Elin:World Map: Difference between revisions

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== Outdoors ==
{{Beta}}
==World Map==
[[File:Elin Map β.jpg|thumb|World Map(Beta)]]
This is the world map as it was at the time of beta release.
[[File:Elin Map(Labelled).jpg|alt=World Map with locations labelled (Early Access)|thumb|World Map with locations labelled (Early Access)]]
As it was generated using a somewhat old version, the locations and appearances of some of the landforms and settlements differ from the current versions.
 
== Outdoors==
If you enter an empty tile on the global map or are attacked, you will be moved to the outdoor map.
If you enter an empty tile on the global map or are attacked, you will be moved to the outdoor map.


Line 5: Line 12:


There are several biomes on the outdoor map, which are chosen based on the terrain of the tile.
There are several biomes on the outdoor map, which are chosen based on the terrain of the tile.
In Elin, you can enter the sea tiles, but it is difficult to travel long distances as prolonged time in the water can result in drowning and damage.
However, during the winter season of December to February, the sea freezes over, so you can travel without drowning.
{| class="wikitable"
{| class="wikitable"
|+
!Biome
!Biome
!tile
!tile
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|Meadow, flower garden
|Meadow, flower garden
|Oak, cedar, birch, rosewood
|Oak, cedar, birch, rosewood
|Krim, Berry, Api, Bamboo shoot
|Crim, Berry, Api, Bamboo shoot, Pasture grass, Silver grass, Blue herb
|
|
|-
|-
Line 23: Line 33:
|Same as plain or coast
|Same as plain or coast
|Same as plain or coast
|Same as plain or coast
|Sometimes there are friendly guards who will fight against enemies.
| Sometimes there are friendly guards who will fight against enemies.
|-
|-
|Forest
|Forest
|Tree, forest
|Tree, forest
|Fruit trees, mushroom trees (green, purple), trees that grow on the plains
|Fruit trees(Apple, orange,pear), mushroom trees (green, purple), trees that grow on the plains
|Mushrooms, bird's nests, blue flowers, flowers, Bamboo shoot
|Mushrooms, bird's nests, blue flowers, flowers, Bamboo shoot, Red herb
|
|
|-
|-
|Cherry blossom and willow forest
|Cherry blossom and willow forest  
|Cherry blossoms, willow trees
|Cherry blossoms, willow trees  
|Cherry blossoms, willows, trees that grow on the plains
|Cherry blossoms, willows, trees that grow on the plains
|Mushrooms, bird's nests, blue flowers, flowers
|Mushrooms, bird's nests, blue flowers, flowers, Red herb
|
|
|-
|-
|Mountain
|Mountain
|Mountain (orange)
|Mountain (orange)
|Pine
|Pine, Mahogany
|Sulfur rock, Crystal, Rafflesia
|Sulfur rock, Crystal, Rafflesia
|Many large rocks (ore)
|Many large rocks (ore)
|-
|-
|Coast
|Coast
|Tiles adjacent to the sea
|Beach
|Paruru
|Paruru tree, Banana tree
|Sea sand blocks/floor, cactus, rock salt
|Sea sand blocks/floor, cactus, rock salt
|Generated with priority over mountains and forests
|
|-
|-
|Bridge
|Bridge
Line 55: Line 65:
|Karma decreases when you destroy a bridge
|Karma decreases when you destroy a bridge
|-
|-
|Sea
|Sea  
|In the sea
|In the sea
|None
|None
|Seaweed, rock salt, coral
|Seaweed, rock salt, coral
|In winter, the sea freezes, so you won't get wet even if you walk around.
|In winter, the sea freezes over so you can walk around and not drown.
|-
|-
|Snowy field
|Snowy field
|General snowfall areas
|General snowfall areas
|Acacia tree, fir tree
|Acacia, Fir
|Ice block/floor, blue flower
|Ice block/floor, blue flower  
|Shiva, mammoth, reindeer, and Snow Petit often appear as enemies.
|Shiva, mammoth, reindeer, and Snow Petit often appear as enemies.
|}
|}


====Object====
====Object ====
The following objects and NPCs may be randomly generated on outdoor maps.
The following objects and NPCs may be randomly generated on outdoor maps.


* [[Elin:Shrines and statues|Shrines and statues]]
*[[Elin:Shrines and statues|Shrines and statues]]
*Altar and twin tails
* Altar and twin tails
*Treasure chests (both with and without keys. Contains a small amount of orens, a small medal, gold bars, and a recipe.)
*Treasure chests (both with and without keys. Contains a small amount of orens, a small medal, gold bars, and a recipe.)
*Fanatics who torture infidels
*Fanatics who torture infidels


== Fast Travel ==
== Robbers ==
Sometimes monsters will appear on the world map.
 
They are robbers, and when you move to their tiles they will demand that you hand over your items.
 
If you obediently comply with their demands, you will avoid battle and your karma will be increased by 1 instead of having your items stolen.
 
