Elin:Elements: Difference between revisions
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==Element List== | ==Element List== | ||
Basically, physical attacks do not have these elements. For this reason, physical attacks are sometimes referred to as “Void element”. | Basically, physical attacks do not have these elements. For this reason, physical attacks are sometimes referred to as “Void element”. | ||
* Elements marked with “△” in the Additional Domains column can only be selected as [[Elin:ギルド|'''Mage Guild''']] perks by players with Magic Mastery feat. | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" |Element | ! rowspan="2" |Element | ||
| Line 13: | Line 16: | ||
! rowspan="2" |Elemental Effect | ! rowspan="2" |Elemental Effect | ||
! rowspan="2" |Additional domain | ! rowspan="2" |Additional domain | ||
! colspan=" | ! colspan="8" |Spellbooks | ||
|- | |- | ||
!Touch | !Touch | ||
!Sword | |||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
| Line 21: | Line 25: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
| style="background:#ff4500; color:#ffffff;" |Fire | | style="background:#ff4500; color:#ffffff;" |Fire | ||
| Line 27: | Line 31: | ||
|MAG | |MAG | ||
|Burning. Can destroy flammable objects. | |Burning. Can destroy flammable objects. | ||
|✓ | |✓ | ||
|X | |||
|X | |X | ||
| | | | ||
| Line 42: | Line 46: | ||
|Wet, Chill (slows). Can destroy objects. | |Wet, Chill (slows). Can destroy objects. | ||
|✓ | |✓ | ||
|X | |||
| | | | ||
|X | |X | ||
| Line 53: | Line 58: | ||
|Lightning | |Lightning | ||
|MAG | |MAG | ||
|Stun | |Stun. | ||
|✓ | |✓ | ||
| | |||
| | | | ||
| | | | ||
| Line 69: | Line 75: | ||
|✓ | |✓ | ||
| | | | ||
|X | |||
|X | |X | ||
|X | |X | ||
| Line 82: | Line 89: | ||
|✓ | |✓ | ||
|X | |X | ||
| | |||
| | | | ||
|X | |X | ||
| Line 95: | Line 103: | ||
|✓ | |✓ | ||
| | | | ||
|X | |||
|X | |X | ||
| | | | ||
| Line 108: | Line 117: | ||
|✓ | |✓ | ||
|X | |X | ||
| | |||
| | | | ||
|X | |X | ||
| Line 120: | Line 130: | ||
|Dim | |Dim | ||
|✓ | |✓ | ||
| | |||
| | | | ||
| | | | ||
| Line 133: | Line 144: | ||
|Paralysis | |Paralysis | ||
|✓ | |✓ | ||
| | |||
| | | | ||
|X | |X | ||
| Line 144: | Line 156: | ||
|Chaos | |Chaos | ||
|MAG | |MAG | ||
|Random status ailments(poison, paralysis, blindness, sleep, confusion, dim). | |Random status ailments (poison, paralysis, blindness, sleep, confusion, dim). | ||
|✓ | |✓ | ||
| | |||
| | | | ||
| | | | ||
| Line 160: | Line 173: | ||
|✓ | |✓ | ||
| | | | ||
|X | |||
|X | |X | ||
| | | | ||
| Line 171: | Line 185: | ||
|WIL | |WIL | ||
| | | | ||
| | |△ | ||
|X | |X | ||
| | |||
| | | | ||
|X | |X | ||
| Line 184: | Line 199: | ||
|MAG | |MAG | ||
|Progress ether disease | |Progress ether disease | ||
| | |△ | ||
| | |||
| | | | ||
| | | | ||
| Line 197: | Line 213: | ||
|STR | |STR | ||
|Bleed | |Bleed | ||
| | |△ | ||
|X | |X | ||
| | |||
| | | | ||
|X | |X | ||
| Line 210: | Line 227: | ||
|MAG | |MAG | ||
|Damage equipment | |Damage equipment | ||
| | |△ | ||
| | |||
| | | | ||
|X | |X | ||
| Line 224: | Line 242: | ||
|Dim, Confusion, Paralysis | |Dim, Confusion, Paralysis | ||
|× | |× | ||
| | |||
| | | | ||
| | | | ||
| Line 234: | Line 253: | ||
==Overview== | ==Overview== | ||
=== | ===Elemental Resistance=== | ||
Most elemental attacks have additional effects such as status abnormality or item destruction. | Elemental damage can be reduced by the resistance of that element. | ||
Resistance is divided into stages, with each stage being a multiple of 5, ranging from Defect (-10 or less) to Immunity (+20 or more). | |||
The efficacy of the resistance changes depending on which stage you have reached, so it is important to reach a multiple of 5 when adjusting your resistance. | |||
{| class="wikitable" | |||
|+Resistance ranks and Damage Multipliers | |||
!Resistance | |||
!Rank | |||
!Multiplier | |||
|- | |||
|20 or more | |||
|Immunity | |||
|×0 (Damage negated) | |||
|- | |||
|15 to 19 | |||
|Superb | |||
|×1/4 | |||
|- | |||
|10 to 14 | |||
|Strong | |||
|×1/3 | |||
|- | |||
|5 to 9 | |||
|Normal | |||
|×1/2 | |||
|- | |||
| -4 to 4 | |||
|None | |||
|×1 | |||
|- | |||
| -9 to -5 | |||
|Weakness | |||
|×1.5 | |||
|- | |||
| -10 or less | |||
|Defect | |||
|×2 | |||
|} | |||
====Other Elemental Reduction ==== | |||
Please refer to the individual element descriptions below and [[Elin:Attributes|Attributes]] pages for more information. | |||
*Elemental Damage Reduction attribute of some races and ★Artifacts reduce all elemental damage. | |||
*Wet reduces Fire damage and increases Lightning damage. | |||
*Magic Resistance reduces all elemental damage apart from resistance to magic element damage. | |||
===Elemental Effects=== | |||
Most elemental attacks have additional effects such as '''[[Elin:Status|status abnormality]]''' or item destruction. | |||
The rate of additional effects varies from element to element and from spell and abilities to abilities. | The rate of additional effects varies from element to element and from spell and abilities to abilities. | ||
* In the case of spell and abilities, the rate of additional effects increases in the order of Touch > Bolt = Breath > Ball > Arrow > Miasma > | *In the case of spell and abilities, the rate of additional effects increases in the order of Touch > Bolt = Breath > Ball > Arrow = Intonation > Miasma > Sword. | ||
The additional effects of each element do not occur when the damage is 0. However, if one has faith in '''[[Elin:Kizuami of Trickery|Kizuami of Trickery]]''', | The additional effects of each element do not occur when the damage is 0. However, if one has faith in '''[[Elin:Kizuami of Trickery|Kizuami of Trickery]]''', the additional effect will be given even if the damage is 0. | ||
* This specification is important when dealing with '''[[Elin:Kogitsunemaru|his artifacts]]'''. See individual pages for details. | *This specification is important when dealing with '''[[Elin:Kogitsunemaru|his artifacts]]'''. See individual pages for details. | ||
===Domains=== | ===Domains=== | ||
Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]''' | Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''. | ||
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells. | Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells. | ||
See the [[Elin:Spellcasting|'''Spellcasting''']] page for further details. | |||
===Superior elements=== | ===Superior elements=== | ||
Monsters with “Elder Race” feat, such as dragons, can deal with superior elements, and | Monsters with “Elder Race” feat, such as dragons, can deal with superior elements, and their elemental attacks treat the target's resistance as one level lower. | ||
Sword spell and arrow spell enhanced by the Sagittarius feat of [[Elin:種族/ケンタウロス|Centaur]] also possess the effect of piercing through resistance. | |||
Therefore, even characters that have reached Immunity (+20 or more) will still take damage. Note that resistance-piercing effects cannot reduce an opponent's resistance to 0 or below (below weakness). | |||
(Also unimplemented so far, but according to an announcement by the creator, a unique effect will be implemented for each superior element.) | (Also unimplemented so far, but according to an announcement by the creator, a unique effect will be implemented for each superior element.) | ||
| Line 260: | Line 329: | ||
==Individual explanation of elements== | ==Individual explanation of elements== | ||
===Fire=== | === Fire=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 267: | Line 336: | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | ! Touch | ||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
| Line 273: | Line 342: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Fire | |Fire | ||
| Line 279: | Line 348: | ||
|MAG | |MAG | ||
|Burning. Can destroy flammable objects. | |Burning. Can destroy flammable objects. | ||
|X | |X | ||
| | | | ||
| Line 288: | Line 356: | ||
| | | | ||
|} | |} | ||
In addition to increasing resistance, item destruction can be prevented by fireproof blankets, as well as materials that are innately | In addition to increasing resistance to “Superb Resistance (+15)” or higher, item destruction can be prevented by fireproof blankets, as well as materials that are innately fireproof. | ||
The fireproof liquid that existed in Elona does not exist in Elin. | |||
The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage". | |||
'''Resistance:'''Elemental Shield, equipments made of Dragon Scale, Scale, Iron and Jelly, Itzpalt of Element faith bonus, Cold Sensitivity mutation, Metal feat, Wyvern race, being Fire elemental (e.g. Fire Hound) | |||
'''Weakness:'''Elemental Scar, Broomification, Catification, equipments made of Straw, Heat Sensitivity mutation, Undead feat, being Cold elemental (e.g. Ice Ent) | |||
====Other traits==== | |||
Note that the pillar of fire will not rise when the floor is covered with water or snow. | * Certain ingredients are cooked and transformed into dishes when destroyed by fire element attacks. The quality of the finished dish increases with the strength of the attack. (See [[Elin:Cooking|Cooking]]) | ||
* The wet status reduces fire damage by 30% and protects items from fire. This is a unique effect that differs from increased resistance. | |||
* Meteor has the effect of generating a fire pillar at the area of impact. | |||
**The fire pillar burns and destroys installed items and turns walls and floors into ash floors/walls. | |||
**Digging through the ash floor/wall will yield a chunk ('''[[Elin:Resources|resource]]'''[[Elin:Resources|)]] made of the material before it burns. This can be used to obtain chunk made of materials that are not normally available. | |||
**Fire pillars can be extinguished by throwing potions at them or by pouring water on them with a watering can. | |||
**Note that the pillar of fire will not rise when the floor is covered with water or snow. | |||
===Cold=== | ===Cold=== | ||
