4,442
edits
Sakumashiki (talk | contribs) m (Mirroring Housing info from JP side. (Translated by machine. Please make appropriate corrections.)) |
Sakumashiki (talk | contribs) m (Mirroring info from JP side. (Translated by machine. Please make appropriate corrections.)) |
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Line 515: | Line 515: | ||
===== Stockpile Sign ===== | ===== Stockpile Sign ===== | ||
Designates a room or a | Designates a room or a 3 block radius as a stockpile. | ||
===== Fuel Storage Sign ===== | ===== Fuel Storage Sign ===== | ||
Designates a room or a | Designates a room or a 4 block radius as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area. | ||
===== Commodity Stockpile Sign ===== | ===== Commodity Stockpile Sign ===== | ||
Designates a room or a | Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished. | ||
===== Sales Tag ===== | ===== Sales Tag ===== | ||
Line 538: | Line 538: | ||
===== Ranch Sign ===== | ===== Ranch Sign ===== | ||
Designates a room or a 4 block radius as a ranch. | Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area. | ||
===== Fishing Sign ===== | ===== Fishing Sign ===== | ||
Line 547: | Line 547: | ||
* Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work. | * Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work. | ||
* If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting. | |||
==== Signpost ==== | ==== Signpost ==== | ||
Line 554: | Line 555: | ||
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost. | * When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost. | ||
==== | ==== Guidesign ==== | ||
Designates a room or 3x3 area as the location where a player will appear when entering the home. | Designates a room or 3x3 area as the location where a player will appear when entering the home. | ||
Line 643: | Line 644: | ||
|Luck of the land. | |Luck of the land. | ||
|15 | |15 | ||
| | |||
|- | |||
|Attractiveness | |||
|Affects the number of visitors | |||
| - | |||
| | | | ||
|} | |} | ||
Line 677: | Line 683: | ||
|- | |- | ||
|Law | |Law | ||
| | |Designer Drug | ||
|Laws that make drug possession legal | |||
|2 | |||
|4 | |||
|- | |||
|Law | |||
|Demon Inovocation | |||
|Increases enemy level of randomly generated enemies in My Home | |||
|3 | |||
|4 | |||
|- | |||
|Law | |||
|Human Right | |||
|Law prohibiting killing and injuring people at home | |Law prohibiting killing and injuring people at home | ||
|4 | |4 | ||
Line 683: | Line 701: | ||
|- | |- | ||
|Law | |Law | ||
| | |Ban Radio Wave | ||
|Law prohibiting residents from | |(Unverified) Law prohibiting residents from using illegal radio waves | ||
|4 | |4 | ||
|6 | |6 | ||
|- | |- | ||
|Law | |Law | ||
| | |Prohibition | ||
| | |Law prohibiting residents from drinking alcohol | ||
|3 | |3 | ||
|4 | |4 | ||
|- | |- | ||
|Law | |Law | ||
| | |Tourins Protection | ||
| | |Increase the number of guests visiting My Home | ||
| | |4 | ||
|6 | |||
|- | |||
|Welfare | |||
|Strict Anti-Littering Law | |||
|Reduces the amount of garbage items generated. Has a penalty to civility. | |||
|1 | |||
|4 | |||
|- | |||
|Welfare | |||
|Weed Pulling Campaign | |||
|Reduces the amount of weeds generated. | |||
|1 | |||
|4 | |||
|- | |||
|Welfare | |||
|Waste Sorting Campaign | |||
|Reduce garbage generation rate and increase civil standards | |||
|1 | |||
|4 | |||
|- | |||
|Welfare | |||
|Compulsory Vaccination | |||
|Law making vaccination compulsory. Reduces sickness in the home. | |||
|2 | |||
|4 | |||
|- | |||
|Welfare | |||
|Resident Wanted! | |||
|Increase the number of people wishing to immigrate on the request bulletin board | |||
|4 | |4 | ||
|6 | |||
|- | |- | ||
| | |Welfare | ||
| | |Energy Convertion | ||
| | |(Unverified) Law to encourage residents to save electricity and reduce power consumption | ||
