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{{DISPLAYTITLE:Ally}} | {{DISPLAYTITLE:Ally}} | ||
{{ | {{EA}} | ||
Players can take '''[[Elin:Bestiary|Monster]]''' or My Home's inhabitants as their companions (hereinafter referred to as "pets") and make them fight. | Players can take '''[[Elin:Bestiary|Monster]]''' or My Home's inhabitants as their companions (hereinafter referred to as "pets") and make them fight. | ||
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====1.1 Get from Fiama==== | ====1.1 Get from Fiama==== | ||
If you talk to [[Elin:Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl. | If you talk to [[Elin:Bestiary/Norland/Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl. | ||
By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her. | By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her. | ||
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Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop. | Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop. | ||
====1.5 Use certain items to join them:==== | ==== 1.5 Use certain items to join them:==== | ||
You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you. | You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you. | ||
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For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''. | For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''. | ||
====1.7 Befriending and recruiting NPCs==== | ==== 1.7 Befriending and recruiting NPCs==== | ||
When you befriend (affinity 75+) an NPC, you can invite them to join the player. | When you befriend (affinity 75+) an NPC, you can invite them to join the player. | ||
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See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications. | See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications. | ||
==== 1.8 Brushing to befriend ==== | ====1.8 Brushing to befriend==== | ||
If you brush an NPC and become friends with him or her, he or she may join your party. | If you brush an NPC and become friends with him or her, he or she may join your party. | ||
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Some unique NPCs also join by completing mini-events that are not quests, such as '''[[Elin:Older Younger Sister|Older Younger Sister]]'''. | Some unique NPCs also join by completing mini-events that are not quests, such as '''[[Elin:Older Younger Sister|Older Younger Sister]]'''. | ||
==Number of pets you can take== | ==Number of pets you can take == | ||
The maximum number of pets a player can carry is determined by the player's Charisma and Party Animal feat, with a maximum of 8 pets. | The maximum number of pets a player can carry is determined by the player's Charisma and Party Animal feat, with a maximum of 8 pets. | ||
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==Interference with pets== | ==Interference with pets== | ||
====3.1 Revive==== | ====3.1 Revive ==== | ||
Pets that have fallen in battle will automatically revive and return to My Home after 7 of days or the next day if a resident has the ''nurse'' hobby. | Pets that have fallen in battle will automatically revive and return to My Home after 7 of days or the next day if a resident has the ''nurse'' hobby. | ||
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Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equipped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons. | Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equipped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons. | ||
==== 3.4 Reading spellbooks ==== | ====3.4 Reading spellbooks==== | ||
If you gift the spellbook to the pet, it will use (read) it right away like all consumables. '''It will not learn spells this way!''' Only by '''[[Elin:Gene Engineering|''Gene Engineering'']]''' it can learn spells. | If you gift the spellbook to the pet, it will use (read) it right away like all consumables. '''It will not learn spells this way!''' Only by '''[[Elin:Gene Engineering|''Gene Engineering'']]''' it can learn spells. | ||
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Reading Doujins or naughty books works as intended. | Reading Doujins or naughty books works as intended. | ||
==== 3.5 Check the status ==== | ====3.5 Check the status==== | ||
You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade screen. | You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade screen. | ||
* Equipment (DV/PV, equipment type, equipment weight) | *Equipment (DV/PV, equipment type, equipment weight) | ||
* Resistance | *Resistance | ||
* Trait (Feats, Mutation, Ether Disease) | *Trait (Feats, Mutation, Ether Disease) | ||
* Growth (total feat points, gene engineering) | *Growth (total feat points, gene engineering) | ||
* Notes (weapons & armor styles, favorites, hobby and work etc.) | * Notes (weapons & armor styles, favorites, hobby and work etc.) | ||
You can also check your companions detailed character sheet by using the stethoscope, which can be purchased from Farris. | You can also check your companions detailed character sheet by using the stethoscope, which can be purchased from Farris. | ||
====3.6 Other==== | ====3.6 Other ==== | ||
*Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this. | *Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this. | ||
* You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet. | *You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet. | ||
*If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet. | * If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet. | ||
==Raising Pets== | ==Raising Pets== | ||
==== 4.1 Raising from Eggs ==== | ====4.1 Raising from Eggs==== | ||
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones. | '''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones. | ||
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Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food. | Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food. | ||
==== 4.3 Have them trained ==== | ====4.3 Have them trained==== | ||
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident. | If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident. | ||
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See '''[[Elin:Housing#Jobs|Housing]]''' for more information. | See '''[[Elin:Housing#Jobs|Housing]]''' for more information. | ||
==== 4.6 Gene Engineering ==== | ====4.6 Gene Engineering==== | ||
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts. | You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts. | ||
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If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills. | If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills. | ||
== Summoned Monsters == | ==== 4.8 Growth bonuses ==== | ||
* As your affinity with your pet increases, it will gain bonuses to feat (≒ level) experience based on friendship rank. (See the '''[[Elin:Affinity|Affinity]]''' page for the bonus rates.) | |||
* When you stay on the same map as your pet or residents, the characters will gain bonus experience for their attributes and skills based on the days you have spent together. | |||
==Summoned Monsters== | |||
Depending on the Spell, summons follow you temporary (like Bits) or until killed (animals). The Player has a summon limit (max 15) separate from the companion limit. If maxed out, no more NPCs can be summoned by the player but there is no penalty for going over the limits (by for example getting an ally from lottery or by lowering the summon limit). Summons cannot be revived. Summons spawn with 0 interest and never generate such - but can be recruited anywqay if reaching affinity 75. They can be sheared in each permanent map if the entity generated fur/scales or similiar. Summons will never drop items on death but can be pickpocketed every day. They do level up just like every NPC. | Depending on the Spell, summons follow you temporary (like Bits) or until killed (animals). The Player has a summon limit (max 15) separate from the companion limit. If maxed out, no more NPCs can be summoned by the player but there is no penalty for going over the limits (by for example getting an ally from lottery or by lowering the summon limit). Summons cannot be revived. Summons spawn with 0 interest and never generate such - but can be recruited anywqay if reaching affinity 75. They can be sheared in each permanent map if the entity generated fur/scales or similiar. Summons will never drop items on death but can be pickpocketed every day. They do level up just like every NPC. | ||