| Line 317: | Line 384: | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | ! Touch | ||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
!Ball | !Ball | ||
!Miasma | !Miasma | ||
!Intonation | ! Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Cold | |Cold | ||
|Ice | | Ice | ||
|MAG | |MAG | ||
|Wet, Chill (slows). Can destroy objects. | |Wet, Chill (slows). Can destroy objects. | ||
| | | | ||
|X | |X | ||
|X | | X | ||
|X | |X | ||
| | | | ||
|X | | X | ||
|X | |X | ||
|} | |} | ||
Item destruction can be prevented with coldproof blankets and Norland's Race Feat ( | Item destruction can be prevented with coldproof blankets and Norland's Race Feat (From North), in addition to increasing resistance to “Superb Resistance (+15)” or higher. | ||
The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage". | |||
'''Resistance:'''Elemental Shield, equipments made of Dragon Scale, Cashmere, Wool and Straw, Itzpalt of Element faith bonus, Heat Sensitivity mutation, Blessing of Shiva feat, Lord of the Night feat, being Cold elemental (e.g. Blue Drake) | |||
'''Weakness:'''Elemental Scar, Cold Sensitivity mutation, being Fire elemental (e.g. Fire Ent) | |||
====Other traits==== | |||
* Some ingredients, when destroyed by cold element attacks, are cooked and transformed into dishes. The quality of the finished product increases according to the strength of the attack. (See [[Elin:Cooking|Cooking]]) | |||
* Cold Elemental attacks dispel placement-type spells such as fire pillars, spider webs, mist, and bubbles. | |||
* The burning status protects items from cold. This is a unique effect that differs from increased resistance. | |||
===Lightning=== | ===Lightning=== | ||
| Line 352: | Line 424: | ||
!Spell name | !Spell name | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | ! Elemental Effect | ||
!Touch | !Touch | ||
!Arrow | !Arrow | ||
!Bolt | ! Bolt | ||
!Ball | !Ball | ||
!Miasma | !Miasma | ||
!Intonation | ! Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Lightning | |Lightning | ||
|MAG | |MAG | ||
| | |MAG | ||
|Stun | |Stun. | ||
| | | | ||
| | | | ||
| Line 375: | Line 447: | ||
Stun has the same icon and effect as paralysis, but paralysis immunity does not prevent it. | Stun has the same icon and effect as paralysis, but paralysis immunity does not prevent it. | ||
The three | The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage". | ||
'''Resistance:'''Elemental Shield, equipments made of Diamond, Coral and Bronze, Itzpalt of Element faith bonus, Non-conductor mutation, Metal feat, being Lightning elemental (e.g. Yellow Drake) | |||
''' | '''Weakness:'''Elemental Scar, equipments made of Copper, Conductor mutation, Arcane Core feat, being Darkness elemental (e.g. Black Dragon) | ||
====Other traits==== | |||
Apart from the effect of resistance, Lightning damage is increased by +50% on wet targets. | |||
===Darkness=== | ===Darkness=== | ||
| Line 395: | Line 470: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Darkness | |Darkness | ||
|Shadow | |Shadow | ||
|MAG | |MAG | ||
|Blind | |Blind | ||
| | | | ||
|X | |X | ||
|X | |X | ||
| | | | ||
|X | | X | ||
|X | |X | ||
| | | | ||
|} | |} | ||
'''Resistance:'''Equipments made of | '''Resistance:'''Equipments made of Silver and Platinum, Horome of Moonshadow faith effect, Elemental Dust feat, Underground Dweller feat, Undead feat, Metal feat, being Darkness elemental (e.g. Dark Hound) | ||
'''Weakness:''' | '''Weakness:'''Nightmare, being Lightning elemental (e.g. Leafy Sea Lightning Dragon) | ||
===Mind=== | ===Mind=== | ||
| Line 426: | Line 501: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Mind | |Mind | ||
| Line 442: | Line 517: | ||
'''Resistance:'''Equipments made of | '''Resistance:'''Equipments made of Amethyst and Silk, Cosmic Horror feat, Elemental Dust feat, Metal feat, Eye race, being Mind elemental (e.g. Nymph) | ||
'''Weakness:''' | '''Weakness:'''Nightmare | ||
===Poison=== | ===Poison=== | ||
| Line 453: | Line 528: | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | ! Touch | ||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
| Line 459: | Line 534: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Poison | |Poison | ||
| Line 473: | Line 548: | ||
| | | | ||
|} | |} | ||
'''Resistance:''' | '''Resistance:'''Ether Hand ether disease, Underground Dweller feat, Undead feat, Arcane Core feat, Metal feat, Wasp race, Snake race, Spider race, being Poison elemental (e.g. King Scorpion) | ||
'''Weakness:'''N/A | '''Weakness:'''N/A | ||
| Line 490: | Line 565: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Nether | |Nether | ||
