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Elin:Ranch: Difference between revisions

m
Added supplemental explanations throughout.
m (→‎Hair shearing: Correction to hair growth behavior, terminology correction (petit -> putit), removal of extra row in growth table.)
m (Added supplemental explanations throughout.)
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Players can appoint or return a resident or pet to livestock via the resident board/list or by speaking directly to the individual.
Players can appoint or return a resident or pet to livestock via the resident board/list or by speaking directly to the individual.


Domesticated members produce milk and eggs. The efficiency of production depends on the race. Some livestock can also shear hair (fiber).
Domesticated members produce milk and eggs. The efficiency of production depends on the race. Some livestock can also shear hair (fiber). As livestock levels increase, they receive bonuses to the quality of these products.


Livestock are not counted as residents, but instead cannot perform their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as companions, and no longer generate requests.
Livestock are not counted as residents, but instead cannot perform their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as companions, and no longer generate requests.
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Some animals can shear hair (fiber).
Some animals can shear hair (fiber).


The amount of fiber obtained depends on the type of livestock, quality bonuses are based on the level of the livestock, and the amount of fiber can be sheared depends on the length of time the livestock has been growing.
The amount of fiber obtained depends on the type of livestock, quality bonuses are based on the level of the livestock, and the amount of fiber can be sheared depends on the length of time the livestock has been growing.  You can harvest hair from monsters without raising livestock, but it is more difficult to harvest hair from an engaged opponent, and the quality and quantity of hair will be lower than with livestock.


Hair will regrow on its own up to '''Newly grown''' on neutral animals such as those found in towns, the wilderness and dungeons, and occasionally spawning on player properties, but pets and residents will only regrow when set as livestock and properly fed.
Hair will regrow on its own up to '''Newly grown''' on monsters or neutral animals such as those found in towns, the wilderness and dungeons, and occasionally spawning on player properties, but pets and residents will only regrow when set as livestock and properly fed.


See the '''[[Elin:Resources#Shearing|Resources]]''' or '''[[Elin:Bestiary|Bestiary]]''' page for animals that can be sheared and the materials from which they can be sheared.
See the '''[[Elin:Resources#Shearing|Resources]]''' or '''[[Elin:Bestiary|Bestiary]]''' page for animals that can be sheared and the materials from which they can be sheared.
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==Breeding and Slaughter==
==Breeding and Slaughter==
Unlike Elona, livestock in Elin do not multiply on their own. Instead, they sometimes lay fertilized eggs, which can be placed on the bed and wait for a while or placed in an incubator to hatch and breed livestock.
Unlike Elona, livestock in Elin do not multiply on their own. Instead, they sometimes lay fertilized eggs, which can be placed on the bed and wait for a while or placed in an incubator to hatch and breed livestock.
Livestock born from eggs have powerful growth bonuses and can be milked to grow to the player's desired ability. They can therefore be taken along on adventures as '''[[Elin:Ally|pets]]'''.


Note that players and unique NPCs cannot be bred from fertilized eggs; instead, chickens are born from the eggs.
Note that players and unique NPCs cannot be bred from fertilized eggs; instead, chickens are born from the eggs.
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