Elin:Gods: Difference between revisions

→‎Offerings and Piety: Mirroring info from JP side. Organized explanations of offerings and piety calculations, omitted duplicate explanations and overly detailed explanations.
m (→‎Worship and Conversion: Small grammatical changes in the notes section)
(→‎Offerings and Piety: Mirroring info from JP side. Organized explanations of offerings and piety calculations, omitted duplicate explanations and overly detailed explanations.)
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The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  


While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If Piety is at least 80% towards the cap, gifting offerings also trains the player's faith.  
Giving offerings increases the player's piety (hidden status), which increases bonus effects and grants rewards when piety reaches a certain level.  


=== The specifications of Offering ===
=== The specifications of Offering ===
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
While all the gods of Ylva accept corpses as offerings, each also accepts other favored offerings. Unlike Elona, there is no fixed bonus for offering favorite foods.  


Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked.
Duplicated items made by [[Elin:Kettle|'''Duplicate store''']] or '''[[Elin:Demitas|Spellwriter]]''' cannot be offered to gods. However, dishes and items crafted from duplicated items  can be offered to gods without any problems.
 
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.
 
When the player has acquired enough piety by making offerings, praying (manually) will deliver a reward.
 
If you offer the crops you took away by harvest request to Kumiromi, he will accept them, but your karma will decrease.
 
In addition, duplicates that can be purchased from a '''[[Elin:Kettle|duplicate store]]''' or '''[[Elin:Demitas|Spellwriter]]''' cannot be offered to the gods. However, dishes and items made from replicas can be offered to the deity without any problem.
 
Example: A noodle dish made from a replica cannot be offered to Kizuami, but a dish made from replicated rice that has been processed into noodles in a millstone and cooked into a noodle dish can be offered to Kizuami.


A stack of items can be offered all at once.
===The Value of the Offering===
===The Value of the Offering===
The text of the item's dedication gives the approximate value of the item (the piety gained).
The value of offerings is determined based on the following criteria.


*The demigod will receive a bonus based on the piety they have received, and the text displayed here will be affected by such bonuses.
As a general rule, the quality and price of items, the rarity of equipment such as miracles and godly weapons, and the + values of crops do not affect the value of offerings.


{| class="wikitable"
'''Depends on weight'''
!Value
!Message
|-
|< 50
| disappears.
|-
|50 ~ 100
|shines for a moment and disappears.
|-
|100 ~ 200
|shines for a moment and disappears. A four leaf clover falls from the alter.
|-
| >= 200
|shines all around and disappears. + Response from your God
|}


All items are valued based on weight.
The value of offerings depends on the weight of each item, with 10 points of value for every 0.1 s of weight.


The offering value of each item is equal to 100 times their weight in s (100 points per 1.0s).  
The favorite items of each god, excluding corpses, are treated as 0.5 s when less than 0.5 s, and thus have a value of 50.


The weight of item, except corpses, less than 0.5s will count as 0.5s. So the minimum offering value '''per item''' for meat is 1, for other categories is 50.


However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier to their value.
Please note that there is an upper limit on the weight '''per item''' when making offerings, so even extremely heavy offerings such as whales (1200.0s) will only be worth 10.0s (equivalent to 1000 in value).
 
The maximum offer value '''per item''' for both is 1000, which is equivalent to 10.0s.
 
While a stack of items can be offered at once, there is an upper limit to the amount of piety that can be gained by a single offering, and if too many/heavy items are offered at once, the excess will be wasted.


=== Bonuses to the Offering value ===
'''Specific offerings'''
'''Specific offerings'''


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Spell book: x4, Ancient book: x5, Rod: x3, Rice cake and Round rice cake: x3, Sake and Sake barrel: x2
Spell book: x4, Ancient book: x5, Rod: x3, Rice cake and Round rice cake: x3, Sake and Sake barrel: x2


See [[Elin:Code_Analysis/Faith]] for more detail.
If the weight is not changed by flying scrolls, etc., the adjusted value of the item will be as follows.
For example(Without item Lv modification):
Spell book: 200, Ancient book: 250, Rod: 150, Rice cake: 150, Sake: 100
Sake barrel: Varies depending on the material used for the craft (640 for cotton, 1120 for wool, 1280 for cashmere)
* In practice, these values are modified by several factors, which are explained in the Bonuses to the Offering value section below.
=== Bonuses to the Offering value ===
'''Item Level'''
'''Item Level'''


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If the player is a demigod, the amount of piety gained is multiplied by 1.3.  
If the player is a demigod, the amount of piety gained is multiplied by 1.3.  
The text of the item's dedication gives the approximate value of the item (the piety gained).
{| class="wikitable"
!Value
!Message
|-
|< 50
| disappears.
|-
|50 ~ 100
|shines for a moment and disappears.
|-
|100 ~ 200
|shines for a moment and disappears. A four leaf clover falls from the alter.
|-
| >= 200
|shines all around and disappears. + Response from your God
|}


===Piety ===
===Piety ===
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'''Growth of piety through offerings'''
'''Growth of piety through offerings'''


Offering grants piety experience equal to value of the offering x 2/3. 1000 piety experience is required to level up piety by 1 (regardless of current level).
1500 value worth of offerings needs to be offered for exactly 1 level worth of experience.
 
As such, a total of 1500 value worth of offerings needs to be offered for exactly 1 level worth of experience.  


Each offering can only level up your piety once (regardless of exp required to next level). The rest of the offering value will be cut in half. In addition, only half of the exp required towards the next level of piety can be gained.
However, the level of piety that can be raised with each offering is limited to 1, and when the level rises, the excess value is recalculated as 50%, and you can only gain experience points up to half of the amount required for the next level.


Maximum value of a single offering varies between 1500 - 3000, depending on your current piety exp (the closer to a level up you are, the lower the max). However, offering over 1500 at once is guaranteed to cause a loss of some efficiency due to leveling.
Therefore, if you offer too many items at once, the excess will be wasted.


'''Growth of piety through passing days'''
'''Growth of piety through passing days'''
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Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns).   
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns).   


If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items.
If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods).  
 
The aforementioned offering value and piety limits are also applied to the bonus at this time. 
 
(ex.) 
 
If you convert the Eyth altar with ten 0.1s tadpoles (50 x 10 = 500 value) it will be worth 1000, and you will get a conversion bonus of '''500'''. 


If you convert the Eyth altar with two 9.5s sunfish (950 x 2 = 1900 value), you will have a value of 3800, but due to the offering value limit, you will have a value of 3000, and you will get a conversion bonus of '''1100'''.  
Please note that the level of piety gained from a single offering remains unchanged at 1.


If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands.   
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands.   
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===Pets===
===Pets===
The first reward a god offers will be a pet.  In order to advance your piety to the level where you can receive a pet, you must have a Faith skill of 15 or higher.
The first reward a god offers will be a pet.  In order to advance your piety to the level where you can receive a pet, you must have 15 piety level or higher.


This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
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===Artifacts===
===Artifacts===


The second reward a god offers will be an artifact (or two, for Mani and Lulwy).  In order to advance your piety to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.
The second reward a god offers will be an artifact (or two, for Mani and Lulwy).  In order to advance your piety to the level where you can receive an artifact, you must have 30 piety level or higher.


Artifacts that can be equipped have a faction effect. When equipped by the player or any npc belonging to the same faction as the player (home resident, ally, summon, dominated npc), the faction effects become active.
Artifacts that can be equipped have a faction effect. When equipped by the player or any npc belonging to the same faction as the player (home resident, ally, summon, dominated npc), the faction effects become active.