Elin:Weapons: Difference between revisions

→‎Ranged Weapons: Fill in the Best Range values after the update, with the historical information separated as an appendix.
m (→‎Melee weapons: about Force weapon)
(→‎Ranged Weapons: Fill in the Best Range values after the update, with the historical information separated as an appendix.)
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!Basic weight
!Basic weight
!Number of loads
!Number of loads
!distance 1
!Best Range
!distance 2
!distance 3
!distance 4
!distance 5
!distance 6
!Reload time
!Reload time
!Pen%
!Pen%
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|0.8
|0.8
|12
|12
|0.91
|2
|1
|0.91
|0.82
|0.73
|0.69
|0
|0
|10%
|10%
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|0.8
|0.8
|12
|12
|0.91
|1
|1
|0.91
|0.82
|0.73
|0.69
|0
|0
|15%
|15%
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|1.2
|1.2
|12
|12
|0.73
|2
|0.82
|0.91
|1
|0.91
|0.82
|0
|0
|20%
|20%
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|0.8
|0.8
|12
|12
|0.82
|3
|0.91
|1
|0.91
|0.82
|0.73
|0
|0
|15%
|15%
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|2.8
|2.8
|12
|12
|0.73
|4
|0.82
|0.91
|1
|0.91
|0.82
|0
|0
|25%
|25%
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|0.8
|0.8
|12
|12
|0.91
|1
|1
|0.91
|0.82
|0.73
|0.69
|3
|3
|20%
|20%
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|1.2
|1.2
|30
|30
|3
|3
|0%
|1 dice, 3 attacks
|-
|railgun
|Gun
|energy cell
|1.6
|10
|5
|4
|20%
|1 die, largest die side and farthest Best Range for ranged weapons
|-
|cane
|Magic Device
|MP<ref>The MP consumption varies depending on the element of the cane and the hardness of the cane's material. (Details are under verification)</ref>
|0.4
|N/A
|3
|0
|40%
|Dice count: 1, refers to magic power and deals additional damage of any element
|}
<references />
==== Damage modification by range ====
These are the damage multipliers for each firearm by range.
The following values are information researched prior to Beta 22.57. They may differ from current parameters.
{| class="wikitable"
!Type
!Range 1
!Range 2
!Range 3
!Range 4
!Range 5
!Range 6
|-
|wooden  bow
|0.91
|1
|0.91
|0.82
|0.73
|0.69
|-
|short bow
|0.91
|1
|0.91
|0.82
|0.73
|0.69
|-
|long bow
|0.73
|0.82
|0.91
|1
|0.91
|0.82
|-
|skull bow
|0.82
|0.91
|1
|0.91
|0.82
|0.73
|-
|crossbow
|0.73
|0.82
|0.91
|1
|0.91
|0.82
|-
|hand gun
|0.91
|1
|0.91
|0.82
|0.73
|0.69
|-
|assault rifle
|0.82
|0.82
|0.91
|0.91
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|0.82
|0.82
|0.73
|0.73
|3
|
|1 dice, 3 attacks
|-
|-
|railgun
|railgun
|Gun
|energy cell
|1.6
|10
|0.73
|0.73
|0.82
|0.82
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|0.91
|0.91
|0.82
|0.82
|4
|20%
|1 die, largest die side for ranged weapons
|-
|-
|cane
|cane
|Magic Device
|MP<ref>The MP consumption varies depending on the element of the cane and the hardness of the cane's material. (Details are under verification)</ref>
|0.4
|N/A
|
|
|
|
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|
|
|
|
|0
|40%
|Dice count: 1, refers to magic power and deals additional damage of any attribute
|}
|}
<references />
===Modification tools===
===Modification tools===
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.