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Elin:Attributes: Difference between revisions

→‎Dexterity: Dex gives accuracy to all weapons except canes.
m (Perception does not seem to affect the accuracy)
(→‎Dexterity: Dex gives accuracy to all weapons except canes.)
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|
|Perception
|Perception
|Melee Attacks,  
|Melee Attack,  
Ranged Attacks
Ranged Accuracy
|Stealth, Spot Hidden, Tactics, Marksman, Eye of Mind, Evasion, Greater Evasion  
|Stealth, Spot Hidden, Tactics, Marksman, Eye of Mind, Evasion, Greater Evasion  
|Gun, Crossbow
|Gun, Crossbow
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== Main Attributes ==
== Main Attributes ==
Each Attribute raises damage and accuracy for its corresponding weapon skills.


=====Strength=====
=====Strength=====
Strength determines the player's carry weight, physical attack and health pool.  The related domain is Cut.
Strength determines the player's carry weight and health pool.  The related domain is Cut.
=====Endurance=====
=====Endurance=====
Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether.
Endurance determines the player's carry weight, health pool, and stamina. The related domain is Nether.
=====Dexterity=====
=====Dexterity=====
Dexterity determines the player's ranged attack and accuracy. The related domain is Poison.
Dexterity has a small effect on accuracy for all weapons except canes. The related domain is Poison.
=====Perception=====
=====Perception=====
Perception determines the player's chance of both making and dodging critical hits. The related domain is Sound.
Perception affects the player's chance to dodge and crit. The related domain is Sound.
=====Learning=====
=====Learning=====
Learning determines mana pool. The related domain is Nerve.
Learning determines mana pool. The related domain is Nerve.
=====Will=====
=====Will=====
Will determines the player's health and mana pools.  The related domain is Holy.
Will determines the player's health and mana pools. It has a small effect on Cane accuracy.  The related domain is Holy.
=====Magic=====
=====Magic=====
Magic determines the player's mana pool.  The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether.
Magic determines the player's mana pool.  The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether.
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