment will result in instant death.

Abandoning Faith.

Failure to convert the altar

Demigod's Race feat
Distraction Unable to act? Slaughter, pleasurable acts Over Time
Asphyxia Every action becomes impossible.

Unavoidable

Attacks received will always be critical.

Gene Machine Over Time
Smoking Gradually emerge from sleepiness. Has a negative effect on affinity gain.

Duration can be extended by stacking

Hand rolled herb Over Time
Sharpened Mind No longer sleepy, immune to sleep (Not the player's will), prevents recovery of stamina from foods

Duration can be extended by stacking

【Waking】 Sleeping pill
Fractured Valor Guts' Enchantment cooldown state. Guts cannot be reactivated for a while. Enchantment of Guts Over Time

Ailments

Status Effect Cause Countermeasure
Burning Damage over time

Preventing monsters from splitting Inventory immune to cold damage.

Fire Damage Water, Wet status

Fire resistance

Wet Increased damage from Lightning.

Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning.

Cold Damage, Water, Bubbles Over Time
Chills Speed is lowered by 25. Cold Damage Fire Damage
Frozen Speed is lowered by 50. Cold Damage with Chill Fire Damage
Blind Reduced physical accuracy, and evasion rate

Reduced vision for player, cannot see enemies. NPCs will no longer notice thefts.

Spells and abilities will fail.

Books and scrolls cannot be used.

Darkness, Chaos damage, Potion of Blindness Cat's Eye, Restore Body, healing spells

Blind Immunity Enchantment

Raise Perception

Confused Player has a chance to move in random direction.

(PC only) Casting success rate greatly reduced Accuracy reduced NPCs will no longer notice thefts. Preventing monsters from splitting Spells and abilities will fail

Books and scrolls will fail with high probability

Chaos, Mind, Impact damage, Potion of Confusion Raise Will

Confused Immunity Enchantment

Divine Wisdom, Hero, healing spells

Sleep No longer evasive and more susceptible to critical hits.

NPCs will no longer notice thefts. Preventing monsters from splitting Spells and abilities will fail

Chaos, Mind damage, Sleeping Pill

Sleeping

Taking physical damage

Sleep Immunity Enchantment

Raise Will

Poison Damage over time, disables natural healing, reduces strength while in effect

Preventing monsters from splitting Temporary decrease in STR (cannot be prevented by sustain enchantments)

Poison, Chaos damage, 【Poison】 Healing Sources,【Antidote】

Poison Immunity Enchantment

Raise Endurance

Poison Bad >30 Turns of Poison
Dim Player have heavily decreased spell casting success rate.

Decreased attack accuracy and evasion rate. Gives incoming attacks +25% crit chance. Preventing monsters from splitting Books and scrolls will fail with high probability

Chaos, Sound, Impact damage, Insanity Raise Will, Heavy Cast feat Lv.3

Restore Mind, healing spells

Muddled No longer able to casting or perform actions. Dim worsens.
Paralysis HP/MP will no longer recover automatically. Player cannot take actions.

Turns are not added, but overwritten. NPCs will no longer notice thefts.

Preventing monsters from splitting

Nerve, Chaos, Potion of Paralysis Over Time

Paralysis Immunity Enchantment

Raise Perception

estore Mind, healing spells

Paralysis (Stun) As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. Lightning, Impact Damage Over Time
Bleeding Damage over time Cut damage, cut counter

Cursed Troll blood

Healing Sources, Restore Body, Bandage,【Hemostasis】

Cut resistance

Attack from a distance against an enemy who counters.

Raise Endurance

Fear Cannot attack; if NPC, run away from the target. Ranged weapons are still usable. HP reduction

Hand of fear

Raise Will

Hero, Holy shield, Restore Mind

Fear Immunity Enchantment,

Undead feat

Hallucinated Random images for creatures and items.

Unable to send feedback or bug reports

【hallucinogenic】 【Calming】, Peace of Mind state
Unsteady Inflicts random status effects (Confused, Dim, Fear, Sleep). Insane eyes, eat human flesh (humanoid races only), do things that feel good, 【Calming】, Peace of Mind state,

Raise Learning

Succubus's race feat (Do what feels good)

Suppressed Damage dealt is reduced, and opportunities to use abilities are limited. Attacks with feint enchanted weapons
Slow Lowers speed. Spell Slow, Potion of Slow Spell of Speed
Entangled No longer able to move. Entangle (used by Eureka, tentacles, etc.), spider web Raise Dexterity, Teleport
Unconscious Every action becomes impossible. Drink well water, HP goes to 0 (parasitic/ridden pets only) Over Time, Raise Perception
Berserk Can only perform offensive actions (Player acts automatically).

All damage dealt is increased. Speed +100 (static), Strength and Endurance increased, Will and Magic reduced, Immune to fear

Soul Cry, Sad Cry

Potion of Berserk

【Calming】, Peace of Mind state
Dark Concealment Grants Immunity to sunburn and increases stealth skill. Mist of Darkness
Vampirism Increases all main attributes, Life, Mana, Speed, Meditation and Regeneration at night (from 5PM to 5AM). Vampirism feat Daytime

Stances

Stance can be turned off by using that ability or spell again, or by clicking on the text.

  • While in Song Stance, maximum MP is reduced by approximately 25%. This stance is canceled when silenced.
Status Effect Cause
Taunting Giving enemies in range a chance to hit you instead of allies with physical attacks.

Increasing the defender's feat rank expands the taunt range.