| Line 504: | Line 579: | ||
|X | |X | ||
|} | |} | ||
'''Resistance:'''Equipments made of | '''Resistance:'''Equipments made of Zylon, Bone and Meteorite, Kizuami of Trickery faith bonus, Tainted Body mutation, Elemental Dust feat, Undead feat, Demon feat, Metal feat, being Nether elemental (e.g. Hell Dragon) | ||
'''Weakness:''' | '''Weakness:'''Nightmare, Purified Body mutation, being Holy elemental (e.g. Yog-Sothoth) | ||
===Sound=== | ===Sound=== | ||
| Line 521: | Line 596: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Sound | |Sound | ||
| Line 535: | Line 610: | ||
|X | |X | ||
|} | |} | ||
'''Resistance:'''Equipments made of | '''Resistance:'''Equipments made of Crystal and Coralwood, Elemental Dust feat, being Sound elemental (e.g. Sound Hound) | ||
'''Weakness:''' | '''Weakness:'''Catification | ||
==== Other traits ==== | ====Other traits==== | ||
Characters with sound resistance do not wake up when someone is playing nearby during sleep. | Characters with sound resistance do not wake up when someone is playing nearby during sleep. | ||
| Line 549: | Line 624: | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | !Touch | ||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
| Line 555: | Line 630: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Nerve | |Nerve | ||
| Line 569: | Line 644: | ||
| | | | ||
|} | |} | ||
'''Resistance:'''Equipments made of | '''Resistance:'''Equipments made of Emerald, Elemental Dust feat, Undead feat, Metal feat, Eye race, being Nerve elemental (e.g. Leafy Sea Nerve Dragon) | ||
'''Weakness:'''N/A | '''Weakness:'''N/A | ||
| Line 586: | Line 661: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Chaos | |Chaos | ||
|Chaos | |Chaos | ||
|MAG | | MAG | ||
|Random status ailments(poison, paralysis, blindness, sleep, confusion, dim). | |Random status ailments(poison, paralysis, blindness, sleep, confusion, dim). | ||
| | | | ||
| Line 600: | Line 675: | ||
|X | |X | ||
|} | |} | ||
'''Resistance:'''Equipments made of | '''Resistance:'''Equipments made of Obsidian, Elemental Dust feat, Demon feat, Metal feat, being Chaos elemental (e.g. Chaos Flower) | ||
'''Weakness:'''N/A | '''Weakness:'''N/A | ||
| Line 609: | Line 684: | ||
!Element | !Element | ||
!Spell name | !Spell name | ||
!Main Stat | ! Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | !Touch | ||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
!Ball | ! Ball | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Magic | |Magic | ||
|Magic | |Magic | ||
|MAG | | MAG | ||
|None | |None | ||
| | | | ||
| Line 631: | Line 706: | ||
|X | |X | ||
|} | |} | ||
Attacks with magical elements have no additional effect. Instead, it has a special resistance effect that reduces damage with | Attacks with magical elements have no additional effect. Instead, it has a special resistance effect that reduces damage with an element (up to 1/3) according to the magic resistance. | ||
'''Resistance:''' | '''Resistance:'''Equipments made of Feywood, Mana Battery ether disease, Lord of the Night feat, Elemental Dust feat, Metal feat, being Magic elemental (e.g. Magic funnel) | ||
'''Weakness:'''N/A | '''Weakness:'''N/A | ||
====Other traits==== | |||
The trait of elemental reduction by Magic Resistance is as follows, and this effect differs from Resistance in that the reduction rate varies in increments of 1. | |||
Reduction rate = 100/ (100 + 5 x Magic res) | |||
The maximum reduction rate is 1/3 (reached at magic resistance +40), and the minimum damage increase factor is 2x when magic resistance is negative. | |||
===Holy=== | ===Holy=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 650: | Line 728: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Holy | |Holy | ||
|Light | |Light | ||
|WIL | |WIL | ||
| | |None | ||
|X | |X | ||
| | | | ||
| Line 664: | Line 742: | ||
|X | |X | ||
|} | |} | ||
The holy element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes ( | The holy element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes (Priest, Paladin and Sword Sage) have as their default domain of expertise. | ||
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk. | |||
'''Resistance:'''Kizuami of Trickery, | '''Resistance:'''Kizuami of Trickery faith bonus, Purified Body mutation, being Holy elemental (e.g. Flower Girl) | ||
''' | '''Weakness:''' Tainted Body mutation, Undead feat,being Nether elemental (e.g. Nether Hound) | ||
===Ether=== | === Ether=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Element | !Element | ||
!Spell name | !Spell name | ||
!Main Stat | ! Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | !Touch | ||
!Arrow | !Arrow | ||
!Bolt | ! Bolt | ||
!Ball | !Ball | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Ether | |Ether | ||
| Line 699: | Line 779: | ||
The ether element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain. | The ether element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain. | ||