|2 | |||
|4 | |4 | ||
|- | |- | ||
| | |Welfare | ||
| | |Nocturnal Life | ||
| | |Residents will now be awake during the night | ||
|1 | |||
|4 | |4 | ||
|- | |- | ||
|Economy | |Economy | ||
| | |Resident Tax | ||
| | |Taxes residents monthly, generating a small passive income. | ||
|6 | |6 | ||
|9 | |9 | ||
|- | |- | ||
|Economy | |Economy | ||
| | |Tax-Free Land | ||
| | |Land where income is not taxed. Up to three tax-free lands can be designated. | ||
| | |0 | ||
| | |Free | ||
|- | |- | ||
|Economy | |Economy | ||
Line 731: | Line 779: | ||
|- | |- | ||
|Economy | |Economy | ||
| | |Legendary Heirloom | ||
| | |Increase the value of items with the highest heirloom ranking | ||
| | |5 | ||
| | |7 | ||
|- | |- | ||
|Economy | |Economy | ||
| | |Traveler's Inn | ||
| | |Add the quality of the bed to the accommodation fee | ||
|6 | |6 | ||
|9 | |||
|- | |- | ||
|Economy | |Economy | ||
|Furniture Store License | |Furniture Store License | ||
|Increases the prices of furniture | |Increases the prices of furniture | ||
| | |4 | ||
|6 | |6 | ||
|- | |- | ||
|Economy | |Economy | ||
| | |Mass Exhibition | ||
| | |Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. | ||
|4 | |4 | ||
|6 | |6 | ||
|- | |- | ||
| | |Economy | ||
| | |General Store License | ||
| | |Increases the prices of items other than food, beverages, and furniture | ||
|4 | |4 | ||
|6 | |||
|- | |- | ||
| | |Economy | ||
| | |Luxury Suite | ||
| | |Rip off lodging fees from the wealthy. | ||
| | |8 | ||
|12 | |||
|- | |||
|Economy | |||
|Fence License | |||
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. | |||
|3 | |||
|4 | |4 | ||
|- | |- | ||
| | |Economy | ||
| | |Rip-off Store | ||
|Increase the number of | |Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. | ||
| | |10 | ||
|15 | |||
|- | |||
|Economy | |||
|Platinum Ticket | |||
|Increases tourism income from the wealthy. | |||
|7 | |||
|11 | |||
|- | |||
|Economy | |||
|Slaver License | |||
|Increases the selling price of slaves | |||
|6 | |||
|9 | |||
|- | |||
|Economy | |||
|Solo Exhibition | |||
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. | |||
|8 | |||
|12 | |||
|- | |||
|Economy | |||
|Celebrity's Heaven | |||
|Increase the number of wealthy visitors to My Home | |||
|7 | |||
|11 | |||
|- | |||
|Economy | |||
|Home Discount | |||
|Decreases the price of goods sold from vendors in My Home | |||
|6 | |6 | ||
|9 | |||
|- | |- | ||
| | |Economy | ||
| | |Wealth Tax | ||
| | |A law for collecting taxes from wealthy residents | ||
| | |9 | ||
| | |14 | ||
|- | |- | ||
| | |Economy | ||
| | |Faith Tax | ||
| | |(Unverified) Law to collect taxes from the followers of the Gods. | ||
| | |5 | ||
| | |7 | ||
|- | |- | ||
| | |Economy | ||
| | |Restaurant License | ||
| | |Increases the prices of food and beverages | ||
|4 | |4 | ||
|6 | |||
|- | |- | ||
| | |Economy | ||
| | |Premium Store | ||
| | |It raises the selling price of goods, but also reduces the purchasing power of customers. | ||
|5 | |5 | ||
| | |7 | ||
|- | |- | ||
|Utility | |Utility | ||
|Transfer tax payment | |Transfer tax payment | ||
|Monthly taxes will be deducted from your bank deposit | |(common to all locations) Monthly taxes will be deducted from your bank deposit | ||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Delegated Farming | |||
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand | |||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Anti Spam Package | |||
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]] | |||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Animal Prohibited Zone | |||
|Ordinances prohibiting the entry of neutral animals | |||
|0 | |0 | ||
|Free | |Free | ||
Line 817: | Line 919: | ||
|Yes | |Yes | ||
|Meadow, Hill Cave | |Meadow, Hill Cave | ||
