Elin:Equipment: Difference between revisions

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→‎Equipment Rarity: Added information on equipment rarity and the number of enchantments/slots
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==== Two-Handed ====  
==== Two-Handed ====  
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style. Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style.  


This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.


In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.
When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases.
 
* Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.
* In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.


==== Shield-Using ====  
==== Shield-Using ====  
If you have a shield equipped, you are using a shield-using fighting style. It is possible to use multiple shields and attack using martial arts, exchanging use of a weapon for the additional item stats of a second shield.
When equipped with a shield, you adopt the Shield-Using style.
 
This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate.
 
Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions.


This style (when the skill is leveled up) gives physical damage reduction and a passive shield bash ability that occasionally paralyzes enemies when you melee attack them.
* When taking damage while in the Shield-Using style, you gain Shield Skill experience.
* There is a penalty that reduces the success rate and maximum success rate of [[Elin:魔法|Spell]] casting.
 
* By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%.


==== Dual-Wielding ====
==== Dual-Wielding ====
If you have two melee weapons equipped, you are using a Dual-Wielding fighting style. For Chaos Shapes, using shields while dual wielding will not give shield-using style bonuses or experience since the style is dual wielding, though you still get the item stats from the shields.
When equipping two weapons, you adopt the dual-wielding equipment style.


This style gives you more potential hits per attack action, but gives an accuracy penalty to all weapons (with each weapon after the first having an increasing penalty).
This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons).
It is generally not advised to dual wield at low levels, until you have gained sufficient accuracy to hit reasonably often even with the penalty.  


Based on testing (by using a full stamina bar on a training dummy with both weapon classes starting at lvl 1 then loading save), dual wielding two weapons of the same class generates the same amount of weapon xp (and in the same amount of time) as single wielding, while dual wielding two weapons of different classes divides the weapon xp between the first and second weapon class on a 3/4 to 1/4 ratio.
The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4.


In Elona there was a penalty for using two-handed with an overly heavy weapon, but that is not currently the case in Elin.
While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments.
 
* Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience.
* Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.)
* There is a penalty that reduces the success rate of [[Elin:魔法|spell]] casting.
* In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin.


=== Armor ===
=== Armor ===
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== Equipment Rarity ==
== Equipment Rarity ==
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a ☆『Name』 for Miracle equipments or ☆《Name》for Godly equipments.
In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity.


You can also tell the rarity of equipment by looking at the background color of the item icon.
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
{| class="wikitable"
!Rarity
!Star
!Name
!Enchantments
!Slots
! Background
!Note
|-
!Poor
Standard
|None
| None
|None
|1
|None
|Has no random enchantments


Poor, Standard: None (transparent)
Can be naturally appraised
|-
!Superior
| None
|None
|0-2
|2
| Light blue
|Has random enchantments
Can be naturally appraised (Require Appraising Lv. 20 or more)
|-
!Miracle
|☆
|『Name』
|2-5
|3-5
| Yellow
|Randomly named and enchanted
Cannot be naturally identified; requires a mage or Identify spell


Superior: Light blue
Cannot be destroyed by fire or cold while equipped
|-
! Godly
|☆
|《Name》
|5-7
|3-6
|Purple
|Randomly named and enchanted
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell


Miracle: Yellow
Cannot be destroyed by fire or cold while equipped
|-
!Unique
|★
| 《Name》
|1-2<ref>Some items, such as divine artifacts, do not have random enchantments.</ref>
|1-2
| Purple
|Cannot steal, cannot give to NPCs
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell


Godly: Red
Cannot be destroyed by fire or cold while equipped
|}
<references />


Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
== Enhancement and Degradation of Equipment ==
 
== Weakening and Strengthening ==
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.


Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1. Conversely, for the negative material effects of copper and ether, the disadvantage is exacerbated by 10% per +1 enhancement value. The maximum enhancement value that can be granted depends on the type of scroll and shrine.
Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.<ref>Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.</ref> The maximum enhancement value that can be granted depends on the type of scroll and shrine.
{| class="wikitable"
{| class="wikitable"
!
!
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!+5
!+5
|-
|-
|Scroll of Enhance weapon/armor
|★Shrine《Armor》'''(Grey)'''
Shrine of 《Armor 》'''(Grey)'''  
|✓
|✓
|✓
|✓
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|-
|-
|Scroll of Enhance weapon/armor'''(blessed)'''
|Scroll of enchant weapon
Scroll of enchant armor
|✓
|✓
|-
|Scroll of enchant weapon '''(blessed)'''
Scroll of enchant armor '''(blessed)'''
|✓
|✓
|✓
|✓
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|-
|-
|Scroll of *enhance weapon/armor*
|Scroll of *enchant weapon*
Scroll of *enchant armor*
|✓
|✓
|✓
|✓
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|-
|-
|Scroll of *enhance weapon/armor*'''(blessed)'''
|★Shrine《Armor》'''(Gold)'''
Shrine of 《Armor 》'''(Gold)'''
|✓
|✓
|✓
|✓
|✓
|-
|Scroll of *enchant weapon* '''(blessed)'''
Scroll of *enchant armor*'''(blessed)'''
|✓
|✓
|✓
|✓
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<dynamicpagelist>
<dynamicpagelist>
category        = Elin Precious Items
category        = Elin Precious Items
category        = Elin Equipment
mode            = unordered
mode            = unordered
category        = EN
category        = EN