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{{ | {{DISPLAYTITLE:Farming}} | ||
{{EA}} | |||
Farming on your own land will ensure a steady supply of delicious [[Elin:Food|food]] and [[Elin:Resources|resources]] needed for [[Elin:Food/Cooking|cooking]] and [[Elin:Creating|crafting]]. | Farming on your own land will ensure a steady supply of delicious [[Elin:Food|food]] and [[Elin:Resources|resources]] needed for [[Elin:Food/Cooking|cooking]] and [[Elin:Creating|crafting]]. | ||
==List of Crops== | ==List of Crops== | ||
See [[Elin:Food|Food]] for the traits of each crop. | See [[Elin:Food|Food]] for the traits of each crop. | ||
{| class="wikitable" | |||
* All listed crops '''except red pepper''' are available via cute fairy, and '''Almost all''' listed crops are available via ecopo merchant unless specified otherwise. | |||
** Crops marked “Cute fairy” in the Seed availability column cannot be purchased from Ecopo merchants. | |||
** Chili pepper seeds are quest-exclusive seeds and cannot be obtained through other normal means, including from the cute fairy. | |||
=== Foods === | |||
{| class="wikitable sortable" | |||
|+Edible crops | |+Edible crops | ||
!Crop | !Crop | ||
| Line 10: | Line 17: | ||
!Maximum yield | !Maximum yield | ||
!Fertility | !Fertility | ||
!Days to harvest | !Days to harvest | ||
!By-products | !By-products | ||
!Seed availability | !Seed availability | ||
| Line 39: | Line 46: | ||
|1 | |1 | ||
|Red Mushroom, White Mushroom, Truffle and Rare Mushroom | |Red Mushroom, White Mushroom, Truffle and Rare Mushroom | ||
| | |Reward of "Preparing for Pioneering"quest , Field map(forest) | ||
|Does not need sunlight to grow | |Does not need sunlight to grow | ||
Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi | Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi | ||
| Line 57: | Line 64: | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Sweet potato | ||
|Merchants in Mifu Village, Harvest request | |Merchants in Mifu Village, Harvest request | ||
| | | | ||
| Line 96: | Line 103: | ||
|Merchants in Mifu Village, Harvest request | |Merchants in Mifu Village, Harvest request | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |||
|Cabocchi | |||
|Vegetable | |||
|3 | |||
|4 | |||
|20 | |||
| | |||
|Harvest request | |||
| | |||
|- | |||
|Deep seaweed | |||
|Vegetable | |||
|7 | |||
|4 | |||
| | |||
| | |||
|[[Elin:Sunken Temple of Lurie|Sunken Temple of Lurie]] B5F, Field map (undersea), Underwater Ruin Nefia | |||
|Does not need sunlight to grow, grows only in depth 3 or 4 underwater. | |||
The number of harvests increases as the crop grows. | |||
|- | |||
|Red pepper | |||
|Vegetable | |||
|2 | |||
|6 | |||
| | |||
| | |||
|Reward of "Last Spice" quest | |||
| | |||
|- | |- | ||
|Bamboo shoot | |Bamboo shoot | ||
| Line 113: | Line 148: | ||
|40 | |40 | ||
|Poplar logs, etc. | |Poplar logs, etc. | ||
|Palmia, Aquli Teola, Field | |Palmia, Aquli Teola, Field map(forest) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 122: | Line 157: | ||
|40 | |40 | ||
|Poplar logs, etc. | |Poplar logs, etc. | ||
|Field | |Field map(forest) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 131: | Line 166: | ||
|40 | |40 | ||
|Poplar logs, etc. | |Poplar logs, etc. | ||
|Field | |Field map(forest) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 140: | Line 175: | ||
|20 | |20 | ||
| | | | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 149: | Line 184: | ||
|40 | |40 | ||
|Large leaves, palulu logs, etc. | |Large leaves, palulu logs, etc. | ||
|[[Elin:Port Kapul|Port Kapul]], Field | |[[Elin:Port Kapul|Port Kapul]], Field map(beach) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 158: | Line 193: | ||
|40 | |40 | ||
|Palulu logs, etc. | |Palulu logs, etc. | ||
|Field | |Field map(beach) | ||
|Unlike palulu, large leaves are not harvested. Plant remains after Harvested. | |Unlike palulu, large leaves are not harvested. Plant remains after Harvested. | ||
|- | |- | ||
| Line 167: | Line 202: | ||
|20 | |20 | ||
