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Kurogane0806 (talk | contribs) |
Sakumashiki (talk | contribs) m (Removed mention of the sacred domain of the sacred, as it does not provide any bonus to supporting spells. Listed options for paladins who do not believe in Jure.) |
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{{ | {{EA}}<blockquote>''Paladins are zealous warriors who swear loyalty to their deity. They wield two-handed weapons and are always at the forefront of battle, protecting their allies. The paladins of Jure are particularly renowned for their devoutness and bravery.''</blockquote> | ||
==Class Stats and Feats== | ==Class Stats and Feats== | ||
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==Strategy== | ==Strategy== | ||
A paladin's early game is similar to that of the warrior's; remarkably easy. With good strength, constitution and will growths | A paladin's early game is similar to that of the warrior's; remarkably easy. With good strength, constitution and will growths, even a novice paladin is extremely durable. Heavy armour helps mitigate damage, while tactics and two-handed keep the melee damage coming. Their spellcasting capabilities may not be on par with priests', but can serve either in a minor support or damage capability, offering them more versatility than warriors. | ||
Paladins are even more devout than priests or inquisitors, possessing two ranks of the class feat as opposed to one. As such, paladins should start worshipping a god as soon as they are able to reap the benefits; while one can get lucky and find an altar to one's intended deity in the wilderness or a nefia, a trip to the [[Elin:Truce Ground|Truce Ground]], [[Elin:Aquli Teola|Aquli Teola]], [[Elin:Mifu Village|Mifu Village]], or [[Elin:Nefu Village|Nefu Village]] is far more reliable and should be undertaken as soon as possible. The longer a character's belief in a deity, the stronger the bonuses he or she receives, so it's recommended to start as early as possible. Changing gods is only necessary if you intend to collect more apostle pets; it is intended that feats and treasures rewarded by gods will not function properly for non-believers. | Paladins are even more devout than priests or inquisitors, possessing two ranks of the class feat as opposed to one. As such, paladins should start worshipping a god as soon as they are able to reap the benefits; while one can get lucky and find an altar to one's intended deity in the wilderness or a nefia, a trip to the [[Elin:Truce Ground|Truce Ground]], [[Elin:Aquli Teola|Aquli Teola]], [[Elin:Mifu Village|Mifu Village]], or [[Elin:Nefu Village|Nefu Village]] is far more reliable and should be undertaken as soon as possible. The longer a character's belief in a deity, the stronger the bonuses he or she receives, so it's recommended to start as early as possible. Changing gods is only necessary if you intend to collect more apostle pets; it is intended that feats and treasures rewarded by gods will not function properly for non-believers. | ||
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==Suggested Gods== | ==Suggested Gods== | ||
*[[Elin:Jure of Healing|Jure]] is the only real choice for a paladin, as lay on hands is too good to pass up. | *[[Elin:Jure of Healing|Jure]] is the only real choice for a paladin, as lay on hands is too good to pass up. | ||
** Even Paladins who do not worship Jure for reasons such as role-playing still have the same performance as priest and warmage. | |||
** In this case, [[Elin:Opatos of Earth|Opatos]], [[Elin:Horome of Moonshadow|Horome]] and [[Elin:Yevan of Strife|Yevan]] are the options. | |||
==Starting Equipment== | ==Starting Equipment== |
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