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Elin:Nefia: Difference between revisions

125 bytes added ,  29 December 2024
Some wrong info and some translation mistakes
m (→‎Types of Nefia: Since it became possible to distinguish between the names of the ruin Nefias, the tower was changed to the ruins and the fort to the Machinarium.)
(Some wrong info and some translation mistakes)
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As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items.
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items.


The maximum danger level of the initially generated Nefia is 50th floor, and the advanced adventurer license sold by the scrivener will unlock Nefia with a danger level of 51st floor or higher.  
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.  


Also, after defeating the boss on the B5F of [[Elin:The Void|'''the Void''']] for the first time, or from a random Nefia with a danger level of 200 or more, random Nefia monsters will be generated with the same format of level scaling as in the Void.
Also, after defeating the boss on the B5F of [[Elin:The Void|'''the Void''']] for the first time, or from a random Nefia with a danger level of 200 or more, random Nefia monsters will be generated with the same format of level scaling as in the Void.
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The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.
The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.


As a reward for stepping over a Nefia, you will receive a treasure chest and a scroll of escape, which will increase your karma and fame.
As a reward for conquering a Nefia, you will receive a treasure chest, +5 karma and fame.


If you move to another place by stairs or tent before defeating the boss, or leave the floor by using a scroll of return or escape, it is treated as a failure of conquest, and the boss of the lowest level will leave.
If you eave the level (including tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn.
 
Bosses are able to locate the player, even without line of sight.


==Objects in Nefia==
==Objects in Nefia==


====Traps====
====Traps====
There are traps hidden in the floor of Nefia that, when triggered, can cause negative effects, such as damage and abnormal conditions.
Hidden traps will be generated based on danger level. As soon as the player discoveres a trap, all NPCs - hostile and friendly - also become aware of the trap and will not step on that tile, even if they levitate (and therefore would not trigger the trap).


The traps are not only for the player, but also for friends and enemies who step on them.
The traps are not only for the player, but also for friends and enemies who step on them.


Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them.
Each turn there is a spot hidden check for each trap in line of sight.


Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.
Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.
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When a character steps on a trap, the character attempts to dismantle the trap.
When a character steps on a trap, the character attempts to dismantle the trap.


If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect.
If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect. A critical failure will trigger the trap. There is a chance of the trap becomming 'jammed' which deactivates it and makes it impossible to further interact with it.
 
If the character has the Feat of Scavenging, he or she can obtain resources such as ingots, dough, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to 3, he or she will not be affected by the trap even if the trap dismantling fails.


After several failed attempts to dismantle the trap, it will malfunction and no further attempts will be made to dismantle it.
If the character has the Feat of Scavenging, he or she can obtain resources such as ingots (including paper ingots), junk, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to Scavenger 3, the character will not be affected by the trap even if the trap dismantling fails.


==== Other Objects ====
==== Other Objects ====
Other objects may be created in Nefia, such as '''[[Elin:Resources|collection spots]]''', treasure chests, [[Elin:Shrines and statues|'''shrines and statues''']], and altars to the [[Elin:Gods|'''gods''']].
Other objects may be created in Nefia, such as '''[[Elin:Resources|collection spots]]''', additional treasure chests, [[Elin:Shrines and statues|'''shrines and statues''']], and altars to the [[Elin:Gods|'''gods''']].


See individual pages for details.
See individual pages for details.
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