|Bone needles | |Bone needles | ||
|Field | |Field map(beach) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 185: | Line 220: | ||
|20 | |20 | ||
|Bone needles | |Bone needles | ||
|Cute fairy | |Village of Atonement, Cute fairy | ||
| | |Plant remains after Harvested. | ||
|- | |- | ||
|Crim | |Crim | ||
| Line 194: | Line 229: | ||
|20 | |20 | ||
| | | | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 203: | Line 238: | ||
|20 | |20 | ||
| | | | ||
|Field | |Field map(plain) | ||
|Plant remains after Harvested. | |||
|- | |||
|Coffee | |||
|Nuts | |||
|2 | |||
|4 | |||
|20 | |||
| | |||
|Field map(Forest) | |||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
| Line 212: | Line 256: | ||
|14 | |14 | ||
| | | | ||
|Meadow, Field | |Meadow, Field map, (Forest, Willow and cherry forest) | ||
| | | | ||
|- | |- | ||
| Line 221: | Line 265: | ||
|14 | |14 | ||
| | | | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
| | | | ||
|- | |- | ||
| Line 231: | Line 275: | ||
| | | | ||
|Field map (Mountain), Forest Nefia | |Field map (Mountain), Forest Nefia | ||
| | |||
|- | |||
|Green herb | |||
|Herb | |||
|1 | |||
|2 | |||
|14 | |||
| | |||
|Field map(plain) | |||
| | |||
|- | |||
|Tobacc | |||
|Herb | |||
|3 | |||
|6 | |||
| | |||
| | |||
|Little garden | |||
| | | | ||
|} | |} | ||
{| class="wikitable" | |||
|+ | === Trees, grasses and flowers === | ||
{| class="wikitable sortable" | |||
|+Trees, grasses and flowers | |||
!Classification | !Classification | ||
!Seed | !Seed | ||
!Crop | !Crop | ||
!Fertility | !Fertility | ||
!Days to harvest | !Days to harvest | ||
!Seed availability | !Seed availability | ||
!Remarks | !Remarks | ||
| Line 248: | Line 312: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
| | | | ||
|- | |- | ||
| Line 256: | Line 320: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Mifu Village, Field | |Mifu Village, Field map(Mountain) | ||
| | | | ||
|- | |- | ||
| Line 264: | Line 328: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Nefu Village, Field | |Nefu Village, Field map(snow field) | ||
| | | | ||
|- | |- | ||
| Line 272: | Line 336: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Noyel, Field | |Noyel, Field map(snow field) | ||
| | | | ||
|- | |- | ||
| Line 280: | Line 344: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
| | | | ||
|- | |- | ||
| Line 288: | Line 352: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Meadow, Mifu Village, The Graveyard, Field | |Meadow, Mifu Village, The Graveyard, Field map(plain) | ||
| | | | ||
|- | |- | ||
| Line 296: | Line 360: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Field | |Field map(Mountain) | ||
| | | | ||
|- | |- | ||
| Line 304: | Line 368: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Willow, The Graveyard, Field | |Willow, The Graveyard, Field map(Willow and cherry forest) | ||
| | | | ||
|- | |- | ||
| Line 312: | Line 376: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
| | | | ||
|- | |- | ||
| Line 320: | Line 384: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Field | |Field map(Willow and cherryblossom forest) | ||
| | | | ||
|- | |- | ||
| Line 328: | Line 392: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Field | |Field map(forest) | ||
| | | | ||
|- | |- | ||
| Line 336: | Line 400: | ||
|0.5 | |0.5 | ||
|30 | |30 | ||
|Aquli Teola, Field | |Aquli Teola, Field map(forest) | ||
| | | | ||
|- | |- | ||
| Line 354: | Line 418: | ||
|Aquli Teola | |Aquli Teola | ||
| | | | ||
|- | |||
|Resource | |||
|Feywood tree | |||
|Feywood | |||
|10 | |||
| | |||
|Reward of "Seeking the Legendary Bag!" sub quest | |||
Village of Atonement, Cute fairy | |||
|Grows even at the undersea (requires sunlight) | |||
Mature feywood supply electricity (20MW). | |||
|- | |||
|Resource | |||
|Coralwood tree | |||
|Coralwood | |||
|7 | |||
| | |||
|Reward of "Seeking the Legendary Bag!" sub quest | |||
Underwater Ruin Nefia, Field map(beach, undersea), Cute fairy | |||
|Grows even at the undersea (requires sunlight) | |||
