Elin:Equipment: Difference between revisions

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{{EA}}
==Overview==
Equipment in Elin has many attributes such as:
Equipment in Elin has many attributes such as:
* Material
* Weight
* DV
* PV
* Damage Die
* Accuracy
* Resistances
* Enchantments


==Artifacts==
*Material
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a <Name>.
*Weight
*DV
*PV
*Damage Die
*Accuracy
*Resistances
*Enchantments
 
==Equipment parts==
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).
 
The light source is a newly added equipment part for players in Elin. Equipping this part with a light source such as a torch or lantern will brighten the player's vision in the dark.
 
Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player.
 
====Ranged Weapons====
In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.
 
However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease.
 
== Equipment Style ==
 
=== Weapon ===
Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed.
 
==== Two-Handed ====
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style.
 
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.
 
When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases.
 
* Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.
* In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.
 
==== Shield-Using ====
When equipped with a shield, you adopt the Shield-Using style.
 
This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate.
 
Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions.
 
* When taking damage while in the Shield-Using style, you gain Shield Skill experience.
* There is a penalty that reduces the success rate and maximum success rate of [[Elin:魔法|Spell]] casting.
 
* By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%.
 
==== Dual-Wielding ====
When equipping two weapons, you adopt the dual-wielding equipment style.
 
This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons).
 
The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4.
 
While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments.
 
* Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience.
* Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.)
* There is a penalty that reduces the success rate of [[Elin:魔法|spell]] casting.
* In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin.
 
=== Armor ===
Armor equipment types are divided into two types: light equipment and heavy equipment.
 
If the total weight of the equipment excluding light source equipment is less than 30.0s, it is considered light equipment, and if it is above that, it is considered heavy equipment.
 
Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.
 
Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat.
 
== Equipment Rarity ==
In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity.
 
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
{| class="wikitable"
!Rarity
!Star
!Name
!Enchantments
!Slots
! Background
!Note
|-
!Poor
Standard
|None
| None
|None
|1
|None
|Has no random enchantments
 
Can be naturally appraised
|-
!Superior
| None
|None
|0-2
|2
| Light blue
|Has random enchantments
Can be naturally appraised (Require Appraising Lv. 20 or more)
|-
!Miracle
|☆
|『Name』
|2-5
|3-5
| Yellow
|Randomly named and enchanted
Cannot be naturally identified; requires a mage or Identify spell
 
Cannot be destroyed by fire or cold while equipped
|-
! Godly
|☆
|《Name》
|5-7
|3-6
|Purple
|Randomly named and enchanted
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell
 
Cannot be destroyed by fire or cold while equipped
|-
!Unique
|★
| 《Name》
|1-2<ref>Some items, such as divine artifacts, do not have random enchantments.</ref>
|1-2
| Purple
|Cannot steal, cannot give to NPCs
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell
 
Cannot be destroyed by fire or cold while equipped
|}
<references />
 
== Enhancement and Degradation of Equipment ==
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.
 
Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.<ref>Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.</ref> The maximum enhancement value that can be granted depends on the type of scroll and shrine.
{| class="wikitable"
!
!+1
!+2
!+3
!+4
!+5
|-
|★Shrine《Armor》'''(Grey)'''
|✓
|✓
|-
|Scroll of enchant weapon
Scroll of enchant armor
|✓
|✓
|-
|Scroll of enchant weapon '''(blessed)'''
Scroll of enchant armor '''(blessed)'''
|✓
|✓
|✓
|-
|Scroll of *enchant weapon*
Scroll of *enchant armor*
|✓
|✓
|✓
|✓
|-
|★Shrine《Armor》'''(Gold)'''
|✓
|✓
|✓
|✓
|✓
|-
|Scroll of *enchant weapon* '''(blessed)'''
Scroll of *enchant armor*'''(blessed)'''
|✓
|✓
|✓
|✓
|✓
|}
 
Conversely, equipment that is not resistant to acid will rust and weaken when exposed to acid attacks or acid traps. The damage modifier will be negatively affected for weapons, and the PV will decrease for armor.
 
You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.
 
=== Restoring rusted equipment ===
Rusted equipment can be restored to its initial condition by using a grinding wheel in Mysilia or Willow. To use the grinding wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.
 
== Weight change ==
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change.
 
When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced and its hit rate will be increased, an armor's PV will be reduced and its DV will be increased.
 
Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, it will increase damage and decrease hit rate, and for armor, the PV will be increased. and the DV decreased.
 
==Enchantments==
You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.
 
High quality equipment and artifacts may have the following enchantments added to them.
 
Enchantments may also be added to or removed from ranged weapons separately from these enchantments.
 
