9,860
edits
Sakumashiki (talk | contribs) m (EA 23.234 Nightly) |
Sakumashiki (talk | contribs) m (EA 23.235 Nightly) |
||
| Line 1: | Line 1: | ||
A list of updates made during the early access period from October to December 2025. | A list of updates made during the early access period from October to December 2025. | ||
=== EA 23.235 Nightly === | |||
'''11/17 2025''' <br> | |||
(Translated by ChatGPT)<br> | |||
[Additions and Changes] | |||
* Updated the Eternal Garden Master's outfit and replaced the portrait and dot sprites. | |||
* Adjusted the meal trait "Blood Meal" so its trait level now affects the meal effect multiplier, and added the multiplier to the description. | |||
* Adjusted the "Blood Meal" trait level on transfusion packs. | |||
* Separated the "ignite in sunlight" effect from the feat "Master of the Night" and turned it into a new feat "Ashborn". Assigned the "Ashborn" feat to vampires. | |||
* Added the "Ashborn" feat to the race "Zombie" (experimental). | |||
* Prevented players from using "Bat Transformation" or "Vampiric Bite" during auto-combat. | |||
* Prevented clothing removal when using the ability "Vampiric Bite". | |||
* Adjusted the bleeding amount applied to targets when using the ability "Vampiric Bite". | |||
* Updated the tooltip for the ability "Vampiric Bite". | |||
* Added the ability "Summon Undead". | |||
* Blood flavor no longer varies based on character level; only blood quality is now affected by character level. | |||
* Assigned the abilities "Summon Undead" and "Vampiric Bite" to vampire (monster) units. | |||
* Added the furniture item "Gorgeous Candelabrum". | |||
* Added the item "Blood Collection Syringe". Sold by Farris. | |||
* Added the food item "Blood (Soup)". | |||
* Added the material "Blood". | |||
* (Japanese) Renamed the feat "Lord of the Night" to "Master of the Night". | |||
* (Japanese) Renamed "candlestick (candle stick)" to "candelabrum". | |||
[Fixes] | |||
* Fixed a bug where stairs adjacent to blocks could display incorrectly. | |||
* Fixed a bug where the race "Vampire" lacked the Undead tag. | |||
* Fixed a bug where the easel with no artwork could not be used as crafting material in drafting table recipes. | |||
* Fixed a bug where headgear positions shifted when in transformed states. | |||
* Fixed a bug where Rodwin was selling ingredients with the meal trait "Blood Meal". | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Although the Issizzle chapter is not ready yet, planning to release a stable build for the time being. The experimental notes for vampire content will remain, and adjustments will likely continue during the next Nightly period. | |||
* Some vampires may wish to eat normal meals, so blood-based dietary behavior may be made more customizable, similar to cannibalism, allowing feeding habits to be changed more freely. | |||
'''Patch 1'''<br> | |||
(Translated by ChatGPT)<br> | |||
[Additions and Changes] | |||
* Added the 【Blood Meal】 meal trait to ketchup (experimental). | |||
* Added a 20–turn cooldown to the ability ""Bat Form"". Leaving Bat Form now fully restores HP (experimental). | |||
[Fixes] | |||
* Fixed various minor issues and adjustments. | |||
[Notes] | |||
* Blood collected through blood sampling is treated as a sample (Nutrition 0). | |||
=== EA 23.234 Nightly === | === EA 23.234 Nightly === | ||
'''11/16 2025''' <br> | '''11/16 2025''' <br> | ||