Elin:Ally: Difference between revisions

m
Mirroring info from JP side. Additional notes regarding upgrades for the Garden of Eternity and Miscreation. Reading spellbooks to pets is meaningless, so the relevant entries have been removed.(Translated by machine. Please make appropriate corrections.)
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m (Mirroring info from JP side. Additional notes regarding upgrades for the Garden of Eternity and Miscreation. Reading spellbooks to pets is meaningless, so the relevant entries have been removed.(Translated by machine. Please make appropriate corrections.))
 
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==How to obtain pets==
==How to obtain pets==


====1.1 Get from Fiama====
====Get from Fiama====
If you talk to [[Elin:Bestiary/Norland/Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl.
If you talk to [[Elin:Bestiary/Norland/Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a [[Elin:Bestiary/Dog/Puppy|puppy]], a [[Elin:Bestiary/Cat/Kitten|kitten]], a [[Elin:Bestiary/Bear/Bear Cub|bear cub]], and a [[Elin:Bestiary/Roran/Little Girl|little girl]].


By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.
By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.


====1.2 Buy from Animal Tamer and Slave Merchant====
====Buy from Animal Tamer and Slave Merchant====
You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens.
You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens.


====1.3 Hatch fertilized eggs====
====Hatch fertilized eggs====
When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases.
When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases.


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For more information, please also refer to the “Raising Pets” section below.
For more information, please also refer to the “Raising Pets” section below.


====1.4 Capture wild monsters====
====Capture wild monsters====
Throwing a monster ball at a monster that is low in health will get that monster.
Throwing a monster ball at a monster that is low in health will get that monster.


Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop.
Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop.


==== 1.5 Use certain items to join them:====
==== Use certain items to join them:====
You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you.
You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you.


Other items will also join Snow Putit from the New Year's gift you will receive on 1/1.
Other items will also join Snow Putit from the New Year's gift you will receive on 1/1.


====1.6 Get an apostle from God====
====Get an apostle from God====
If you '''manually''' pray (active ability) to God with your faith skills enhanced (at least 15) and your piety deepened through offerings ("Oneness" message), your Deity will grant you their apostle as companion.
If you '''manually''' pray (active ability) to God with your faith skills enhanced (at least 15) and your piety deepened through offerings ("Oneness" message), your Deity will grant you their apostle as companion.
However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles in your party. The others may be residents (even in the same settlement).


For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''.
For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''.


==== 1.7 Befriending and recruiting NPCs====
==== Befriending and recruiting NPCs====
When you befriend (affinity 75+) an NPC, you can invite them to join the player.
When you befriend (affinity 75+) an NPC, you can invite them to join the player.


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See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.
See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.


====1.8 Brushing to befriend====
====Brushing to befriend====
If you brush an NPC and become friends with him or her, he or she may join your party.
If you brush an NPC and become friends with him or her, he or she may join your party.


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See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.
See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.


====1.9 Take a resident you hired for gold bars====
====Take a resident you hired for gold bars====
From the quest board, you can hire a prospective immigrant for gold bars. Like quest, these refresh from time to time.
From the quest board, you can hire a prospective immigrant for gold bars. Like quest, these refresh from time to time.


You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute.
You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute.


====1.10 Advance through quests and events to join them====
====Advance through quests and events to join them====
Unique NPCs may join you after completing quests.
Unique NPCs may join you after completing quests.


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==Interference with pets==
==Interference with pets==


====3.1 Revive ====
====Revive ====
Pets that have fallen in battle will automatically revive and return to My Home after 7 of days or the next day if a resident has the ''nurse'' hobby.
Pets that have fallen in battle will automatically revive and return to My Home after 7 of days or the next day if a resident has the ''nurse'' hobby.


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Fiama also revives your pet if you talk to her for a -10 affinity with her.
Fiama also revives your pet if you talk to her for a -10 affinity with her.


====3.2 Gift items====
====Gift items====
You can ''gift'' items by standing next them, '''holding''' (or grab as furniture if the item has a primary use. E.g. bows, potions, ...) the item and '''right clicking''' on them. If it is an engagement ring/amulet, it will increase affinity by 40. If it is a ''favorite'' item of them (see notes on their character sheet) it will increase affinity depending on value of the item (expect something around 0-7 affinity). If you hold a stack of items, it will gift only 1 at a time. NPCs you gift an item they do not like for the third time turn hostile. Gifted items are marked as gift (red triangle) and are heavily penalized (affinity and -1 karma) to take away from allies. Gifted items may end up in a shared chest if discarded (still with its gifted tag). Allies you do not host or ride may sell gifted items while in a settlement.
You can ''gift'' items by standing next them, '''holding''' (or grab as furniture if the item has a primary use. E.g. bows, potions, ...) the item and '''right clicking''' on them. If it is an engagement ring/amulet, it will increase affinity by 40. If it is a ''favorite'' item of them (see notes on their character sheet) it will increase affinity depending on value of the item (expect something around 0-7 affinity). If you hold a stack of items, it will gift only 1 at a time. NPCs you gift an item they do not like for the third time turn hostile. Gifted items are marked as gift (red triangle) and are heavily penalized (affinity and -1 karma) to take away from allies. Gifted items may end up in a shared chest if discarded (still with its gifted tag). Allies you do not host or ride may sell gifted items while in a settlement.