Growing graphics have not yet been implemented, so the tree appears to have suddenly become a mature tree. Tree with "mature" in the object name id real mature tree. | |||
|- | |- | ||
|Resource | |Resource | ||
| Line 360: | Line 444: | ||
|1 | |1 | ||
|8 | |8 | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
|When this crop is improved, a food trait is given. | |When this crop is improved, a food trait is given. | ||
|- | |- | ||
| Line 373: | Line 457: | ||
|Resource | |Resource | ||
|Pasture grass | |Pasture grass | ||
|Pasture | |Pasture | ||
|0.5 | |0.5 | ||
|20 | |20 | ||
| | |Reward of "Preparing for Pioneering"quest, Field map(plain) | ||
|When this crop is improved, the number of harvests increases and a food trait is also given. | |When this crop is improved, the number of harvests increases and a food trait is also given to the seeds, not crop itself. | ||
|- | |- | ||
|Resource | |Resource | ||
|Silver grass | |Silver grass | ||
|Pasture | |Pasture | ||
|0.5 | |0.5 | ||
|20 | |20 | ||
|Field map(plain) | |Field map(plain) | ||
|When this crop is improved, the number of harvests increases and a food trait is also given. | |When this crop is improved, the number of harvests increases and a food trait is also given to the seeds, not crop itself. | ||
|- | |- | ||
|Fiber | |Fiber | ||
|Cotton | |Cotton | ||
|Cotton | |Cotton, Leaves | ||
|2 | |2 | ||
|20 | |20 | ||
|Merchant's Guild(with karma reduction) | |Merchant's Guild(with karma reduction) | ||
|Maximum yield:3 | |Maximum yield:3<br> | ||
Can be used for beekeeping | |||
|- | |- | ||
|Flower | |Flower | ||
| Line 400: | Line 485: | ||
|1 | |1 | ||
|14 | |14 | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
|Maximum yield:1 | |Maximum yield:1 | ||
When this crop is improved, a food trait is given. | When this crop is improved, a food trait is given. | ||
Two designs, each treated as a different seed.<br>Can be used for beekeeping | |||
|- | |- | ||
|Flower | |Flower | ||
| Line 409: | Line 496: | ||
|1 | |1 | ||
|14 | |14 | ||
|Meadow, Field | |Meadow, Field map(plain) | ||
|Maximum yield:1 | |Maximum yield:1 | ||
When this crop is improved, a food trait is given. | When this crop is improved, a food trait is given. | ||
Can be used for beekeeping | |||
|- | |- | ||
|Flower | |Flower | ||
| Line 418: | Line 506: | ||
|1 | |1 | ||
|14 | |14 | ||
|Field | |Field map(forest, snow field) | ||
|Maximum yield:1 | |Maximum yield:1 | ||
When this crop is improved, a food trait is given. | When this crop is improved, a food trait is given. | ||
Can be used for beekeeping | |||
|- | |- | ||
|Flower | |Flower | ||
|Flower | |Flower | ||
|Flower( | |Flower (random color) | ||
|1 | |1 | ||
|14 | |14 | ||
|Field | |Field map(forest) | ||
|Maximum yield:1 | |Maximum yield:1 | ||
When this crop is improved, a food trait is given. | When this crop is improved, a food trait is given.<br> | ||
You can choose the appearance of the plant after it grows by the orientation of the seed when you plant it.<br> | |||
The white, yellow, or blue flower can be harvested.<br> | |||
Can be used for beekeeping | |||
|- | |||
|Flower | |||
|Sunflower | |||
|Sunflower | |||
|1.2 | |||
|14 | |||
|ecopo merchant, Factory of Doga B5F (with karma reduction) | |||
|Maximum yield:1 | |||
Can be used for beekeeping | |||
|- | |||
|Flower | |||
|Tulip | |||
|Tulip | |||
|1.4 | |||
|14 | |||
|ecopo merchant | |||
|Maximum yield:1<br> | |||
Can be used for beekeeping | |||
Red Tulip. Cannot be dyed. | |||
|} | |} | ||
=== Ornamental plants (non-breedable) === | |||
{| class="wikitable sortable" | |||
|+Ornamental plants (non-breedable) | |||
!Seed | |||
!Crop | |||
!Fertility | |||
!Days to harvest | |||
!Seed availability | |||
!Remarks | |||
|- | |||
|Rafflesia | |||
|Leaves | |||
| | |||
|1 | |||
|Field map (Mountain) | |||
| | |||
|- | |||
|Fern | |||
|Grass, Leaves | |||
| | |||
|1 | |||
|ecopo merchant | |||
|You can choose the appearance of the plant after it grows by the orientation of the seed when you plant it. | |||
