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Elin:Mining: Difference between revisions

1,457 bytes added ,  6 December 2024
→‎Calculating required mining level: Added formula from decompiled source.
(→‎Calculating required mining level: Added formula from decompiled source.)
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==Calculating required mining level==
Mining level requirement is calculated as follows:<ref>Elin-Decompiled, BaseTaskHarvest.cs, [https://github.com/Elin-Modding-Resources/Elin-Decompiled/blob/f6fce50f1bd816cda6b3d6c52d4ea48c2279809c/Elin/BaseTaskHarvest.cs#L115 Github].</ref>
* Take the mined material's hardness from [[Elin:Materials]] and denote it ''matHardness''.
* Take the mined object's ''reqHarvest'', ''hp'' and ''tagHard'' from the following table:
{| class="wikitable"
|+ objs.csv
|-
! Mined object !! reqLevel !! hp !! tagHard
|-
| crystal || 20 || 100 || 1
|-
| ore || 10 || 150 || 1
|-
| gem ore || 20 || 150 || 1
|-
| big rock || 10 || 100 || 1
|-
| salt rock || 5 || 100 || 1
|-
| stalagmite || 5 || 100 || 1
|-
| huge rock || 50 || 100 || 3
|-
| sulfur rock || 5 || 100 || 1
|}
* Calculate required effective hardness using the formula ''reqHardness'' = floor(''matHardness'' * ''hp'' / 100 * ''tagHard'' + ''reqLevel'').
* The player's effective hardness is given by floor(''toolHardness'' + ''miningSkill'' * 3 / 2), where ''toolHardness'' is the hardness of the player's pickaxe and ''miningSkill'' is the player's mining skill. Hence, the skill requirement can be calculated by ''miningSkill'' ≥ 2 / 3 * (''reqHardness'' - ''toolHardness'').
** To be precise, the mined object's category and mining pick's enchant state and bless state also affect this calculation, which is omitted here for simplicity.
==Notes==
<references/>
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]
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