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Sakumashiki (talk | contribs) m (→The Value of the Offering: Corrected wording regarding the reduced value of rotten food.) |
Sakumashiki (talk | contribs) m (→Offerings and Favor: After additional research, it appeared that the method of calculating the value of offerings was different from the actual specifications, so the explanation was revised.) |
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Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked. | Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked. | ||
A stack of items can be offered all at once; it will count as a single offering with the combined | A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack. | ||
Favor can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward. | Favor can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward. | ||
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|}There are two main standards of value for offerings, either variable in weight or fixed value. The quality of the offering has no effect on its value. In the case of food, rotting significantly reduces its value. | |}There are two main standards of value for offerings, either variable in weight or fixed value. The quality of the offering has no effect on its value. In the case of food, rotting significantly reduces its value. | ||
''' | '''Fixed value(Books and rods)''' | ||
Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status. | |||
Magic books: +4, Ancient Books and Naughty Books: +5, Rods: +3 | |||
''' | '''Depends on weight''' | ||
The value of offerings other than books and rods depends on the weight per item. | |||
Corpses gain favor at a rate of 1.0 /1.0s. | |||
Favored items corresponding to each deity other than corpses gain 1 point when less than 1.0s, and about 2 points when more than 1.0s. The value of heavier offerings also increases with weight, but it is not known how much they weigh and how much they are worth. | |||
Stacking and dedicating items increases the strength of each offering. | Stacking and dedicating items increases the strength of each offering. | ||
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==Rewards== | ==Rewards== | ||
When a player earns a certain amount of favor through offerings or the passage of days of faith, God may reward the player when he or she prays manually. | |||
Note that when a player prays automatically using the Feat of Model Follower, the reward is not received even if the conditions are met. | |||
===Pets=== | ===Pets=== |
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