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(This works for mana battery too, mentioning spellbooks seems kinda redundant but not removing it for clarity.) |
m (Clarified language about how skills, skill levels, and potential work. Added additional means to acquire skills. Revised language to distinguish between use of a Trainer's services versus acquiring experience by using a skill.) |
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===How to see skill levels=== | ===How to see skill levels=== | ||
If you hover the mouse over a skill and see ( | If you hover the mouse over a skill and see X+Y (for example, 5+21), the first value is the character's own skill level, and the number after the plus sign is a bonus level acquired through means such as equipment and faith. | ||
If the first value is displayed as 0 (for example, 0+21), the character does not yet possess that skill and it will not level up. The skill will become unusable if the bonuses are lost. | |||
The effectiveness of skills increases with each level gained. Fractions of a skill level do not improve its effectiveness, but rather represent how much progress has been made toward acquiring the next level. | |||
===Skill Potential=== | ===Skill Potential=== | ||
Potential is a multiplier applied to the experience gained by a skill. | |||
Base potential is 100 and may be increased by a character's class and/or race. Potential can never fall below this base value. | |||
Potential can be increased for a specific skill by paying platinum coins to a trainer. The cost increases based on the level of the skill and current potential. When skill level increases, potential above the base value is reduced. | |||
Visiting a trainer regularly is a good way to quickly raise specific skill levels. | |||
For pets, potential is trained by giving them Orens through the trade command. They will spend this money in towns and all potentials will increase. | |||
===Initial Skills=== | ===Initial Skills=== | ||
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These skills in combination with skills granted from Class and Race become the player's initial skills. | These skills in combination with skills granted from Class and Race become the player's initial skills. | ||
=== Learning New Skills === | |||
New skills can be learned from Trainers in specific towns or settlements. A few skills are only taught by trainers accessible after joining a Guild. | |||
It is also possible to acquire Skill Books from shrines, or from completion of random Nefia. These books can be read by the player, or by a pet if given as a gift. If the corresponding skill is unknown, the player or pet will acquire the skill. If it is known, the skill will gain experience. | |||
Skills have unique alias, typically useful for modding and console commands. | |||
===Related attribute=== | ===Related attribute=== | ||
Gaining skill experience by using a skill also improves gives experience to the associated attribute. For example, gaining experience in weight lifting automatically adds experience to Strength. | |||
==Skill lists== | ==Skill lists== | ||
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