|} | |||
==Farming Process== | ==Farming Process== | ||
====Seeds are obtained from==== | ====Seeds are obtained from==== | ||
| Line 437: | Line 573: | ||
Seeds can be obtained by harvesting ripe plants with a sickle or by cutting down withered trees. A very low percent of the time, seeds will also be dropped if the crop is still growing or if the remnants of the plant are collected after harvesting. | Seeds can be obtained by harvesting ripe plants with a sickle or by cutting down withered trees. A very low percent of the time, seeds will also be dropped if the crop is still growing or if the remnants of the plant are collected after harvesting. | ||
Reap seeds from crops growing in the field or planted on the harvest [[Elin:Requests|'''request''']] map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest. | Reap seeds from crops growing in the field or planted on the harvest [[Elin:Requests|'''request''']] map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest. | ||
In addition, harvesting crops growing in Nefia will yield improved seeds. The level of improvement increases with the level of danger on the floor, and the upper limit is determined by the player's farming skills. | |||
The number of seeds obtained through reaping is random, guaranteed 1, up to 2 extra, so that's 1~3 per crop. | |||
Some seeds can be purchased from merchants in Mifu Village. The Ecopo merchants in Yowyn also receive a variety of seeds with a +1 enhancement value. | Some seeds can be purchased from merchants in Mifu Village. The Ecopo merchants in Yowyn also receive a variety of seeds with a +1 enhancement value. | ||
Seeds can also be obtained randomly from [[Elin:Kumiromi of Harvest|Kumiromi of Harvest]]'s faith bonus. His apostle, the Cute Fairy, also can provide seeds that cannot be obtained elsewhere. | Seeds can also be obtained randomly from [[Elin:Kumiromi of Harvest|Kumiromi of Harvest]]'s faith bonus. His apostle, the Cute Fairy, also can provide seeds that cannot be obtained elsewhere. | ||
====Fertility ==== | ====Fertility ==== | ||
| Line 450: | Line 591: | ||
You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | ||
If the fertility value is negative, | If the fertility value is negative, reaping seeds with a sickle or and harvesting crops has a chance of yielding no returns while still destroying the plant. | ||
This check is performed at the point of reaping/harvesting, not over the course of the plant's growth. | |||
Delegated farming with negative fertility will also result in reduced returns (although plants are guaranteed to remain in place). Beehives have a linearly scaling rate of reduced honeycomb production as well, reaching zero at -70. | |||
As fertility is restored by removal of plants, removal of undesired plants from the land will free up for fertility for desired plants to grow. | |||
Note that vegetation as floors | Note that vegetation such as floors, walls, or plants growing outside the boundaries of the map do not influence fertility. As such, expanding the map usually leads to an immediate *decrease* in fertility due to additional plants pre-existing within the newly included spaces, until these plants are cleared out. | ||
To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid) or to have residents with farmer and/or gardening jobs/hobbies. | To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid), or to have residents with farmer and/or gardening jobs/hobbies. | ||
Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency. | Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency. | ||
Tents have 50 | Tents have base 50 fertility (which can be increased twice with wrenches to a maximum of 100) but no sunlight. Consider either growing mushrooms (which do not require sunlight) or using a sun lamp to provide sunlight in the tent. | ||
As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | ||
Plants | Plants in the seed state do not consume fertility until they germinate. Be careful not to make judgments based solely on the fertility indicator on the Home bulletin board, as this may lead to misjudgment of capacity. | ||
