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(Allies don't progress ether disease automatically.) |
Sakumashiki (talk | contribs) m (Ether disease is being treated from new things.) |
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== Mechanics == | == Mechanics == | ||
The progression of ether disease increases with ambient exposure over time, or when attacked by ether element attacks. When enough progression has accumulated, a new ether disease is added to the player. It functions similarly to the corruption mechanic in Ancient Domains of Mystery, which Elona drew much inspiration from. | The progression of ether disease increases with ambient exposure over time, or when attacked by ether element attacks. When enough progression has accumulated, a new ether disease is added to the player. It functions similarly to the corruption mechanic in Ancient Domains of Mystery, which Elona drew much inspiration from. | ||
In Elona, if the player's Ether Disease symptoms progress to all 20 stages, they die, but in Elin, there is no such specification. | |||
Ether resistance from sources such as the Elea racial or vindale cloaks reduce the rate of progression of ether disease by ether damage, while equipping items made of ether increase it. | Ether resistance from sources such as the Elea racial or vindale cloaks reduce the rate of progression of ether disease by ether damage, while equipping items made of ether increase it. | ||
While ether disease always has a negative component, some players may choose to minimise the downsides in order to take advantage of the upsides diseases provide. | |||
=== Allies === | === Allies === | ||
Ether disease can affect not only players but also pets and NPCs. | |||
Allies can contract ether disease from taking ether damage, and from equipment that progresses ether disease, however they do not progress ether disease passively. Because you have more control over when an ally gets ether disease, it is possible to selectively obtain favorable mutations and keep them. | Allies can contract ether disease from taking ether damage, and from equipment that progresses ether disease, however they do not progress ether disease passively. Because you have more control over when an ally gets ether disease, it is possible to selectively obtain favorable mutations and keep them. | ||
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=== Ether antibody === | === Ether antibody === | ||
Ether diseases are cured with a potion of ether antibody; these | Ether diseases are cured with a potion of ether antibody; these remove the two newest symptoms from all symptoms. Blessed potions remove 3 diseases, while cursed ones advance the progression of ether disease. | ||
Static sources of these potions are: | Static sources of these potions are: | ||
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|Single Ether Wing | |Single Ether Wing | ||
|You have grown a single feather. | |You have grown a single feather. | ||
| +10 Weight | | +10 Weight reduction, Levitation, +10 Speed, Cannot wear Back gears | ||
|- | |- | ||
|Dual Ether Wings* | |Dual Ether Wings* | ||
|You have grown dual feathers. | |You have grown dual feathers. | ||
| +20 Weight | | +20 Weight reduction, Levitation, +20 Speed, Cannot wear Back gears | ||
|- | |- | ||
|Hunger For Slaughter ⏶ | |Hunger For Slaughter ⏶ | ||
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|Ether Hand | |Ether Hand | ||
|Poison drips from your hands. | |Poison drips from your hands. | ||
|Poison Resistance++++,Poison damage is given to martial arts, | |Poison Resistance++++,Poison damage is given to martial arts, the potions you touch (excluding ether antibodies) sometimes change into harmful potions. | ||
|- | |- | ||
|Mana Battery | |Mana Battery | ||
|You are a living mana battery. | |You are a living mana battery. | ||
|Magic Resistance+, | |Magic Resistance+, Always absorb mana from rods and convert it into spell stock | ||
|- | |- | ||
|Gravity Point | |Gravity Point |
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