Jump to content

Elin:Demigod: Difference between revisions

m
→‎Overview: Corrected the description of Eyth faith bonus. Faith skill not relevant.
No edit summary
m (→‎Overview: Corrected the description of Eyth faith bonus. Faith skill not relevant.)
Line 58: Line 58:
Demigods are perfectly balanced in all stats except charisma, and have higher life and mana scores than mortals. Their starting skills are extremely generic and well-balanced, allowing them to slip into any number of roles. It's not recommended for a player aiming to make an extreme character to play a demigod, though, since their lack of specialisation is a weakness in that context.
Demigods are perfectly balanced in all stats except charisma, and have higher life and mana scores than mortals. Their starting skills are extremely generic and well-balanced, allowing them to slip into any number of roles. It's not recommended for a player aiming to make an extreme character to play a demigod, though, since their lack of specialisation is a weakness in that context.


While following Eyth, demigods gradually gain stats over time, however, this appears to be capped at +7 to all stats as determined by the cap set by one's faith skill. Since it's hard to train faith while following Eyth, it's recommended that the stat bonus be used to help a new demigod get started, then switch to worshipping a proper god past early-game.
While following Eyth, demigods gradually gain stats over time, however, The bonus from Eyth increases only with the passage of days, regardless of the level of faith skill, but this is a very small amount of bonus compared to the other faith, and the growth is very severe. Therefore it's recommended that the stat bonus be used to help a new demigod get started, then switch to worshipping a proper god past early-game.


Priest and paladin bonuses do stack with the Eyth bonus, allowing for a maximum of +8 to all stats with one's starting faith skill.
Priest and paladin bonuses do stack with the Eyth bonus.,


Demigods do not suffer penalties from the deity when converting or failing to convert an altar, and since the penalty for conversion is set heavily in Elin, this effect can be very useful when crossing over to different faiths to collect divine rewards, or when returning to the Eyth faith after increasing faith levels. It is important to remember, though, that in this work, playing a continuous faith in a single deity is recommended, and the feet and treasures given as divine rewards are set so that they are not all powerful to non-believers.
Demigods do not suffer penalties from the deity when converting or failing to convert an altar, and since the penalty for conversion is set heavily in Elin, this effect can be very useful when crossing over to different faiths to collect divine rewards. Note that, playing a continuous faith in a single deity is recommended in Elin, and the artifacts given as divine rewards are set so that they are not all powerful to non-believers.
==Suggested Classes==
==Suggested Classes==


5,993

edits