World Map
World Map
Outdoors
If you enter an empty tile on the global map or are attacked, you will be moved to the outdoor map.
The further away you are from the highway, the higher the danger level and the more powerful enemies will appear, but you will also be able to find rocks that can yield rare ores.
There are several biomes on the outdoor map, which are chosen based on the terrain of the tile.
In Elin, you can enter the sea tiles, but it is difficult to travel long distances as prolonged time in the water can result in drowning and damage.
However, during the winter season of December to February, the sea freezes over, so you can travel without drowning.
- In the case of sea tiles, either the ocean or the seabed map is chosen at random.
Tile | Biome | Growing tree | Other features | remarks |
---|---|---|---|---|
Meadow, flower garden | Plains | Oak, cedar, birch, rosewood | Crim, Berry, Api, Bamboo shoot, Pasture grass, Silver grass, Blue herb, Green herb | |
road | highway | Same as plain or coast | Same as plain or coast | Sometimes there are friendly guards who will fight against enemies. |
Tree, forest | Forest | Fruit trees(Apple, orange,pear), mushroom trees (green, purple), trees that grow on the plains | Mushrooms, bird's nests, blue flowers, flowers, Bamboo shoot, Red herb, Coffee | |
Cherry blossoms, willow trees | Cherry blossom and willow forest | Cherry blossoms, willows, trees that grow on the plains | Mushrooms, bird's nests, blue flowers, flowers, Red herb | |
Mountain (orange) | Mountain | Pine, Mahogany | Sulfur rock, Crystal, Rafflesia, Purple herb | Many large rocks (ore) |
Beach | Coast | Paruru tree, Banana tree, Coralwood tree | Sea sand blocks/floor, sea urchin, cactus, rock salt | Aquatic creatures often appear |
Bridge | Bridge | None (mahogany fence) | None | Aquatic creatures often appear
Karma decreases when you destroy a bridge |
In the sea | Sea | None | Seaweed, sea urchin, rock salt, coral | Aquatic creatures often appear
In winter, the sea freezes over so you can walk around and not drown. |
Undersea | Coralwood tree | Seaweed, sea urchin, rock salt, coral, deep seaweed, Sulfur rock | Aquatic creatures often appear
Underwater map. Beware drowing. | |
General snowfall areas | Snowy field | Acacia, Fir | Ice block/floor, blue flower | Shiva, mammoth, reindeer, and Snow Petit often appear as enemies. |
Object
The following objects and NPCs may be randomly generated on outdoor maps.
- Shrines and statues
- Altar and twin tails
- Treasure chests (both with and without a lock. May contain a small amount of orens, a small medal, gold bars, and crafting recipes.)
- Pearl oyster (a treasure chest limited to the sea and beaches)
- Fanatics who torture infidels
Robbers
Sometimes monsters will appear on the world map.
They are robbers, and when you move to their tiles they will demand that you hand over your items.
If you obediently comply with their demands, you will avoid battle and your karma will be increased by 1 instead of having your items stolen.
If you refuse their demands, you will enter battle and be attacked by the monster horde that was displayed on the world map.
You don't have to defeat the robbers, and it's also possible to escape from the map by passing through the border.
Travel and weather
Traveling on the World map takes more time than usual, and with no travel walking, it takes 180 minutes to travel one tile.
The following factors are related to travel time on the World map.
- Travel time is reduced by the player's travel-walking skill and the travel-movement increase enchantment.**The effects of travel walking and travel movement enhancement overlap.
- Traveling time is reduced by about 5 times compared to walking.
- If you are going through a snowy area, the travel time will be increased by 120 minutes.
- In bad weather, travel time is added according to weather conditions and status abnormality is given.
- The effects of bad weather can be prevented by the aurora ring's bad weather resistance enchantment.
- Weather forecasts published in the Palmia Times are actually correct.
Weather | Effect | Extra time |
---|---|---|
Sunny | None | - |
Cloudy | None | - |
Rain | Wet
Generator installed outdoors short-circuits |
+30 min |
Heavy rain | Wet, Confusion, blindness
Generator installed outdoors short-circuits |
+60 min |
Snow | Snow Occurs during winter (December~February) or over snowfall areas
Replaced by rain Generator installed outdoors short-circuits |
+60 min |
Heavy snow | Snow Occurs during winter (December~February) or over snowfall areas
Replaced by Heavy rain Generator installed outdoors short-circuits |
+90 min |
Ether | Occurs only in Aquli Teola
Effects only, no adverse effects? Generator installed outdoors short-circuits |
- |
Traveling Skill
When moving from one World map to another, players and their pets gain experience in the Traveling skill in an amount corresponding to the distance traveled.
To gain experience in the Traveling skill, the player must move to a map that is at least 3 tiles away counting from the map from which the player started.
Fast Travel
This is a function that can only be used on the global map, and allows you to warp to a place you have visited by consuming food and days.
Recommended when you want to move safely without fear of attack or starvation, or when you want to intentionally let the days pass.
Travel rations can be purchased at innkeepers or made yourself with a ration maker.
Detailed specifications are as follows.
- The elapsed time increases depending on the distance to the destination. If you are traveling through a snowy area, it will take even longer.
- The Increase travel speed enchantment of Seven League Boots etc. reduces the time elapsed.
- The player's speed attribute does not affect travel time.
- Consumption travel food is the number of days elapsed + 1.
- After the required time has elapsed at the starting point, you will be automatically transferred to the destination area.
- The player themself is not affected by the passage of time (hunger, sleepiness), but the items he owns are affected by the passage of time.