3,148
edits
Hachimitsu (talk | contribs) m (EN weapon names corrected, reordered based on internal order, added missing weapons) |
Hachimitsu (talk | contribs) (Alpha->Beta, added penetration, fix dagger->short sword, Modification availability by weapon type (incomplete)) |
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{{ | {{Beta}} | ||
This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|Equipment]] page. | This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|Equipment]] page. | ||
==Melee weapons== | ==Melee weapons== | ||
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!remarks | !remarks | ||
|- | |- | ||
| rowspan=" | | rowspan="11" |Strength | ||
| rowspan=" | | rowspan="4" |Long Sword | ||
|katana | |katana | ||
| | | | ||
| | | | ||
| | | | ||
| | |20% | ||
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
| | |5% | ||
| | | | ||
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|- | |||
|lightsaber | |||
| | |||
| | |||
| | |||
|100% | |||
| | |||
| | |||
|Always Ether | |||
|- | |- | ||
| rowspan="4" |Axe | | rowspan="4" |Axe | ||
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| | | | ||
| | | | ||
| | |5% | ||
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
| | |5% | ||
| | | | ||
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| | | | ||
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| | |30% | ||
| | | | ||
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| | | | ||
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| | |25% | ||
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| | | | ||
| | | | ||
| | |25% | ||
| | | | ||
| | | | ||
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| rowspan="4" |Dexterity | | rowspan="4" |Dexterity | ||
| rowspan="4" |dagger | | rowspan="4" |dagger | ||
| | |short sword | ||
| | | | ||
| | | | ||
| | | | ||
|10% | |||
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| | | | ||
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| | | | ||
| | |40% | ||
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| | | | ||
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| | |5% | ||
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| | | | ||
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| | |10% | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Type | ||
!Returning | !Returning | ||
!remarks | !remarks | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Type | ||
!Related skills | !Related skills | ||
!Ammunition | !Ammunition | ||
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!distance 6 | !distance 6 | ||
!Reload time | !Reload time | ||
!Pen% | |||
!remarks | !remarks | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|0 | |0 | ||
|10% | |||
|2 dice, can be made on a woodworking desk | |2 dice, can be made on a woodworking desk | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|0 | |0 | ||
|15% | |||
|3 dice, high accuracy modifier | |3 dice, high accuracy modifier | ||
|- | |- | ||
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|0.82 | |0.82 | ||
|0 | |0 | ||
|20% | |||
|Number of dice 2 | |Number of dice 2 | ||
|- | |- | ||
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|0.73 | |0.73 | ||
|0 | |0 | ||
|15% | |||
|Dice count 1, hit modifier minus | |Dice count 1, hit modifier minus | ||
|- | |- | ||
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|0.82 | |0.82 | ||
|0 | |0 | ||
|25% | |||
|1 die, heaviest ranged weapon | |1 die, heaviest ranged weapon | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|3 | |3 | ||
|20% | |||
|1 dice, high accuracy modifier | |1 dice, high accuracy modifier | ||
|- | |- | ||
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|0.73 | |0.73 | ||
|3 | |3 | ||
| | |||
|1 dice, 3 attacks | |1 dice, 3 attacks | ||
|- | |- | ||
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|0.82 | |0.82 | ||
|4 | |4 | ||
|20% | |||
|1 die, largest die side for ranged weapons | |1 die, largest die side for ranged weapons | ||
|- | |- | ||
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| | | | ||
|0 | |0 | ||
|40% | |||
|Dice count: 1, refers to magic power and deals additional damage of any attribute | |Dice count: 1, refers to magic power and deals additional damage of any attribute | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Type | ||
!Enchantments granted | !Enchantments granted | ||
!effect | !effect | ||
!Applied to | |||
|- | |- | ||
|Sharpshooter | |Sharpshooter | ||
| rowspan="1" |It reduces distance penalties when shooting. | | rowspan="1" |It reduces distance penalties when shooting. | ||
| rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | | rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | ||
|Bows, Guns | |||
|- | |- | ||
|Ammo recovery | |Ammo recovery | ||
| rowspan="1" |It collects ammunition when firing. | | rowspan="1" |It collects ammunition when firing. | ||
| rowspan="1" |Avoid consuming ammunition when shooting by +value %? | | rowspan="1" |Avoid consuming ammunition when shooting by +value %? | ||
|Bows, Guns | |||
|- | |- | ||
|Knockback | |Knockback | ||
| rowspan="1" |It knocks back the enemy it hits. | | rowspan="1" |It knocks back the enemy it hits. | ||
| rowspan="1" |Knock back target by +value %? | | rowspan="1" |Knock back target by +value %? | ||
|Bows, Guns, Canes | |||
|- | |- | ||
| colspan="1" |Rapid fire | | colspan="1" |Rapid fire | ||
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|10% of the + value is added to the number of attacks (rounded down to the nearest whole number) | |10% of the + value is added to the number of attacks (rounded down to the nearest whole number) | ||
After the second shot, the damage will be attenuated | After the second shot, the damage will be attenuated | ||
|Bows, Guns | |||
|+ | |+ | ||
|- | |- | ||
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| rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0 | | rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0 | ||
+31 for handguns and assault rifles, +41 for railguns and no need to reload. | +31 for handguns and assault rifles, +41 for railguns and no need to reload. | ||
|Bows, Guns | |||
|- | |- | ||
|Extra magazine | |Extra magazine | ||
| rowspan="1" |It increases the maximum ammunition load. | | rowspan="1" |It increases the maximum ammunition load. | ||
| rowspan="1" |Add half the + value to the maximum load capacity of the weapon | | rowspan="1" |Add half the + value to the maximum load capacity of the weapon | ||
|Bows, Guns | |||
|- | |- | ||
|Race Bane | |Race Bane | ||
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| rowspan="1" |Increases damage against corresponding race | | rowspan="1" |Increases damage against corresponding race | ||
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. | Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. | ||
|Bows, Guns, Canes | |||
|- | |- | ||
|Vopal | |Vopal | ||
| rowspan="1" |It increases the chance of triggering a full piercing attack. | | rowspan="1" |It increases the chance of triggering a full piercing attack. | ||
| rowspan="1" |Increases the activation chance of attacks with 100% penetration rate | | rowspan="1" |Increases the activation chance of attacks with 100% penetration rate | ||
| | |||
|- | |- | ||
|Critical | |Critical | ||
| rowspan="1" |It increases the chance of critical hit. | | rowspan="1" |It increases the chance of critical hit. | ||
| rowspan="1" |Increases chance of critical hit | | rowspan="1" |Increases chance of critical hit | ||
| | |||
|- | |- | ||
|Damage modifier | |Damage modifier | ||
| rowspan="1" |None | | rowspan="1" |None | ||
| rowspan="1" |Increase weapon damage modifier by + value | | rowspan="1" |Increase weapon damage modifier by + value | ||
|Bows, Guns, Canes | |||
|- | |- | ||
|Hit modifier | |Hit modifier | ||
| rowspan="1" |None | | rowspan="1" |None | ||
| rowspan="1" |Increase weapon accuracy modifier by + value | | rowspan="1" |Increase weapon accuracy modifier by + value | ||
|Bows, Guns, Canes | |||
|} | |} | ||
<nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot | <nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot | ||