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Sakumashiki (talk | contribs) m (The explanation of Dual Wielding that was written in the Weapons article has been moved to this page.) |
Sakumashiki (talk | contribs) m (→Equipment Rarity: Added information on equipment rarity and the number of enchantments/slots) |
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=== Weapon === | === Weapon === | ||
Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed. | |||
If you have | ==== Two-Handed ==== | ||
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style. | |||
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy. | |||
When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases. | |||
* Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove. | |||
* In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin. | |||
==== Shield-Using ==== | |||
When equipped with a shield, you adopt the Shield-Using style. | |||
This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate. | |||
Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions. | |||
* When taking damage while in the Shield-Using style, you gain Shield Skill experience. | |||
* There is a penalty that reduces the success rate and maximum success rate of [[Elin:魔法|Spell]] casting. | |||
* By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%. | |||
==== Dual-Wielding ==== | |||
When equipping two weapons, you adopt the dual-wielding equipment style. | |||
This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons). | |||
The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4. | |||
While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments. | |||
* Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience. | |||
* Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.) | |||
* There is a penalty that reduces the success rate of [[Elin:魔法|spell]] casting. | |||
* In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin. | |||
=== Armor === | === Armor === | ||
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Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment. | Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment. | ||
Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat. | |||
== Equipment Rarity == | == Equipment Rarity == | ||
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity | In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity. | ||
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them. | |||
{| class="wikitable" | |||
!Rarity | |||
!Star | |||
!Name | |||
!Enchantments | |||
!Slots | |||
! Background | |||
!Note | |||
|- | |||
!Poor | |||
Standard | |||
|None | |||
| None | |||
|None | |||
|1 | |||
|None | |||
|Has no random enchantments | |||
Can be naturally appraised | |||
|- | |||
!Superior | |||
| None | |||
|None | |||
|0-2 | |||
|2 | |||
| Light blue | |||
|Has random enchantments | |||
Can be naturally appraised (Require Appraising Lv. 20 or more) | |||
|- | |||
!Miracle | |||
|☆ | |||
|『Name』 | |||
|2-5 | |||
|3-5 | |||
| Yellow | |||
|Randomly named and enchanted | |||
Cannot be naturally identified; requires a mage or Identify spell | |||
Cannot be destroyed by fire or cold while equipped | |||
|- | |||
! Godly | |||
|☆ | |||
|《Name》 | |||
|5-7 | |||
|3-6 | |||
|Purple | |||
|Randomly named and enchanted | |||
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell | |||
Cannot be destroyed by fire or cold while equipped | |||
|- | |||
!Unique | |||
|★ | |||
| 《Name》 | |||
|1-2<ref>Some items, such as divine artifacts, do not have random enchantments.</ref> | |||
|1-2 | |||
| Purple | |||
|Cannot steal, cannot give to NPCs | |||
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell | |||
Cannot be destroyed by fire or cold while equipped | |||
|} | |||
<references /> | |||
== | == Enhancement and Degradation of Equipment == | ||
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | ||
Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of | Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.<ref>Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.</ref> The maximum enhancement value that can be granted depends on the type of scroll and shrine. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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!+5 | !+5 | ||
|- | |- | ||
| | |★Shrine《Armor》'''(Grey)''' | ||
|✓ | |||
|✓ | |||
|× | |||
|× | |||
|× | |||
|- | |||
|Scroll of enchant weapon | |||
Scroll of enchant armor | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
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|× | |× | ||
|- | |- | ||
| | |Scroll of enchant weapon '''(blessed)''' | ||
Scroll of enchant armor '''(blessed)''' | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
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|× | |× | ||
|- | |- | ||
| | |Scroll of *enchant weapon* | ||
Scroll of *enchant armor* | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
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|× | |× | ||
|- | |- | ||
| | |★Shrine《Armor》'''(Gold)''' | ||
|✓ | |||
|✓ | |||
|✓ | |||
|✓ | |||
|✓ | |||
|- | |||
|Scroll of *enchant weapon* '''(blessed)''' | |||
Scroll of *enchant armor*'''(blessed)''' | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
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=== Restoring rusted equipment === | === Restoring rusted equipment === | ||
Rusted equipment can be restored to its initial condition by using a | Rusted equipment can be restored to its initial condition by using a grinding wheel in Mysilia or Willow. To use the grinding wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone. | ||
== Weight change == | == Weight change == | ||
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. | When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. | ||
When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced and its hit rate will be increased, an armor's PV will be reduced and its DV will be increased. | |||
Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, it will increase damage and decrease hit rate, and for armor, the PV will be increased. and the DV decreased. | |||
==Enchantments== | |||
You can check specific modification values, etc. from the “Enchantment” tab on the character sheet. | |||
High quality equipment and artifacts may have the following enchantments added to them. | High quality equipment and artifacts may have the following enchantments added to them. | ||
Enchantments may also be added to or removed from ranged weapons separately from these enchantments. | Enchantments may also be added to or removed from ranged weapons separately from these enchantments. | ||
For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page. | For more information about that, see the '''[[Elin:Equipment/Enchantments|Enchantments]]''' and '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page. | ||
==Weapons== | ==Weapons== | ||
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page. | For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page. | ||
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<dynamicpagelist> | <dynamicpagelist> | ||
category = Elin Precious Items | category = Elin Precious Items | ||
category = Elin Equipment | |||
mode = unordered | mode = unordered | ||
category = EN | category = EN | ||