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Sakumashiki (talk | contribs) m (→Racial Stats and Feats: Added Gun and Martial Art in Skills) |
The Observer (talk | contribs) m (Minor edit to suggestions based on additional info. Chargen screens should be updated sometime.) |
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Being a largely balanced and generalist race, Yerles can be bent to suit any number of character archetypes. However, it's suggested that pure mages pick a more magically-oriented race like Eulderna or Elea, which while still relatively balanced boast better mana scores; Yerles have the fourth-lowest mana score at 90, barely managing to beat golem, snail and hillfolk. Hybrid classes like warmage are still quite viable, of course. | Being a largely balanced and generalist race, Yerles can be bent to suit any number of character archetypes. However, it's suggested that pure mages pick a more magically-oriented race like Eulderna or Elea, which while still relatively balanced boast better mana scores; Yerles have the fourth-lowest mana score at 90, barely managing to beat golem, snail and hillfolk. Hybrid classes like warmage are still quite viable, of course. | ||
Base potentials of 130 in investing and negotiation allow Yerles characters to help towns flourish and reap the rewards. Having a minimum potential of 130 in marksman also makes them okay at ranged combat. | Base potentials of 130 in investing and negotiation allow Yerles characters to help towns flourish and reap the rewards. Having a minimum potential of 130 in marksman also makes them okay at ranged combat, with an edge in guns over bows. | ||
Fast Learner 1 cuts the experience needed to earn each level by 10%; if a level would need 10 experience to gain, a Yerles would only need 9. Platinum coin costs of training are decreased by 1, to a minimum of 1. | Fast Learner 1 cuts the experience needed to earn each level by 10%; if a level would need 10 experience to gain, a Yerles would only need 9. Platinum coin costs of training are decreased by 1, to a minimum of 1. | ||
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