Elin:Class: Difference between revisions

m
updated inquisition effect, faith stats -> faith bonuses
(→‎Classes: Witches get Riding at a potential of 130 rather than Spot Hidden at a potential of 160)
m (updated inquisition effect, faith stats -> faith bonuses)
 
(8 intermediate revisions by 2 users not shown)
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Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  


{{Beta}}
{{EA}}


===Classes===
===Classes===
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!Class
!Class
!Str
!Str
!Con
!End
!Dex  
!Dex
!Per
!Per
!Lea
!Lea
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!Skills
!Skills
!Weapon Skills
!Weapon Skills
! Feat
!Feat
! Feat Effect
!Feat Effect
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Class/Warrior|Warrior]]
|10<sup>+50</sup>
|10<sup>+50</sup>
|10<sup>+50</sup>
|10<sup>+50</sup>
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|0
|0
|0
|0
| 3<sup>+15</sup>
|3<sup>+15</sup>
| 0
|0
| 0
|0
|25<sup>+125</sup>
|25<sup>+125</sup>
|Fire
|Fire
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Cut
Cut
| Two Handed<sup>(140)</sup>
|Two Handed<sup>(140)</sup>
Regeneration<sup>(150)</sup>
Regeneration<sup>(150)</sup>


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Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased effectiveness of melee weapons by 10%
|Martial arts and melee weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Class/Thief|Thief]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
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| +30 Luck
| +30 Luck
|-
|-
|[[Elin:Wizard|Wizard]]
|[[Elin:Class/Wizard|Wizard]]
|0
|0
|0
|0
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Lightning
Lightning
Mind<ref name=":1">NPC only, additional domain earned by Magic Mastery, presumably</ref>
Magic<ref name=":1" />
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>


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| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Class/Farmer|Farmer]]
|5<sup>+25</sup>
|5<sup>+25</sup>
|5<sup>+25</sup>
|5<sup>+25</sup>
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Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
<span style="color:purple;">Gourmet 1
|Reduced stamina usage
|Reduced stamina usage
Show all food traits
<span style="color:purple;">Show all food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Class/Archer|Archer]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
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Crossbow<sup>(150)</sup>
Crossbow<sup>(150)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons by 10%
|Ranged weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Class/Warmage|Warmage]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
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Nether
Nether
Nerve<ref name=":1" />
|Evasion<sup>(140)</sup>
|Evasion<sup>(140)</sup>


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Polearm<sup>(140)</sup>
Polearm<sup>(140)</sup>
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
<span style="color:purple;">Magic Mastery 1
|Increased effectiveness of melee weapons by 5%
|Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized Domain
<span style="color:purple;">+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Class/Tourist|Tourist]]
|0
|0
|0
|0
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|None
|None
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increase store price by 100%
Increased store inventory
Increase store inventory size by 25%
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Class/Pianist|Pianist]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|0
|0
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Bonus to performance reward
Bonus to performance reward
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Class/Priest|Priest]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
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|7<sup>+35</sup>
|7<sup>+35</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|27<sup>+145</sup>
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning


Holy
Holy
Magic<ref name=":1" />
|Shield<sup>(140)</sup>
|Shield<sup>(140)</sup>


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Short Sword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
<span style="color:purple;">Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Increase benefit from god's favour by 5%
<span style="color:purple;">+15% benefit from God's blessing.
|-
|-
|[[Elin:Gunner|Gunner]]
|[[Elin:Class/Gunner|Gunner]]
|0
|0
|2<sup>+10</sup>
|2<sup>+10</sup>
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Gun<sup>(160)</sup>
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
<span style="color:purple;">Ranged Mastery 1
| +15 Luck
| +15 Luck
Increased effectiveness of ranged weapons by 5%
<span style="color:purple;">Ranged weapons gain +0.05 damage multiplier
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Class/Inquisitor|Inquisitor]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
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Gun<sup>(150)</sup>
Gun<sup>(150)</sup>
|Devout 1
|Devout 1
Inquisition 1
<span style="color:purple;">Inquisition
|Increase benefit from god's favour by 5%
| +15% benefit from God's blessing.
"Bane" excommunicates the target, removing stats gained from faith.
<span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Class/Paladin|Paladin]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
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|25<sup>+125</sup>
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lightning