'''Resistance:'''Vindale Cloak, Old Forest Dweller (Elea's Race Feat) | Players with the Magic Mastery feat can learn this element as a Mage's Guild perk. | ||
'''Resistance:'''Vindale Cloak, Old Forest Dweller (Elea's Race Feat), being Ether elemental (e.g. Billy) | |||
'''Weakness:'''Being Impact elemental (e.g. Bahamut) | |||
==== Other traits ==== | |||
Ether Resistance nullifies Ether Disease progression with a probability based on the resistance rank. | |||
It increases to 50% at +5 (normal), 80% at +20 (Immunity), and becomes 100% at +25 (Immunity) or higher, meaning '''Ether Disease will not progress at all'''. | |||
It also nullifies progression caused by the passage of turns or the Cursed Ether Antibody Potion. | |||
===Cut=== | ===Cut=== | ||
| Line 708: | Line 797: | ||
!Element | !Element | ||
!Spell name | !Spell name | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | !Touch | ||
!Arrow | !Arrow | ||
| Line 715: | Line 804: | ||
!Ball | !Ball | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Cut | | Cut | ||
|Blood | |Blood | ||
|STR | |STR | ||
|Bleed | |Bleed | ||
| Line 730: | Line 819: | ||
| | | | ||
|} | |} | ||
The cut element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes ( | The cut element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes (Warrior, Archer and Executioner) have as their default domain of expertise. | ||
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk. | |||
'''Resistance:''' | '''Resistance:'''Arcane Core feat, Metal feat, being Cut elemental (e.g. Younger Shark Sister) | ||
'''Weakness:'''N/A | '''Weakness:'''N/A | ||
| Line 744: | Line 835: | ||
!Elemental Effect | !Elemental Effect | ||
!Touch | !Touch | ||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
!Ball | !Ball | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Acid | | Acid | ||
|Acid | | Acid | ||
|MAG | |MAG | ||
|Damage equipment | | Damage equipment | ||
| | | | ||
|X | | X | ||
|X | |X | ||
|X | |X | ||
| Line 764: | Line 855: | ||
|} | |} | ||
The acid element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain. | The acid element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain. | ||
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk. | |||
The degradation of equipment, which is an elemental effect, can be prevented with acidproof liquid, and some equipment innately has the acidproof trait as a material effect. | The degradation of equipment, which is an elemental effect, can be prevented with acidproof liquid, and some equipment innately has the acidproof trait as a material effect. | ||
'''Resistance:''' | '''Resistance:'''Potion of Putitification, Slime race, being Acid elemental (e.g. Tentacle) | ||
'''Weakness:'''N/A | '''Weakness:'''N/A | ||
| Line 784: | Line 877: | ||
!Miasma | !Miasma | ||
!Intonation | !Intonation | ||
! | !Funnel | ||
|- | |- | ||
|Impact | |Impact | ||
| Line 798: | Line 891: | ||
| | | | ||
|} | |} | ||
The impact element is an element used only for very limited attacks, such as | The impact element is an element used only for very limited attacks, such as Earthquake and explosions caused by Suicide Bomb and flam. | ||
It cannot be selected as an additional domain of expertise and no class has it as a domain of expertise. | It cannot be selected as an additional domain of expertise and no class has it as a domain of expertise. | ||
'''Resistance:'''Being Impact elemental (e.g. Impact Funnel) | |||
'''Weakness:'''Being Ether elemental (e.g. Ether Funnel) | |||
===Void=== | |||
{| class="wikitable" | |||
|- | |||
!Element | |||
!Spell name | |||
!Main Stat | |||
!Elemental Effect | |||
!Touch | |||
!Arrow | |||
!Bolt | |||
!Ball | |||
!Miasma | |||
!Intonation | |||
!Funnel | |||
|- | |||
|Void | |||
|Void | |||
|END | |||
|None | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
The Void element refers to a state without any element. | |||
Many physical attacks are treated as Void element damage, and [[Elin:Bestiary/Dragon/Bahamut|《Bahamut》]]'s breath is also Void element. | |||
Anti-Magic Enchantments affect damage of this element. | |||
It cannot be selected as an additional domain, and no class possesses it as a domain. | |||
'''Resistance:'''N/A | '''Resistance:'''N/A | ||
'''Weakness:'''N/A | '''Weakness:'''N/A (See Other traits below for detail) | ||
==== Other traits ==== | |||
Monsters with magic element a weakness to the Void element. This weakness applies to all damage, not just physical attacks. (All damage taken is increased by approximately 1.1 times.) | |||
[[Category:EN]] | [[Category:EN]] | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
Latest revision as of 12:08, 3 December 2025
The attacks of players and NPCs are assigned some kind of element, and each element activates a corresponding additional effect.
