2,315
edits
(In 20.21 patch notes, Noa states "As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future, I plan to start releasing the latest updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update." Conclusion: previous updates all on stable/default branch.) |
(added notes clarifying translations) |
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*Enabled changing the quantity with the mouse wheel when splitting items. | *Enabled changing the quantity with the mouse wheel when splitting items. | ||
*Game now auto-saves when entering a local map. | *Game now auto-saves when entering a local map. | ||
*Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value). | *Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value)<ref>Defense Value was changed to Dodge Value in [[Elin:Beta_22.69_(en)|Beta 22.69]]</ref>. | ||
*Enabled throwing at adjacent hostile creatures. | *Enabled throwing at adjacent hostile creatures. | ||
*Playing music will now wake up sleeping characters. | *Playing music<ref>"Music" skill</ref> will now wake up sleeping characters. | ||
*Committing crimes while invisible will not be witnessed. | *Committing crimes while invisible will not be witnessed. | ||
*Bards start with a musical instrument, and NPC bards will not regenerate instruments. | *Bards start with a musical instrument, and NPC bards<ref>"Resident bards"</ref> will not regenerate instruments. | ||
*Apply the effects of disenchantment to ranged weapons. | *Apply the effects of disenchantment<ref>In-game name "uncurse"</ref> to ranged weapons. | ||
*Replicas of weapons are now generated with lower quality materials. | *Replicas of weapons are now generated with lower quality materials. | ||
*Certain enchantments will not be randomly applied to equipment. | *Certain enchantments will not be randomly applied to equipment. | ||
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*Neutral zones will also regenerate over time. | *Neutral zones will also regenerate over time. | ||
*Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)). | *Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)). | ||
*Added a weed-pulling ordinance. | *Added a weed-pulling ordinance.<ref>In-game name "Home policy"</ref> | ||
*Added empty bottle recipes to the millstone. | *Added empty bottle<ref>There are two 空き瓶 item types in game with different English translations, "empty potion", and "empty bottle". Based on the hotfix, patch note likely refers to both.</ref> recipes to the millstone. | ||
*More plants will now spawn in forests. | *More plants will now spawn in forests. | ||
*Added a direction-asking feature to guards. | *Added a direction-asking feature to guards. | ||
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*Fixed a bug where using bandages and similar items did not advance the turn. | *Fixed a bug where using bandages and similar items did not advance the turn. | ||
*Fixed a bug where throwing was not possible on tiles with doors. | *Fixed a bug where throwing was not possible on tiles with doors. | ||
*Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board. | *Fixed a bug where a resident's skill values falling below zero<ref>A more complete translation than "a resident's skill's falling blow zero" would be "home skills falling below zero due to residents' skills and other factors"</ref> were not displayed on the Home Board. | ||
*Fixed a bug where items being worn were sorted during auto-arrangement. | *Fixed a bug where items being worn were sorted during auto-arrangement. | ||
*Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer. | *Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer. | ||