Taunt
Maconomy Reduces mana consumption of spells at the cost of using +1 spell stocks.

Increasing the rank of the feat reduces mana consumption further while still keeping the +1 spell stock cost.

Maconomy
Hymn of Sleep Put enemies within 4 tiles to sleep. Lullaby
Hymn of Valor Put friendly NPCs within 4 tiles of the user into an euphoric state. Song of Valor

Hexes & Blessings

Blessings have positive and curses have negative effects.

Transmutations include both positive/disadvantageous effects, and perfumes are basically positive.

Positive effects can be undone by clicking on the icon.

  • In addition to Strip Blessing, transmutations are canceled by applying the same transmutation again. A transformation applied by enemies can also be canceled in this way.
Status Category Effect Cause Countermeasure
Euphoric Blessing +STR, MAG, END, WIL Headpat from Misaki, Champagne Call Click off
Putitification Transmutation Nullify other transmutation

+10 Acid Resistance, +5 CHA

-5 STR, END

Potion of Putitification

Putitification spell (by enemy)

Click off

Putitification again

Broomification Transmutation Nullify other transmutation

+45 Speed, +20 DV, grants Levitation

-10 STR, END, DEX, Fire Resistance

Spell of Broomification Click off

Broomification again

Catification Transmutation Nullify other transmutation

+20 Speed, Stealth, Flurry, Chase, +10 Machine Bane, Fish Bane

-5 Fire, Sound Resistance

Potion of Catification Click off

Catification again

Bat Transformation Transmutation Nullify other transmutation

+65 Perfect Evasion, +60 Speed, +30 Stealth, grants Levitation and Immunity to sunburn

-90 Life, -50 Mana, All Damage -50%

Bat Transformation ability Click off

Bat Transformation again

Elemental Scar Hex Reduce Fire-, Cold- and Lightning Resistance Elemental Scar, Potion of Weaken Resistance Elemental Shield, Raise Endurance
Nightmare Hex Reduce Mind-, Nether- and Darkness Resistance Nightmare Raise Will
Weakness Hex Halves PV and DV. Spell Weakness, Potion of Weakness Hero, Raise Will
Silence Hex Prevents spellcasting Spell Silence, Potion of Silence Raise Will
Bane Hex Decreases luck and accuracy Bane Raise Learning
Excommunicated Hex Temporary loss of religion benefits. Bane with Inquisition Raise Learning
Miasma Hex Continuously take damage of the corresponding element. It also infects surrounding organisms. Miasma
Telepathy Blessing Reveals monsters on the floor. Telepathy
Disguise Blessing Return hostile neutral NPCs to a non-combat state.

You can trade with town merchants even if your karma is negative.

Incognito
Levitate Blessing No longer activates ground traps except for a few.

Reduce earthquake damage and gains bonuses to hit and evade against non-floating opponents.

Levitate
Gravity Hex Unable to levitate. Immunity to Drawing, teleport, knockback

Speed reduced by 30%, earthquake damage increased

Gravity, Attack with crab claw feat
Invisibility Blessing It becomes transparent, does not appear on the screen, and is not detected.

You cannot use the function even if you talk to the NPC.

Invisibility, Race-specific Feat Wet, See Invisible, Area attack
See Invisible Blessing See Invisible, Raises Spot Hidden Potion of Ultravision
Elemental Shield Blessing Nullify Elemental Scar

+Fire, Cold, Lightning Resistance

Holy Shield Spell, Potion of Resistance
Heroic Mood Blessing Nullify Fear, Confusion

+Strength, Dexterity

Spell Hero, Potion of Hero
Cat's Eye Blessing +1 Light and Attack Range

Nullify Blind

+Perception

Spell Cat's Eye, Potion of Infravision

Headpat from Eureka

Nature's Embrace Blessing Healing over time Spell Nature's Embrace, Potion of Troll Blood
Holy Veil Blessing Repels curses Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil

Headpat from Kinu

Holy Shield Blessing +pv

Nullify Fear

Nullify Weakness

Spell Holy Shield
Divine Wisdom Blessing +Magic, Learning

+Literacy

Nullify Confusion

Spell Divine Wisdom
Enchanted Weapon Intonation Converts melee and ranged attacks into corresponding element damage

Increases resistance to the corresponding element

Spell Intonation
Bandage Blessing Healing over time depending on healing attribute of used bandage Bandage
Peace of Mind Blessing Prevents insanity, hallucination and berserk 【Calming】
Champagne Call Blessing Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. Champagne call ticket
Harmony of Soul Blessing Slowing the progression of ether disease Undressing in the changing room and meditating in the Olvina hot spring
Ward monsters Perfume The probability of being ambushed on the world map decreases. Perfume of Ward monsters Click off
Lure monsters Perfume The probability of being ambushed on the world map increases. Perfume of Lure monsters Click off
Lure metals Perfume The rate of appearance of metal monsters increases. Perfume of Lure metals Click off
Meetings Perfume Easier to encounter events such as Kickstarter backer trails Perfume of Meetings Click off
Rebirth Blessing Avoids death once ★Statue Of Healing Death
Invulnerable Blessing You become invulnerable and cannot die during that turn. Rebirth, Reboot, Lay on Hands, Eternal Feat, Gallow
Brightness of Life Blessing Grant an ability of Holy Suicide Bomb to and changes the character's constitution so that they detonate other bombs when they are hit by a suicide bomb. Brightness of Life
Water Breathing Blessing Nullifies suffocation. Increases swimming. Water Breathing potion