====Farming==== | ====Farming==== | ||
| Line 470: | Line 614: | ||
Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field. | Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field. | ||
A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. | A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. If you have tilled too much and need to revert ground, you can replace it with grass and shovel again as needed. | ||
Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the '''Bottomless Pot''' or water tiles. | Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the '''Bottomless Pot''' or water tiles. | ||
Crops can only be grown on the player's land and in the '''[[Elin:Tent|tents]]'''. Even if you cultivate the ground and make a field in | Crops can only be grown on the player's land and in the '''[[Elin:Tent|tents]]'''. Even if you cultivate the ground and make a field in a town or Nefia, you cannot grow crops. | ||
In addition, if you are growing crops in your tent, you will need to secure sunlight, as described below. | In addition, if you are growing crops in your tent, you will need to secure sunlight, as described below. | ||
| Line 482: | Line 626: | ||
Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow. | Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow. | ||
In addition, during the winter (December to February) even if they are grown outdoors they will not receive enough sunlight. Crops not only stop growing, but eventually wither and die. As an exception, mushrooms do not need sunlight to grow, so you can grow them freely indoors. | |||
It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as '''[[Elin:Lighting|Sun pendant light]]'''. If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields. | It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as '''[[Elin:Lighting|Sun pendant light]]'''. If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields. The Sun Lamp's effect range is a circular area with a radius of 6 squares, covering a total of 145 tiles. | ||
In | |||
In addition, only a very limited number of crops, such as deep seaweed and coralwood, can grow on the undersea map. | |||
You can check which crops grow in which environments from the seed's tool tip. | |||
====Cultivation==== | ====Cultivation==== | ||
| Line 493: | Line 641: | ||
Fertilizer can be obtained by putting rotten or rottable items (like food) in a '''Compost Box''' and letting it rot. The amount of fertilizer produced depends on the weight of the item. If you place the fertilizer on the crop and wait an hour, the crop will grow by 10% of the number of days until fully grown. Rot speed is vastly increased in containers like the aging rack, compost box, brewery barrel and drying brick. | Fertilizer can be obtained by putting rotten or rottable items (like food) in a '''Compost Box''' and letting it rot. The amount of fertilizer produced depends on the weight of the item. If you place the fertilizer on the crop and wait an hour, the crop will grow by 10% of the number of days until fully grown. Rot speed is vastly increased in containers like the aging rack, compost box, brewery barrel and drying brick. | ||
You can get a '''Defertilizer''' by mixing fertilizer and burnable or non-burnable trash in a mill-stone. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth. Defertilized plants will survive the winter but will also never ripen again; they are fully frozen in their current state and ignored by delegated farming. Consider defertilizing your flowers for beehives. | |||
Seeds can have bonus stats | Seeds can have bonus stats that apply to the food harvested. Bonuses are randomly awarded upon leveling up seeds and are limited to 7 points in 1 character stat per seed. Those bonuses are potency for the main stats (STR, END, DEX, PER, LER, WIL, CHA) as well as (an exception) CHA experience, meaning 8 different possible strains for each crop. All seeds of the same plant that grow touching each other will be assigned to the same strain. If you want to create different strains, you need to space them out by 1. Crops cannot switch strains - once a strain for that seed is chosen it can only be changed by removing it to start a new strain. | ||
