Elin:Nefia
In this world, dungeons called "Nefia" are scattered throughout the land.
Nefia is a place where many monsters await, but it is also a place where a wealth of resources and treasures lie.
There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.
Static Nefia
- Elin:Lesimas
- Elin:Lysanas
- Elin:Nymelle
- Elin:Permafrost
- Elin:Puppy Cave
- Elin:The Cursed Manor
- Elin:Vernis
- Elin:Yeek Cave
Random Nefia
Types of Nefia
There are several types of random nephia, and each type has different characteristics.
At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.
Type | Main objects | Wall/Floor materials | Remarks |
---|---|---|---|
Cave | Vein, stalagmite (stone) | Soil | Various ores and precious stones can be mined from veins buried in walls |
Forest | Trees, flowers, large rocks, mushroom, herbs | Forest grass | Affected by weather conditions such as rain |
Ruin | Granite (walls)
Slate (floor) |
Digging through walls and floors can yield a large number of stones | |
Machinarium | Debris (scrap), chemicals (sewage), debris (pieces of silica sand) | Copper scrap | Light stands and wall lights are used instead of bonfires and wall torches
Conveyor belts are used to move the ore by trolley. |
Danger Levels in Nefia
The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned).
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items.
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.
Also, after defeating the boss on the B5F of the Void for the first time, or from a random Nefia with a danger level of 200 or more, random Nefia monsters will be generated with the same format of level scaling as in the Void.
Bosses in Nefia
At the lowest level of a random nefia, a boss monster is waiting for you, and defeating it will clear that nefia.
The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.
As a reward for conquering a Nefia, you will receive a treasure chest, +5 karma and fame.
If you eave the level (including tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn.
Bosses are able to locate the player, even without line of sight.
Objects in Nefia
Traps
Hidden traps will be generated based on danger level. As soon as the player discoveres a trap, all NPCs - hostile and friendly - also become aware of the trap and will not step on that tile, even if they levitate (and therefore would not trigger the trap).
The traps are not only for the player, but also for friends and enemies who step on them.
Each turn there is a spot hidden check for each trap in line of sight.
Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.
Traps | Effect | Prevention | Remarks |
---|---|---|---|
Paralysis | Paralysis | Equipment with Paralysis resistance | |
Hypnotic gas | Sleep | Equipment with Sleep resistance | |
Ink | Blindness | Equipment with Blindness resistance | |
Teleportation | Warp to somewhere on the floor | Equipped with "block teleportation" enchantment | |
Spear | Takes damage | ||
Mine | Takes heavy damage | disappears once triggered. | |
Acid | Corrodes equipment with acid | Protect equipment with acid-resistant coating solution | |
Curse | Curses equipment | Prayer Feat(not completely preventable) |
About dismantling a trap:
When a character steps on a trap, the character attempts to dismantle the trap.
If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect. A critical failure will trigger the trap. There is a chance of the trap becomming 'jammed' which deactivates it and makes it impossible to further interact with it.
If the character has the Feat of Scavenging, he or she can obtain resources such as ingots (including paper ingots), junk, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to Scavenger 3, the character will not be affected by the trap even if the trap dismantling fails.
Other Objects
Other objects may be created in Nefia, such as collection spots, additional treasure chests, shrines and statues, and altars to the gods.
See individual pages for details.