Jump to content

Elin:Ehekatl of Luck: Difference between revisions

→‎How to gain favor: Added a list of max amount of offering
m (fixed spelling, "effect" as a verb is used in a different context)
(→‎How to gain favor: Added a list of max amount of offering)
Line 37: Line 37:
==== How to gain favor ====
==== How to gain favor ====
Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering.
Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+
!Name
!Weight
!The max amount you can offer at once without loss
|-
|Tadpole
|0.1
|30
|-
|Bitterling
|0.2
|30
|-
|Turtle
|0.2
|30
|-
|Goby
|0.3
| 30
|-
|Muddler
|0.5
|30
|-
|Goldfish
|0.2
|30
|-
| Carp
|0.7
|21
|-
| Sweetfish
|0.2
|30
|-
|Sea Urchin
|0.2
|30
|-
|Sardine
|0.4
|30
|-
|Eel
|0.4
|30
|-
|Bass
|0.6
| 25
|-
|Scad
|0.4
|30
|-
|Arowana
|0.4
|30
|-
|Tilefish
|0.7
|21
|-
|Tuna
|0.9
|16
|-
|Striped Jack
|0.5
| 30
|-
|Mackerel
|0.6
|25
|-
|Bonito
|0.8
|18
|-
|Red Bream
|0.5
|30
|-
|Black Bass
|0.8
|18
|-
|Blowfish
|0.3
| 30
|-
|Sea Bream
|0.4
|30
|-
|Flatfish
|0.5
|30
|-
|Tuna
|1
|15
|-
|Sand Borer
|0.4
|30
|-
|Salmon
|0.6
|25
|-
|Sunfish
|9.5
|1
|-
|Shark
|280
| 1
|-
|Deep Sea Fish
|1.5
|10
|-
|Ancient Fish
|2.4
|6
|-
|Moonfish
|14
|1
|-
|Coelacanth
|4.8
|3
|-
| Whale
|1200
|1
|}


== Mechanics ==
== Mechanics==


=== Ehekatl's School of Magic ===
===Ehekatl's School of Magic===
When consuming MP or stamina through the Ehekatl faith, the new cost is determined by taking a random number between 0 and 1.3 times the original cost plus 1. So in a case where a spell has a cost of 40, it would be randomised between 0 and 53.
When consuming MP or stamina through the Ehekatl faith, the new cost is determined by taking a random number between 0 and 1.3 times the original cost plus 1. So in a case where a spell has a cost of 40, it would be randomised between 0 and 53.


When the cost is 1, there is a 25% chance of the cost being negated..
When the cost is 1, there is a 25% chance of the cost being negated..
==Signals from God==
== Signals from God==
{| class="wikitable"
{| class="wikitable"
|+
|+