Elin:Equipment: Difference between revisions

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→‎Overview: Enchant for equipments
m (→‎Weakening and Strengthening: The maximum enhancement value that can be granted to each scroll and shrine was clearly stated.)
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* Resistances
* Resistances
* Enchantments
* Enchantments
===Equipment part===
===Equipment parts===
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).


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You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.
You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.


Rusted equipment can be restored to its initial condition by using a spinning wheel in Missilia or Willow. To use the spinning wheel, you need an item called "abrasive," which is made by mixing scum stone and sulfur in a stone jar.
Rusted equipment can be restored to its initial condition by using a spinning wheel in Missilia or Willow. To use the spinning wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.


=== Enchants ===
High quality equipment and artifacts may have the following enchantments added to them.
Enchantments may also be added to or removed from ranged weapons separately from these enchantments.
For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page.
{| class="wikitable mw-collapsible"
|+
!Name
!Text
!Effect
!Applied to
|-
|Attribute
|It increases ~ by ##.
It decreases ~ by ##.
|Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction, etc.
Some attribute are currently limited to artifacts.
|
|-
|Skill
|It strengthens your ability to  ~.
It decreases ~.
|Corrects skill level. Text varies by skill.
|
|-
|Critical
|It grants you ~ Resistance.
It decreases your ~ Resistance.
|Applies a correction to damage taken to elemental damage.
The value can be checked from the "Resistance" tab on the character sheet.
|
|-
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|
|-
|Sustain attribute
|It sustains your ~.
|It prevents the wearer's attribute from being reduced by weakening attacks.
|
|-
|Immunity to abnormalities
|It negates the effect of ~.
|Negatess state abnormalities.
|
|-
|Immunity to pickpockets
|It protects you from thieves.
|Disable enemy theft? Enemy theft attacks are currently not implemented.
Items can still be stolen from NPCs equipped with this enchantment.
|
|-
|Anti-Teleport
|It prevents teleport.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
|
|-
|Levitation
|It makes you float.
|Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot.
|
|-
|Resist Mutation
|It protects you from mutation.
|Resists mutation. It does not completely prevent it.
|
|-
|Protection from weather
|It negates the effect of being stranded by bad weather.
|Disables confusion caused by thunderstorms and random slowdowns caused by snow.
|
|-
|See invisible
|It lets you see invisible objects.
|Makes invisible NPCs visible.
|
|-
|Increase travel speed
|It speeds your travel progress.
|Reduces travel time on the World map.
|
|-
|Iron stomach
|It lets you digest rotten things.
|No penalty for eating rotten food or food with [Tainted] trait.
|
|-
|Defect Faith
|It reveals the faith of others.
|When you mouse over an NPC, you can see the faith of the target.
|
|-
|prevent decapitation
|It protects your neck.
|Disables neckhunting by weapons and some NPC abilities.
|Head, neck
|-
|Enhance spell
|It enhances your spells.
|Increase the power of magic.
|
|-
|Mana management
|It reduces your mana consumption.
|Decreases mana consumption when chanting magic.
|
|-
|Force Weapon
|It is wielded by the power of the Force.
|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Melee weapon
|-
|Elemental damage
|It deals additional ~ damage.
|Additional elemental damage.
|Melee weapon
Ranged weapon
|-
|Race Bane
|It inflicts massive damage to ~.
|Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races.
|Melee weapon
Ranged weapon
|-
|Spell
|It triggers "~".
|When an attack hits, the added ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
|Melee weapon
|-
|Mana absorb
|It absorbs mana.
|Absorbs mana according to the damage inflicted.
|
|-
|Stamina absorb
|It absorbs stamina.
|Absorbsstamina according to the damage inflicted.
|
|-
|Elemental conversion
|It is electrified.(Lightning)
|Permanently grante lemental  attacks to weapons.
Elemental  weapons do not benefit from song buffs and do not consume song buff uses when attacking.
|
|-
|Drill
|It drills through the target when hit.
|Allows weapons to attack all enemies in their path, piercing through them.
Drill distance depends on the enchantment's strength.
|
|}
==Weapons==
==Weapons==
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page.
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page.