Elemental damage and effects can be nullified by increasing the corresponding resistance.
Element List
Basically, physical attacks do not have these elements. For this reason, physical attacks are sometimes referred to as “Void element”.
- Elements marked with “△” in the Additional Domains column can only be selected as Mage Guild perks by players with Magic Mastery feat.
| Element | Spell name | Main Stat | Elemental Effect | Additional domain | Spellbooks | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Touch | Sword | Arrow | Bolt | Ball | Miasma | Intonation | Funnel | |||||
| Fire | Fire | MAG | Burning. Can destroy flammable objects. | ✓ | X | X | X | X | X | |||
| Cold | Ice | MAG | Wet, Chill (slows). Can destroy objects. | ✓ | X | X | X | X | X | X | ||
| Lightning | Lightning | MAG | Stun. | ✓ | X | X | X | X | ||||
| Darkness | Shadow | MAG | Blind | ✓ | X | X | X | X | X | |||
| Mind | Mind | CHA | Confusion, Sleep | ✓ | X | X | X | |||||
| Poison | Poison | DEX | Poison | ✓ | X | X | X | X | ||||
| Nether | Death | END | Heal self for a % of damage dealt. | ✓ | X | X | X | X | ||||
| Sound | Sound | PER | Dim | ✓ | X | X | X | |||||
| Nerve | Nerve | LER | Paralysis | ✓ | X | X | X | |||||
| Chaos | Chaos | MAG | Random status ailments (poison, paralysis, blindness, sleep, confusion, dim). | ✓ | X | X | X | X | ||||
| Magic | Magic | MAG | Reduces damage with the element (up to 1/3) according to the magic resistance. | ✓ | X | X | X | X | ||||
| Holy | Light | WIL | △ | X | X | X | X | |||||
| Ether | Ether | MAG | Progress ether disease | △ | X | X | X | |||||
| Cut | Blood | STR | Bleed | △ | X | X | X | |||||
| Acid | Acid | MAG | Damage equipment | △ | X | X | X | |||||
| Impact | Impact | END | Dim, Confusion, Paralysis | × | ||||||||
Overview
Elemental Resistance
Elemental damage can be reduced by the resistance of that element.
Resistance is divided into stages, with each stage being a multiple of 5, ranging from Defect (-10 or less) to Immunity (+20 or more).
The efficacy of the resistance changes depending on which stage you have reached, so it is important to reach a multiple of 5 when adjusting your resistance.
| Resistance | Rank | Multiplier |
|---|---|---|
| 20 or more | Immunity | ×0 (Damage negated) |
| 15 to 19 | Superb | ×1/4 |
| 10 to 14 | Strong | ×1/3 |
| 5 to 9 | Normal | ×1/2 |
| -4 to 4 | None | ×1 |
| -9 to -5 | Weakness | ×1.5 |
| -10 or less | Defect | ×2 |
Other Elemental Reduction
Please refer to the individual element descriptions below and Attributes pages for more information.
- Elemental Damage Reduction attribute of some races and ★Artifacts reduce all elemental damage.
- Wet reduces Fire damage and increases Lightning damage.
- Magic Resistance reduces all elemental damage apart from resistance to magic element damage.
Elemental Effects
Most elemental attacks have additional effects such as status abnormality or item destruction.
The rate of additional effects varies from element to element and from spell and abilities to abilities.
- In the case of spell and abilities, the rate of additional effects increases in the order of Touch > Bolt = Breath > Ball > Arrow = Intonation > Miasma > Sword.
The additional effects of each element do not occur when the damage is 0. However, if one has faith in Kizuami of Trickery, the additional effect will be given even if the damage is 0.
- This specification is important when dealing with his artifacts. See individual pages for details.
Domains
Characters will be assigned elemental domains at generation according to class.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
See the Spellcasting page for further details.