| +5 Admin cost, affecting all lands where the network is released. | |||
|- | |||
|Cave | |||
|Land with more admin points | |||
| | | | ||
|Hill Cave | |||
| +6 Administration | |||
|- | |- | ||
|Plain | |Plain | ||
Line 823: | Line 931: | ||
| | | | ||
|Meadow, Field | |Meadow, Field | ||
| | | +6 Administration | ||
|- | |- | ||
|Forest | |Forest | ||
| | |Land where food supply is likely to rise | ||
| | | | ||
|Forest | |Forest | ||
| | | | ||
|- | |- | ||
| | |Hill | ||
| | |Land with little food supply, but more admin points. | ||
| | | | ||
|Vernis, Mountain | |||
| -6 Food Supply, +12 Administration | |||
|- | |- | ||
| | |Snowfield | ||
| | |Land with low food supply but high administration and commercial power | ||
| | | | ||
| | |Snowfield | ||
| | | | ||
|- | |- | ||
| | |Beach | ||
| | |Land with many fish and more commercial power | ||
| | | | ||
|Beach | |||
|Attractiveness +10, not verified for number of fish caught | |||
|- | |- | ||
|Sea | |Sea | ||
Line 853: | Line 961: | ||
| | | | ||
|Sea | |Sea | ||
| | |Attractiveness +10, not verified for number of fish caught | ||
|- | |- | ||
|Fertile | |Fertile | ||
|Increase fertility of the land | |Increase fertility of the land | ||
| | | | ||
|Meadow | |Meadow, Everywhere | ||
| | | | ||
|- | |- | ||
| | |Basin | ||
|Land with | |Land with more admin points | ||
| | | | ||
|Everywhere | |||
| +6 Administration | |||
|- | |- | ||
| | |Fishing Spot | ||
|More fish will be caught | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Hunting Ground | ||
| | |More wildlife will occur naturally | ||
| | | | ||
| | |Everywhere | ||
| | | | ||
|- | |- | ||
| | |Breeding Ground | ||
|Wildlife will spawn in greater numbers | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Monster's Den | ||
|Monsters will attack more frequently | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Fresh Air | ||
|Residents work more efficiently | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Ancient Ruin | ||
|Attract more visitors | |||
| | |||
| | | | ||
|Vernis, Hill Cave, Everywhere | |||
| | | | ||
|- | |- | ||
| | |Weird Bird | ||
|Increase tourism value | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Dinosaur Fossil | ||
|Increase tourism value | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Mysterious Tablet | ||
|Increase tourism value | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Monolith | ||
|Increase tourism value | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
| | |Giant Statue | ||
|Increase tourism value | |||
| | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |- | ||
|Geyser | |Geyser | ||
|Geology specific to hot spring areas | |||
| | | | ||
|Everywhere | |||
| | | | ||
|- | |||
|Volcano | |||
|Geology specific to volcanic areas | |||
| | | | ||
|Mountain | |||
| | | | ||
|- | |- | ||
| | |Chitin | ||
| | |The local specialty produced in a land. | ||
| | |Yes | ||
|Plain | |||
| | | | ||
|- | |||
|Mushroom | |||
|The local specialty produced in a land. | |||
|Yes | |||
|Forest | |||
| | | | ||
|- | |- | ||
| | |Gum | ||
| | |The local specialty produced in a land. | ||
| | |Yes | ||
| | |Forest | ||
| | | | ||
|- | |- | ||
| | |Coal | ||
| | |The local specialty produced in a land. | ||
| | |Yes | ||
| | |Vernis, Mountain | ||
| | | | ||
|- | |- | ||
| | |Silica Pearl | ||
| | |The local specialty produced in a land. | ||
| | |Yes | ||
| | |Beach, Sea | ||
| | | | ||
|- | |- | ||
| | |Ice block | ||
| | |The local specialty produced in a land. | ||
| | |Yes | ||
| | |Snowfield | ||
| | | | ||
|} | |} | ||
Certain lands have static feats. | |||
Meadow: Plain, Fertile, Erin's Grace | |||
Hill caves: Cave, Ancient Ruin, Erin's Grace | |||
Vernis: Hill, Coal, Ancient Ruin | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] |
edits