Holy
Holy
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Mace<sup>(160)</sup>
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct 1
<span style="color:purple;">Defensive Instinct
|Increase benefit from god's favour by 10%
| +30% benefit from God's blessing.
Lay on hands available when worshipping Jure.
<span style="color:purple;">Lay on hands available when worshipping Jure.
|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Class/Executioner|Executioner]]
|12<sup>+60</sup>
|12<sup>+60</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
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Scythe<sup>(160)</sup>
Scythe<sup>(160)</sup>
|Heart of Death 1
|Heart of Death 1
Mana Body 1
<span style="color:purple;">Mana Body 1
|Physical critical rate increases as health decreases<ref>The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
Mana can be used as health
<span style="color:purple;">Mana can be used as health


Negates Neck Hunt
<span style="color:purple;">Negates Neck Hunt


Cannot die until mana is depleted
<span style="color:purple;">Cannot die until mana is depleted
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Class/Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
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Increased Talisman Charges
Increased Talisman Charges
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Class/Witch|Witch]]
|0
|0
|0
|0
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Chaos
Chaos
Magic<ref name=":1" />
|Throwing<sup>(140)</sup>
|Throwing<sup>(140)</sup>
Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
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Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Magic Mastery 1
|Magic Mastery 1
Way of Witch 1
<span style="color:purple;">Way of Witch
| +1 Specialized Domain
| +1 Specialized Domain
Can brew more potions
<span style="color:purple;">Can brew more potions


Skilled at broom riding
<span style="color:purple;">Skilled at broom riding
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential at the start.
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.


Values with 0<sub>-##</sub> have a negative adjustment to base potential at the start.
For attributes, values with 0<sub>-##</sub> have a negative adjustment to potential at the start.


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively affect potential.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.


For attributes, it is only the adjustment value, as the base value remains at 80.
For attributes, it is only the bonus value.  The base potential remains at 80.


Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  
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<references />
<references />


=== NPC only ===
===NPC only===
{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
!Class
!Class
!Str
!Str
!Con
!End
!Dex
!Dex
!Per
!Per
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!Feat Effect
!Feat Effect
|-
|-
|[[Elin:Without Class|None]]
|[[Elin:Class/Without Class|None]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|16<sup>+0</sup>
|16<sup>+80</sup>
|Fire
|Fire
Cold
Cold
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|N/A
|N/A
|-
|-
|[[Elin:Predator|Predator]]
|[[Elin:Class/Predator|Predator]]
|8
|8<sup>+40</sup>
|11
|11<sup>+55</sup>
|8
|8<sup>+40</sup>
|0
|0
|0
|0
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|0
|0
|0
|0
|27
|27<sup>+135</sup>
|Fire
|Fire
Cold
Cold
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This does not scale
This does not scale
|-
|-
|[[Elin:Bard|Bard]]
|[[Elin:Class/Bard|Bard]]
|9
|9<sup>+45</sup>
|3
|3<sup>+15</sup>
|7
|7<sup>+35</sup>
|6
|6<sup>+30</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|0
|0
|29
|29<sup>+145</sup>
|Fire
|Fire
Cold
Cold


Lightning
Lightning
|Music<sup>(130)</sup>
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
 
Tactics<sup>(130)</sup>
 
Marksman<sup>(130)</sup>
 
Music<sup>(130)</sup>
|Staff<sup>(130)</sup>
|Staff<sup>(130)</sup>


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|N/A
|N/A
|-
|-
|[[Elin:Alchemist|Alchemist]]
|[[Elin:Class/Alchemist|Alchemist]]
|0
|0
|0
|0
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