Elin:Bestiary: Difference between revisions

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To reduce the size of the Bestiary page, each item will be broken down into individual pages. Create a section for related pages.
m (→‎Unique: To reduce the size of the Bestiary page, each item will be broken down into individual pages.)
m (To reduce the size of the Bestiary page, each item will be broken down into individual pages. Create a section for related pages.)
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{{EA}}A list of Elin monsters.
{{EA}}A list of Elin monsters.


For details on each race, please also refer to the '''[[Elin:Race|race]]''' page.
== Related Pages ==


For information on the effects of eating monster meat and eggs, see '''[[Elin:Food/Monster Food Traits|Monster Food Traits]]'''.
* '''[[Elin:Bestiary/Monster List|Monster List]]'''
* For an explanation of the specifications of monsters in general, see '''[[Elin:Bestiary/Overview|Bestiary/Overview]]'''.
* For details on races, see the '''[[Elin:Race|Race]]''' page.
* For details on classes, see the '''[[Elin:Class|Class]]''' page.
* For details on battle types (AI), see '''[[Elin:Combat#Combat%20Type%20(AI)|Combat]]'''.
 
* For information on the effects of eating monster meat and eggs, see '''[[Elin:Food/Monster Food Traits|Monster Food Traits]]'''.
* For details on the performance of monsters as livestock, see '''[[Elin:Ranch|Ranch]]'''.


== Races ==
== Races ==
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*'''AI''' - How the creature acts during combat. Please see the [[Elin:Combat#Combat Type (AI)|combat page]] for more information
*'''AI''' - How the creature acts during combat. Please see the [[Elin:Combat#Combat Type (AI)|combat page]] for more information
*'''Notes''' - Any addition information about the creature
*'''Notes''' - Any addition information about the creature
== Special Monsters ==
『Elite』and 『Evolved』enemies cannot be captured with monster balls.
===『Elite』===
Elite monsters are stronger monsters that have『』around their 『Names』and are surrounded by a yellow aura. Elite monsters can found in Nefia, occasionally on overworld tires, and can also be spawned by the Shrine of Strife. When killed, elite monsters will drop their corpse, a statue of themselves, a Miracle or Godly quality item,and a gravestone.
=== 『Evolved』 ===
A『Evolved』Monster that is covered in a purple spiral effect is an evolved monster. It has been strengthened in the same way as elite monsters but are much stronger than elite monsters and it also has additional abilities and feats added at random. Defeating an evolved monster will always result in it dropping at least one gene. These genes may include additional abilities and feats added at random.
=== 《Named》 ===
《Named》 monsters have unique name and appearance, and have powerful abilities like unique monsters with 『』, but they are treated like normal monsters.
Unlike Unique Boss Monsters with『』, they can reproduce using fertile eggs, and even if they are defeated or made into a party member, the same individual will reappear.
==Monsters with Elements and Enchantments==
Some monsters have elements or enchantments.
For details, see [[Elin:Elements|'''Elements''']] and [[Elin:Equipment/Enchantments|'''Enchantments''']].
===Elements ===
Monsters with elements have<u> bare-handed combat</u> and element resistance +20 (immunity) for the corresponding element.
In addition, some elements have a -10 weakness to their counterparts, such as a fire monster is weak to cold and a cold monster is weak to fire.
'''Opposing elements'''
* Fire ↔ Cold
* Lightning ↔ Darkness
* Nether ↔ Holy
Some abilities, such as Suicide Bomb and bubble breath, refer to the monster's element and deal elemental damage.
*If a weapon is equipped, elemental bare-handed combat is disabled.
*The effect of [[Elin:Ether Disease|'''Ether Disease''']]'s Ether hands and the effect of intonation take precedence over elemental bare-handed combat.
*Elements are never included in the contents of a monster's genes.
===Enchantments===
Some monsters have [[Elin:Equipment/Enchantments|enchantments]] such as Shockwave and Vorpal.
*Enchantments are activated regardless of whether or not the weapon is equipped.
* Enchantments are not included in the contents of the gene.
== Animosity ==
Monsters spawned by Shrines of Strife, or found on World Map ambushes are always hostile, even if the enemy is normally '''neutral'''.
Killing '''friendly''' enemies accrues negative karma (-5), as does kicking them (-1).
Karma is not lowered for killing '''neutral''' enemies.
'''Hostile''' enemies are always hostile, except in certain specific cases.


==Humanoids==
==Humanoids==