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Sakumashiki (talk | contribs) m (Perception does not seem to affect the accuracy) |
(→Dexterity: Dex gives accuracy to all weapons except canes.) |
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| | | | ||
|Perception | |Perception | ||
|Melee | |Melee Attack, | ||
Ranged | Ranged Accuracy | ||
|Stealth, Spot Hidden, Tactics, Marksman, Eye of Mind, Evasion, Greater Evasion | |Stealth, Spot Hidden, Tactics, Marksman, Eye of Mind, Evasion, Greater Evasion | ||
|Gun, Crossbow | |Gun, Crossbow | ||
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== Main Attributes == | == Main Attributes == | ||
Each Attribute raises damage and accuracy for its corresponding weapon skills. | |||
=====Strength===== | =====Strength===== | ||
Strength determines the player's carry weight | Strength determines the player's carry weight and health pool. The related domain is Cut. | ||
=====Endurance===== | =====Endurance===== | ||
Endurance determines the player's carry weight, health pool, | Endurance determines the player's carry weight, health pool, and stamina. The related domain is Nether. | ||
=====Dexterity===== | =====Dexterity===== | ||
Dexterity | Dexterity has a small effect on accuracy for all weapons except canes. The related domain is Poison. | ||
=====Perception===== | =====Perception===== | ||
Perception | Perception affects the player's chance to dodge and crit. The related domain is Sound. | ||
=====Learning===== | =====Learning===== | ||
Learning determines mana pool. The related domain is Nerve. | Learning determines mana pool. The related domain is Nerve. | ||
=====Will===== | =====Will===== | ||
Will determines the player's health and mana pools. The related domain is Holy. | Will determines the player's health and mana pools. It has a small effect on Cane accuracy. The related domain is Holy. | ||
=====Magic===== | =====Magic===== | ||
Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether. | Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether. |
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