Elin:Weapons

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This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.

Melee weapons

Attribute Classification name Basic weight hit damage Penetration% DV PV remarks
Strength Long Sword Sword
Long sword
Great sword
axe Hatchet
Battle ax
Big ax
Mechanical ax
Sickle Sickle
Scythe
War sickle
Durability Cane Long stick
Paw cane
spear Trident
Long spear
Hoko spear
Blunt weapon club
Great hammer
dexterity dagger dagger
Ninja sword
Pirate sword

Ranged Weapons

Throwing weapons

Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."

There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.

Damage calculations refer to throwing and tactical skills.

kinds Return to hand remarks
pebbles × Can be obtained by processing pebbles with a stone cutter
Panties Additional illusion damage [***]
Mike Improve the quality of your performance[*]
Severed head ×
★Putit in Amber Rarely obtained when cutting down trees

Additional cold damage [*****]

Additional electric damage [*****]

Shooting Weapons

This includes bows, crossbows, guns, and wands.

Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.

kinds Related skills Ammunition Basic weight Number of loads distance 1 distance 2 distance 3 distance 4 distance 5 distance 6 Reload time remarks
Wooden bow bow arrow, crude arrow 0.8 12 0.91 1 0.91 0.82 0.73 0.69 0 2 dice, can be made on a woodworking desk
Shortbow bow arrow, crude arrow 0.8 12 0.91 1 0.91 0.82 0.73 0.69 0 3 dice, high accuracy modifier
Bone arch bow arrow, crude arrow 0.8 12 0.82 0.91 1 0.91 0.82 0.73 0 Dice count 1, hit modifier minus
Longbow bow arrow, crude arrow 1.2 12 0.73 0.82 0.91 1 0.91 0.82 0 Number of dice 2
Crossbow Crossbow Bolt 2.8 12 0.73 0.82 0.91 1 0.91 0.82 0 1 die, heaviest ranged weapon
handgun Firearms Bullet 0.8 12 0.91 1 0.91 0.82 0.73 0.69 3 1 dice, high accuracy modifier
Assault rifle Firearms Bullet 1.2 30 0.82 0.91 1 0.91 0.82 0.73 3 1 dice, 3 attacks
Railgun Firearms Photon bullet 1.6 10 0.73 0.82 0.91 1 0.91 0.82 4 1 die, largest die side for ranged weapons
wand Magic Device MP 0.4 N/A 0 Dice count: 1, refers to magic power and deals additional damage of any attribute

Modification tools

Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.

The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.

As of the alpha version, modification tools cannot be removed once installed.

kinds Enchantments granted effect
Sharpshooter It reduces distance penalties when shooting. Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3)
Ammo recovery It collects ammunition when firing. Avoid consuming ammunition when shooting by +value %?
Knockback It knocks back the enemy it hits. Knock back target by +value %?
Rapid fire It allows continuous shooting. 10% of the + value is added to the number of attacks (rounded down to the nearest whole number)

After the second shot, the damage will be attenuated

Fast Reload It reduces reload time for ammunition. Reduces reload time by 10% of + value, no reload when it becomes 0

+31 for handguns and assault rifles, +41 for railguns and no need to reload.

Extra magazine It increases the maximum ammunition load. Add half the + value to the maximum load capacity of the weapon
Race Bane It exerts tremendous power against (race). Increases damage against corresponding race

Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish.

Vopal It increases the chance of triggering a full piercing attack. Increases the activation chance of attacks with 100% penetration rate
Critical It increases the chance of critical hit. Increases chance of critical hit
Damage modifier None Increase weapon damage modifier by + value
Hit modifier None Increase weapon accuracy modifier by + value

*Damage multiplier attenuation after the second rapid fire shot

2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45