Food quality level also increases randomly with seed level. The value of harvested crops rises quickly and at some point raw harvested food is more valuable than the wine that would result from it. | Food quality level also increases randomly with seed level. The value of harvested crops rises quickly and at some point raw harvested food is more valuable than the wine that would result from it. | ||
Delegated farming will also upgrade your crops albeit very slowly. The jumps will be smaller and the ripen to harvest delay is around 5 days. | Delegated farming will also upgrade your crops, albeit very slowly. The jumps will be smaller and the ripen to harvest delay is around 5 days. | ||
====Harvest==== | ====Harvest==== | ||
| Line 515: | Line 663: | ||
In addition, for crops, pasture and silver grass that can be eaten, a random '''[[Elin:Food|food trait]]''' is given, and each time you breed them, that trait is strengthened. Note that the only food traits that can be given to seeds through breeding are those related to potential and [collagen-rich] (increased charisma experience). | In addition, for crops, pasture and silver grass that can be eaten, a random '''[[Elin:Food|food trait]]''' is given, and each time you breed them, that trait is strengthened. Note that the only food traits that can be given to seeds through breeding are those related to potential and [collagen-rich] (increased charisma experience). | ||
For crops that cannot be eaten, such as trees and cotton, the '''[[Elin:Items|item traits]]''' of the harvest will be strengthened. The quality of the honeycomb produced by beehives on the same map will increase with the level of flowers planted. | For crops that cannot be eaten, such as trees and cotton, the '''[[Elin:Items|item traits]]''' of the harvest will be strengthened. | ||
The quality of the honeycomb produced by beehives on the same map will increase with the level of flowers planted. (For details, see '''[[Elin:Bee hive|Bee hive]]'''.) | |||
* Through breeding, it is also possible to cancel out negative traits that a crop possesses. (For example, by giving the trait [Rough (DEX Potency positive)] to a palulu, you can cancel out the trait “Coarse (DEX Potency negative)]) | * Through breeding, it is also possible to cancel out negative traits that a crop possesses. (For example, by giving the trait [Rough (DEX Potency positive)] to a palulu, you can cancel out the trait “Coarse (DEX Potency negative)]) | ||
* The traits that can be strengthened through selective breeding are limited to the original trait level +7, but the quality traits can be continuously strengthened without limit. | * The traits that can be strengthened through selective breeding are limited to the original trait level +7, but the quality traits can be continuously strengthened without limit. | ||
The probability of a seed being enhanced increases if fertilizer is used, if the player has faith in the | The probability of a seed being enhanced increases if fertilizer is used, if the player has faith in the Kumiromi, or if the player's farming skills are much higher than the level of the seed. The maximum level of seeds that can be improved depends on the player's farming skill. | ||
==== Resetting and Changing Breeding ==== | |||
You can reset the breeding by mixing the seeds and '''[[Elin:Potions|potions]]''' from the Wooden mortar. | |||
You can also change the food trait obtained from the breeding to a random different one by mixing mercury or ★Blood of Fallen Angel. | |||
With mercury, the + value is attenuated to 2/3 of the original value, but with the Blood of Fallen Angel, all the + values are inherited. | |||
==Delegated Farming== | ==Delegated Farming== | ||