If you refuse their demands, you will enter battle and be attacked by the monster horde that was displayed on the world map.
 
You don't have to defeat the robbers, and it's also possible to escape from the map by slipping through the cordon.
 
==Fast Travel==
This is a function that can only be used on the global map, and allows you to warp to a place you have visited by consuming food and days.
This is a function that can only be used on the global map, and allows you to warp to a place you have visited by consuming food and days.


Recommended when you want to move safely without fear of attack or starvation, or when you want to intentionally let the days pass.
Recommended when you want to move safely without fear of attack or starvation, or when you want to intentionally let the days pass.
Travel rations can be purchased at innkeepers or made yourself with a ration maker.


Detailed specifications are as follows.
Detailed specifications are as follows.


*The elapsed time increases depending on the distance to the destination.
*The elapsed time increases depending on the distance to the destination. If you are traveling through a snowy area, it will take even longer.
* The Increase travel speed enchantment of Seven League Boots etc. reduces the time elapsed.
*Consumption travel food is the number of days elapsed + 1.
*Consumption travel food is the number of days elapsed + 1.
*After the required time has elapsed at the starting point, you will be automatically transferred to the destination area.
* After the required time has elapsed at the starting point, you will be automatically transferred to the destination area.
*The player himself is not affected by the passage of time (hunger, sleepiness), but the items he owns are affected by the passage of time.
*The player himself is not affected by the passage of time (hunger, sleepiness), but the items he owns are affected by the passage of time.



Latest revision as of 13:05, 23 November 2024


World Map

World Map(Beta)

This is the world map as it was at the time of beta release.

World Map with locations labelled (Early Access)
World Map with locations labelled (Early Access)

As it was generated using a somewhat old version, the locations and appearances of some of the landforms and settlements differ from the current versions.

Outdoors

If you enter an empty tile on the global map or are attacked, you will be moved to the outdoor map.

The further away you are from the highway, the higher the danger level and the more powerful enemies will appear, but you will also be able to find rocks that can yield rare ores.

There are several biomes on the outdoor map, which are chosen based on the terrain of the tile.

In Elin, you can enter the sea tiles, but it is difficult to travel long distances as prolonged time in the water can result in drowning and damage.

However, during the winter season of December to February, the sea freezes over, so you can travel without drowning.

Biome tile Growing tree Other features remarks
Plains Meadow, flower garden Oak, cedar, birch, rosewood Crim, Berry, Api, Bamboo shoot, Pasture grass, Silver grass, Blue herb
highway road Same as plain or coast Same as plain or coast Sometimes there are friendly guards who will fight against enemies.
Forest Tree, forest Fruit trees(Apple, orange,pear), mushroom trees (green, purple), trees that grow on the plains Mushrooms, bird's nests, blue flowers, flowers, Bamboo shoot, Red herb
Cherry blossom and willow forest Cherry blossoms, willow trees Cherry blossoms, willows, trees that grow on the plains Mushrooms, bird's nests, blue flowers, flowers, Red herb
Mountain Mountain (orange) Pine, Mahogany Sulfur rock, Crystal, Rafflesia Many large rocks (ore)
Coast Beach Paruru tree, Banana tree Sea sand blocks/floor, cactus, rock salt
Bridge Bridge None (mahogany fence) None Karma decreases when you destroy a bridge
Sea In the sea None Seaweed, rock salt, coral In winter, the sea freezes over so you can walk around and not drown.
Snowy field General snowfall areas Acacia, Fir Ice block/floor, blue flower Shiva, mammoth, reindeer, and Snow Petit often appear as enemies.

Object

The following objects and NPCs may be randomly generated on outdoor maps.

  • Shrines and statues
  • Altar and twin tails
  • Treasure chests (both with and without keys. Contains a small amount of orens, a small medal, gold bars, and a recipe.)
  • Fanatics who torture infidels

Robbers

Sometimes monsters will appear on the world map.

They are robbers, and when you move to their tiles they will demand that you hand over your items.

If you obediently comply with their demands, you will avoid battle and your karma will be increased by 1 instead of having your items stolen.

If you refuse their demands, you will enter battle and be attacked by the monster horde that was displayed on the world map.

You don't have to defeat the robbers, and it's also possible to escape from the map by slipping through the cordon.

Fast Travel

This is a function that can only be used on the global map, and allows you to warp to a place you have visited by consuming food and days.

Recommended when you want to move safely without fear of attack or starvation, or when you want to intentionally let the days pass.

Travel rations can be purchased at innkeepers or made yourself with a ration maker.

Detailed specifications are as follows.

  • The elapsed time increases depending on the distance to the destination. If you are traveling through a snowy area, it will take even longer.
  • The Increase travel speed enchantment of Seven League Boots etc. reduces the time elapsed.
  • Consumption travel food is the number of days elapsed + 1.
  • After the required time has elapsed at the starting point, you will be automatically transferred to the destination area.
  • The player himself is not affected by the passage of time (hunger, sleepiness), but the items he owns are affected by the passage of time.