Superior elements
Monsters with “Elder Race” feat, such as dragons, can deal with superior elements, and their elemental attacks treat the target's resistance as one level lower.
Sword spell and arrow spell enhanced by the Sagittarius feat of Centaur also possess the effect of piercing through resistance.
Therefore, even characters that have reached Immunity (+20 or more) will still take damage. Note that resistance-piercing effects cannot reduce an opponent's resistance to 0 or below (below weakness).
(Also unimplemented so far, but according to an announcement by the creator, a unique effect will be implemented for each superior element.)
Individual explanation of elements
Fire
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire | Fire | MAG | Burning. Can destroy flammable objects. | X | X | X | X |
In addition to increasing resistance to “Superb Resistance (+15)” or higher, item destruction can be prevented by fireproof blankets, as well as materials that are innately fireproof.
The fireproof liquid that existed in Elona does not exist in Elin.
The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage".
Resistance:Elemental Shield, equipments made of Dragon Scale, Scale, Iron and Jelly, Itzpalt of Element faith bonus, Cold Sensitivity mutation, Metal feat, Wyvern race, being Fire elemental (e.g. Fire Hound)
Weakness:Elemental Scar, Broomification, Catification, equipments made of Straw, Heat Sensitivity mutation, Undead feat, being Cold elemental (e.g. Ice Ent)
Other traits
- Certain ingredients are cooked and transformed into dishes when destroyed by fire element attacks. The quality of the finished dish increases with the strength of the attack. (See Cooking)
- The wet status reduces fire damage by 30% and protects items from fire. This is a unique effect that differs from increased resistance.
- Meteor has the effect of generating a fire pillar at the area of impact.
- The fire pillar burns and destroys installed items and turns walls and floors into ash floors/walls.
- Digging through the ash floor/wall will yield a chunk (resource) made of the material before it burns. This can be used to obtain chunk made of materials that are not normally available.
- Fire pillars can be extinguished by throwing potions at them or by pouring water on them with a watering can.
- Note that the pillar of fire will not rise when the floor is covered with water or snow.
Cold
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Cold | Ice | MAG | Wet, Chill (slows). Can destroy objects. | X | X | X | X | X |
Item destruction can be prevented with coldproof blankets and Norland's Race Feat (From North), in addition to increasing resistance to “Superb Resistance (+15)” or higher.
The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage".
Resistance:Elemental Shield, equipments made of Dragon Scale, Cashmere, Wool and Straw, Itzpalt of Element faith bonus, Heat Sensitivity mutation, Blessing of Shiva feat, Lord of the Night feat, being Cold elemental (e.g. Blue Drake)
Weakness:Elemental Scar, Cold Sensitivity mutation, being Fire elemental (e.g. Fire Ent)
Other traits
- Some ingredients, when destroyed by cold element attacks, are cooked and transformed into dishes. The quality of the finished product increases according to the strength of the attack. (See Cooking)
- Cold Elemental attacks dispel placement-type spells such as fire pillars, spider webs, mist, and bubbles.
- The burning status protects items from cold. This is a unique effect that differs from increased resistance.
Lightning
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Lightning | MAG | MAG | Stun. | X | X | X | X |
Stun has the same icon and effect as paralysis, but paralysis immunity does not prevent it.
The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage".
Resistance:Elemental Shield, equipments made of Diamond, Coral and Bronze, Itzpalt of Element faith bonus, Non-conductor mutation, Metal feat, being Lightning elemental (e.g. Yellow Drake)
Weakness:Elemental Scar, equipments made of Copper, Conductor mutation, Arcane Core feat, being Darkness elemental (e.g. Black Dragon)
Other traits
Apart from the effect of resistance, Lightning damage is increased by +50% on wet targets.
Darkness
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Darkness | Shadow | MAG | Blind | X | X | X | X |
Resistance:Equipments made of Silver and Platinum, Horome of Moonshadow faith effect, Elemental Dust feat, Underground Dweller feat, Undead feat, Metal feat, being Darkness elemental (e.g. Dark Hound)
Weakness:Nightmare, being Lightning elemental (e.g. Leafy Sea Lightning Dragon)
Mind
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Mind | Mind | CHA | Confusion, Sleep | X | X | X |
Resistance:Equipments made of Amethyst and Silk, Cosmic Horror feat, Elemental Dust feat, Metal feat, Eye race, being Mind elemental (e.g. Nymph)
Weakness:Nightmare
Poison
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison | Poison | DEX | Poison | X | X | X |
Resistance:Ether Hand ether disease, Underground Dweller feat, Undead feat, Arcane Core feat, Metal feat, Wasp race, Snake race, Spider race, being Poison elemental (e.g. King Scorpion)
Weakness:N/A
Nether
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Nether | Death | END | Heal self for a % of damage dealt. | X | X | X | X |
Resistance:Equipments made of Zylon, Bone and Meteorite, Kizuami of Trickery faith bonus, Tainted Body mutation, Elemental Dust feat, Undead feat, Demon feat, Metal feat, being Nether elemental (e.g. Hell Dragon)
Weakness:Nightmare, Purified Body mutation, being Holy elemental (e.g. Yog-Sothoth)
Sound
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Sound | Sound | PER | Dim | X | X | X |
Resistance:Equipments made of Crystal and Coralwood, Elemental Dust feat, being Sound elemental (e.g. Sound Hound)
Weakness:Catification
Other traits
Characters with sound resistance do not wake up when someone is playing nearby during sleep.
