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She loves you, she loves you not... | She loves you, she loves you not... | ||
While slightly tilted towards healer archetypes, worship of Jure is generic enough that just about anyone can take advantage of her bonuses. Her | While slightly tilted towards healer archetypes, worship of Jure is generic enough that just about anyone can take advantage of her bonuses. Her stat bonus, will, is what holy-domain spells run off of, and these encompass just about every healing and restorative spell in the game. Combined with another stat bonus, endurance, Jure's followers are more resistant to being struck. Anatomy and cooking are okay for helping players achieve cooking better meals earlier, while meditation and magic capacity help passively sustain one in protracted fights. However, the health returns from regeneration are too small to be significant in any combat situation, and a bevy of statuses from burning to poison all negate natural regeneration, rendering the skill moot in such situations. With the addition of canes, Jure's bonus to magic device can be used offensively in much greater capacity. | ||
Jure is the first choice for any paladin player; paladins aligned with Jure learn the lay on hands passive, which is a once-per-sleep death save. | Jure is the first choice for any paladin player; paladins aligned with Jure learn the lay on hands passive, which is a once-per-sleep death save. |
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