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AGARTHAWINDS (talk | contribs) (Undo revision 12238 by AGARTHAWINDS (talk)) Tags: Removed redirect Undo |
Sakumashiki (talk | contribs) m (→Fertility: You can now check the fertility level from the widget information bar.) |
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The land has a set value called fertility, and each growing plant consumes this value. | The land has a set value called fertility, and each growing plant consumes this value. | ||
You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | |||
If the fertility value is negative, it will have a negative effect on the harvest. | |||
Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land. | Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land. | ||
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Residents whose job or hobby is '''farming''' or '''gardening''' with the soil also have the ability to increase their soil skills. | Residents whose job or hobby is '''farming''' or '''gardening''' with the soil also have the ability to increase their soil skills. | ||
As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | |||
Plants | Plants put in the seed state do not consume fertility until they germinate. Be careful not to make judgments based solely on the fertility indicator on the Home bulletin board, as this may lead to misjudgment of capacity. | ||
====Farming==== | ====Farming==== |
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