Elin:DNA List: Difference between revisions

m
split the 0 mov chance 0 second move brain cells back into taking account their preferred distance, while there's no difference between them in combat, the preferred distance is used outside of combat. Added a note about spell/abilities genes behavior when extracting it from a previously gene engineered npc
m (added whirlwind)
m (split the 0 mov chance 0 second move brain cells back into taking account their preferred distance, while there's no difference between them in combat, the preferred distance is used outside of combat. Added a note about spell/abilities genes behavior when extracting it from a previously gene engineered npc)
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|'''Acid:''' <sub>25</sub>Acid Slime
|'''Acid:''' <sub>25</sub>Acid Slime
|}
|}
====Note====
====Notes====
Random Adventurers, Fairy Adventurers, 「Gaki」, Evolved, 《Santa Claus》, 《Isca》 and 『Big Daddy』 (at danger level 50+) may have any of the above spells and abilities (the action list chance is set to always be <span style ="color: red;">50</span> and it's impossible to get it in party cast form) including having spells with elements not listed (e.g. Intonation of Magic), with the exception of the following spells/abilities:  
*Random Adventurers, Fairy Adventurers, 「Gaki」, Evolved, 《Santa Claus》, 《Isca》 and 『Big Daddy』 (at danger level 50+) may have any of the above spells and abilities (the action list chance is set to always be <span style ="color: red;">50</span> and it's impossible to get it in party cast form) including having spells with elements not listed (e.g. Intonation of Magic), with the exception of the following spells/abilities:
**Escape
**Suicide Bomb
**Bubble Breath
**Call Ally
**Teleport
**Resurrection
**Brightness of Life
**Broomification
**Meteor
**Earthquake
**Sword spells
**Sea spells
**Void element spells/breath (Void Arrow, Void Bolt, Void Touch, Void Ball, Void Funnel, Miasma of Void, Intonation of Void and Void Breath)
**Furthermore, non-Adventurers NPCs can't get spells and abilities with the following elements as random abilities: Ether, Acid, Cut and Impact.


*Escape
*Genes of a NPC containing a spell/ability that was previously gene engineered into said NPC will always have the action list chance be <span style ="color: red;">50</span> while maintaining the original source's party cast specification. For example: if you give a Chicken the Mind Breath gene from a Seahorse and then use an elixir of gene to extract the Mind Breath gene from the Chicken, the action list chance on that gene will be <span style ="color: red;">50</span> instead of <span style ="color: red;">1</span> like it normally is. Another example: if you give a Putit the Holy Shield gene from a <Knight> and then extract the gene from the Putit, the action list chance on that gene will be <span style ="color: red;">50</span> instead of <span style ="color: red;">100</span> and it will keep the party cast specification.
*Suicide Bomb
*Bubble Breath
*Call Ally
*Teleport
*Resurrection
*Brightness of Life
*Broomification
*Meteor
*Earthquake
*Sword spells
*Sea spells
*Void element spells/breath (Void Arrow, Void Bolt, Void Touch, Void Ball, Void Funnel, Miasma of Void, Intonation of Void and Void Breath)
*Furthermore, non-Adventurers NPCs can't get spells and abilities with the following elements as random abilities: Ether, Acid, Cut and Impact.


==List of unobtainable Feats as Genes==
==List of unobtainable Feats as Genes==
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|}   
|}   


*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. Outside of combat it's used to determine how closely a NPC follows the player.
*'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred Distance, if needed.
*'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred Distance, if needed.
*'''Second Move''' - extra chance of moving towards or away from the target, to maintain the preferred Distance, it's only used in case the character fails to both move and use an action that turn. The great majority of NPCs uses the default 100, but there are a few exceptions.
*'''Second Move''' - extra chance of moving towards or away from the target, to maintain the preferred Distance, it's only used in case the character fails to both move and use an action that turn. The great majority of NPCs uses the default 100, but there are a few exceptions.
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! NPC Name
! NPC Name
|-
|-
|N/A<ref name=":0">It doesn't matter since they'll never move in combat.</ref>
|1<ref name=":0">They'll never move in combat, however the preferred distance is used outside of combat to determine how closely the NPC follows the player.</ref>
|0
|0
|0
|0
|Predator
|Predator
|Sea Worm, Sea Anemone, Mushroom, Spore Mushroom, <Rook>, Tentacle, Rock Fish, Chaos Mushroom
|<Rook>, Tentacle
|-
|N/A<ref name=":0" />
 
|0
|0
|Turret
|Auto Turret
|-
|-
| 1
| 1
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|Predator
|Predator
|Bee
|Bee
|-
|3<ref name=":0" />
|0
|0
|Predator
|Rock Fish, Chaos Mushroom
|-
|3<ref name=":0" />
|0
|0
|Turret
|Auto Turret
|-
|-
|3
|3
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|Archer
|Archer
|Cute Fairy
|Cute Fairy
|-
|4<ref name=":0" />
|0
|0
|Predator
|Sea Worm, Sea Anemone, Mushroom, Spore Mushroom
|-
|-
|4
|4
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