Nerve
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Nerve | Nerve | LER | Paralysis | X | X | X |
Resistance:Equipments made of Emerald, Elemental Dust feat, Undead feat, Metal feat, Eye race, being Nerve elemental (e.g. Leafy Sea Nerve Dragon)
Weakness:N/A
Chaos
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos | Chaos | MAG | Random status ailments(poison, paralysis, blindness, sleep, confusion, dim). | X | X | X | X |
Resistance:Equipments made of Obsidian, Elemental Dust feat, Demon feat, Metal feat, being Chaos elemental (e.g. Chaos Flower)
Weakness:N/A
Magic
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Magic | Magic | MAG | None | X | X | X |
Attacks with magical elements have no additional effect. Instead, it has a special resistance effect that reduces damage with an element (up to 1/3) according to the magic resistance.
Resistance:Equipments made of Feywood, Mana Battery ether disease, Lord of the Night feat, Elemental Dust feat, Metal feat, being Magic elemental (e.g. Magic funnel)
Weakness:N/A
Other traits
The trait of elemental reduction by Magic Resistance is as follows, and this effect differs from Resistance in that the reduction rate varies in increments of 1.
Reduction rate = 100/ (100 + 5 x Magic res)
The maximum reduction rate is 1/3 (reached at magic resistance +40), and the minimum damage increase factor is 2x when magic resistance is negative.
Holy
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Holy | Light | WIL | None | X | X | X | X |
The holy element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes (Priest, Paladin and Sword Sage) have as their default domain of expertise.
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk.
Resistance:Kizuami of Trickery faith bonus, Purified Body mutation, being Holy elemental (e.g. Flower Girl)
Weakness: Tainted Body mutation, Undead feat,being Nether elemental (e.g. Nether Hound)
Ether
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Ether | Ether | MAG | Progress ether disease | X | X | X |
The ether element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain.
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk.
Resistance:Vindale Cloak, Old Forest Dweller (Elea's Race Feat), being Ether elemental (e.g. Billy)
Weakness:Being Impact elemental (e.g. Bahamut)
Other traits
Ether Resistance nullifies Ether Disease progression with a probability based on the resistance rank.
It increases to 50% at +5 (normal), 80% at +20 (Immunity), and becomes 100% at +25 (Immunity) or higher, meaning Ether Disease will not progress at all.
It also nullifies progression caused by the passage of turns or the Cursed Ether Antibody Potion.
Cut
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Cut | Blood | STR | Bleed | X | X | X |
The cut element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes (Warrior, Archer and Executioner) have as their default domain of expertise.
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk.
Resistance:Arcane Core feat, Metal feat, being Cut elemental (e.g. Younger Shark Sister)
Weakness:N/A
Acid
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Acid | Acid | MAG | Damage equipment | X | X | X |
The acid element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain.
Players with the Magic Mastery feat can learn this element as a Mage's Guild perk.
The degradation of equipment, which is an elemental effect, can be prevented with acidproof liquid, and some equipment innately has the acidproof trait as a material effect.
Resistance:Potion of Putitification, Slime race, being Acid elemental (e.g. Tentacle)
Weakness:N/A
Impact
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Impact | Impact | END | Dim, Confusion, Paralysis |
The impact element is an element used only for very limited attacks, such as Earthquake and explosions caused by Suicide Bomb and flam.
It cannot be selected as an additional domain of expertise and no class has it as a domain of expertise.
Resistance:Being Impact elemental (e.g. Impact Funnel)
Weakness:Being Ether elemental (e.g. Ether Funnel)
Void
| Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Funnel |
|---|---|---|---|---|---|---|---|---|---|---|
| Void | Void | END | None |
The Void element refers to a state without any element.
Many physical attacks are treated as Void element damage, and 《Bahamut》's breath is also Void element.
Anti-Magic Enchantments affect damage of this element.
It cannot be selected as an additional domain, and no class possesses it as a domain.
Resistance:N/A
Weakness:N/A (See Other traits below for detail)
Other traits
Monsters with magic element a weakness to the Void element. This weakness applies to all damage, not just physical attacks. (All damage taken is increased by approximately 1.1 times.)