For more information about that, see the '''[[Elin:Equipment/Enchantments|Enchantments]]''' and '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page.
==Weapons==
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page.
 
==Armor==
See the [[Elin:Armors|Armors]] page for randomly generated shields, armor, and light sources.


==Precious Items==
==Precious Items==
There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.
There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.
<DynamicPageList>
 
Fixed artifacts have purple background color of item icon and ★ 《Item Name》.
<dynamicpagelist>
category        = Elin Precious Items
category        = Elin Precious Items
category        = Elin Equipment
mode            = unordered
mode            = unordered
category        = EN
ordermethod      = sortkey
ordermethod      = sortkey
order            = ascending
order            = ascending
</DynamicPageList>
</dynamicpagelist>


[[Category:Elin Items]] [[Category:EN]]
[[Category:Elin Items]]  
[[Category:EN]]

Latest revision as of 11:47, 1 December 2025


Overview

Equipment in Elin has many attributes such as:

  • Material
  • Weight
  • DV
  • PV
  • Damage Die
  • Accuracy
  • Resistances
  • Enchantments

Equipment parts

Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).

The light source is a newly added equipment part for players in Elin. Equipping this part with a light source such as a torch or lantern will brighten the player's vision in the dark.

Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player.

Ranged Weapons

In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.

However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease.

Equipment Style

Weapon

Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed.

Two-Handed

If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style.

This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.

When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases.

  • Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.
  • In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.

Shield-Using

When equipped with a shield, you adopt the Shield-Using style.

This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate.

Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions.

  • When taking damage while in the Shield-Using style, you gain Shield Skill experience.
  • There is a penalty that reduces the success rate and maximum success rate of Spell casting.
  • By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%.

Dual-Wielding

When equipping two weapons, you adopt the dual-wielding equipment style.

This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons).

The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4.

While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments.

  • Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience.
  • Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.)
  • There is a penalty that reduces the success rate of spell casting.
  • In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin.

Armor

Armor equipment types are divided into two types: light equipment and heavy equipment.

If the total weight of the equipment excluding light source equipment is less than 30.0s, it is considered light equipment, and if it is above that, it is considered heavy equipment.

Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.

Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat.

Equipment Rarity

In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity.

Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.

Rarity Star Name Enchantments Slots Background Note
Poor

Standard

None None None 1 None Has no random enchantments

Can be naturally appraised

Superior None None 0-2 2 Light blue Has random enchantments

Can be naturally appraised (Require Appraising Lv. 20 or more)

Miracle 『Name』 2-5 3-5 Yellow Randomly named and enchanted

Cannot be naturally identified; requires a mage or Identify spell

Cannot be destroyed by fire or cold while equipped

Godly 《Name》 5-7 3-6 Purple Randomly named and enchanted

Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell

Cannot be destroyed by fire or cold while equipped

Unique 《Name》 1-2[1] 1-2 Purple Cannot steal, cannot give to NPCs

Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell

Cannot be destroyed by fire or cold while equipped

  1. Some items, such as divine artifacts, do not have random enchantments.

Enhancement and Degradation of Equipment

Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.

Reading a scroll of Enchant Weapon/Armor or using a shrine of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.[1] The maximum enhancement value that can be granted depends on the type of scroll and shrine.

+1 +2 +3 +4 +5
★Shrine《Armor》(Grey) × × ×
Scroll of enchant weapon

Scroll of enchant armor

× × ×
Scroll of enchant weapon (blessed)

Scroll of enchant armor (blessed)

× ×
Scroll of *enchant weapon*

Scroll of *enchant armor*

×
★Shrine《Armor》(Gold)
Scroll of *enchant weapon* (blessed)

Scroll of *enchant armor*(blessed)

Conversely, equipment that is not resistant to acid will rust and weaken when exposed to acid attacks or acid traps. The damage modifier will be negatively affected for weapons, and the PV will decrease for armor.

You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.

Restoring rusted equipment

Rusted equipment can be restored to its initial condition by using a grinding wheel in Mysilia or Willow. To use the grinding wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.

Weight change

When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change.

When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced and its hit rate will be increased, an armor's PV will be reduced and its DV will be increased.

Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, it will increase damage and decrease hit rate, and for armor, the PV will be increased. and the DV decreased.

Enchantments

You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.

High quality equipment and artifacts may have the following enchantments added to them.

Enchantments may also be added to or removed from ranged weapons separately from these enchantments.

For more information about that, see the Enchantments and Modification Tools page.

Weapons

For randomly generated melee and ranged weapons, see the Weapons page.

Armor

See the Armors page for randomly generated shields, armor, and light sources.

Precious Items

There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.

Fixed artifacts have purple background color of item icon and ★ 《Item Name》.

  1. Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.