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m (I swapped the attribute gain/loss messages for "Endurance" and "Dexterity" since they were mixed up.) |
Sakumashiki (talk | contribs) m (→Attributes: Deleted incorrect information based on the in-game help.) |
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|Strength | |Strength | ||
|Melee Damage, Maximum HP, Weight Carried | |Melee Damage, Maximum HP, Weight Carried | ||
|Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed | |Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed | ||
|Martial Art, Long Sword, Axe, Scythe | |Martial Art, Long Sword, Axe, Scythe | ||
|Cut | |Cut | ||
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|Endurance | |Endurance | ||
|Maximum HP, Weight Carried | |Maximum HP, Weight Carried | ||
|Lumberjacking, Farming, Regeneration, Heavy Armor, Shield | |Lumberjacking, Farming, Regeneration, Heavy Armor, Shield | ||
|Staff, Polearm, Mace | |Staff, Polearm, Mace | ||
|Nether | |Nether | ||
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|Melee Attacks, | |Melee Attacks, | ||
Ranged Attacks, Accuracy | Ranged Attacks, Accuracy | ||
|Stealth, Spot Hidden, Tactics, Marksman, Eye of Mind, Evasion, Greater Evasion | |Stealth, Spot Hidden, Tactics, Marksman, Eye of Mind, Evasion, Greater Evasion | ||
|Gun, Crossbow | |Gun, Crossbow | ||
|Sound | |Sound | ||
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|Learning | |Learning | ||
|Maximum MP | |Maximum MP | ||
|Gathering, Literacy, appraising, Anatomy, Memorization, Alchemy, Cooking | |Gathering, Literacy, appraising, Anatomy, Memorization, Alchemy, Cooking | ||
| | | | ||
|Nerve | |Nerve | ||
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|- | |- | ||
| | | | ||
| | |Will | ||
|MP, HP | |MP, HP | ||
|Riding, Travel, Fishing, Meditation, Faith | |Riding, Travel, Fishing, Meditation, Faith | ||
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|Magic | |Magic | ||
|MP | |MP | ||
|Control Magic, Magic Capacity, Casting, Magic Device | |Control Magic, Magic Capacity, Casting, Magic Device | ||
| | | | ||
|Fire, Ice, Lighting, Magic, Darkness, Acid, Chaos, Ether | |Fire, Ice, Lighting, Magic, Darkness, Acid, Chaos, Ether | ||
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== Status Attributes == | == Status Attributes == | ||
Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes. | Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes. | ||
====Life==== | ====Life/HP==== | ||
Life heavily determines the player's health pool. | Life heavily determines the player's health pool(HP). HP is also determined by strength, endurance, and will. | ||
====Mana==== | ====Mana/MP==== | ||
Mana heavily determines the player's mana pool. | Mana heavily determines the player's mana pool(MP). MP is also determined by magic, will, learning, and perception. | ||
====Vigor==== | ====Vigor/SP==== | ||
Vigor heavily determines the player's stamina pool. | Vigor heavily determines the player's stamina pool(SP). SP is also determined by sum of all '''[[Elin:Skills|skills]]'''. | ||
====Speed==== | ====Speed==== | ||
Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa. | Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa. |
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