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Notes on pickpocketing: items are stacked in their inventory, but if you gift for example 3 iron ore (which stack), then 1 other item, then another 2 iron ore (which form their own stack), this will result in 3 different stacks, as items are placed chronologically in their inventory. Pickpocketing removes the gifted tag from the item. Keep in mind, that you cannot pickpocket your residents (including those your take with you as allies on journeys)
Notes on pickpocketing: items are stacked in their inventory, but if you gift for example 3 iron ore (which stack), then 1 other item, then another 2 iron ore (which form their own stack), this will result in 3 different stacks, as items are placed chronologically in their inventory. Pickpocketing removes the gifted tag from the item. Keep in mind, that you cannot pickpocket your residents (including those your take with you as allies on journeys)


====3.3 Trading Items / Equip them====
====Trading Items / Equip them====
You can give and take items to your companion (not allies) by using the '''trade''' command. You can only take equipped items, if affinity is at 75 or higher. Allies will not take junk and stolen non-equipable items (e.g. furniture).
You can give and take items to your companion (not allies) by using the '''trade''' command. You can only take equipped items, if affinity is at 75 or higher. Allies will not take junk and stolen non-equipable items (e.g. furniture).


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Gifted items can be sold in a non-player settlement by the NPC without notice.
Gifted items can be sold in a non-player settlement by the NPC without notice.


Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equipped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.
Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equipped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.   
 
====3.4 Reading spellbooks====
If you gift the spellbook to the pet, it will use (read) it right away like all consumables. '''It will not learn spells this way!''' Only by '''[[Elin:Gene Engineering|''Gene Engineering'']]''' it can learn spells.
 
If the spell is too difficult, they will fail with the same effects, that players experience (you can often see this with secretaries. They generate books in their inventory as pickpocket loot, but read them right away). That NPC will train their ''Literacy'' skill, '''but will not learn new magic.'''
 
Reading Doujins or naughty books works as intended.   


====3.5 Check the status====
====Check the status====
You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade screen.
You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade screen.


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* Notes (weapons & armor styles, favorites, hobby and work etc.)
* Notes (weapons & armor styles, favorites, hobby and work etc.)


You can also check your companions detailed character sheet by using the stethoscope, which can be purchased from Farris.
You can also check your companions detailed character sheet by using the stethoscope, which can be purchased from [[Elin:Bestiary/Norland/Farris|Farris]].


====3.6 Other ====
====Other ====


*Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this.
*Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this.
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==Raising Pets==
==Raising Pets==


====4.1 Raising from Eggs====
==== Growth types ====
Pets are classified into two growth types: Late Bloomer and Early Bloomer.
 
Pets generated at the initial level are “Late Bloomers,” while hatched pets or scaled pets in the '''[[Elin:The Void|Void]]''' etc. become “Early Bloomers.”
 
* Characters that inherently possess baby feat by default, such as Kraken's baby, will change from “Late Bloomer” to “Early Bloomer” when nursed.
 
You can check a pet's growth type in the Genetics section of the Item Exchange screen.
 
====Raising from Eggs====
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones.
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones.


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See '''[[Elin:Ally/Baby|Ally/Baby]]''' for more information.
See '''[[Elin:Ally/Baby|Ally/Baby]]''' for more information.


====4.2 Feed them food====
====Feed them food====
NPCs eat food and grow the same way as the player, but with a bonus to efficiency. While not residents, they become hungry over time.
NPCs eat food and grow the same way as the player, but with a bonus to efficiency. While not residents, they become hungry over time.


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Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food.
Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food.


====4.3 Have them trained====
* Pets do not suffer damage from hunger, but like players, they lose the ability to naturally recover HP/MP and incur a speed penalty. If you can afford it, feed them something.
* Pets gain significantly more experience from meals, making them grow faster through eating than players do.
 
====Have them trained====
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.


Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.
Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.


====4.4 Let them use the training facilities====
* Each use consumes up to 20,000 Orens, and the amount of latent potential gained increases proportionally to the amount spent. However, the higher the skill level or latent potential, the slower the rate of latent potential gain becomes.
 
====Let them use the training facilities====
If there are training dummies near the companion, the pet may use them to train their attacks.
If there are training dummies near the companion, the pet may use them to train their attacks.


Also, if the companion is strapped to a gallows or torture device set up in your settlement, the companion can attack it (or be attacked) to train their skills.
Also, if the companion is strapped to a gallows or torture device set up in your settlement, the companion can attack it (or be attacked) to train their skills.


====4.5 Let them learn skills====
====Let them learn skills====
If you '''gift''' your pet a specialization book (Skill book) to read, you can make your pet learn that skill.
If you '''gift''' your pet a specialization book (Skill book) to read, you can make your pet learn that skill. But they won't read a cursed book.


Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.
Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.
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See '''[[Elin:Housing#Jobs|Housing]]''' for more information.
See '''[[Elin:Housing#Jobs|Housing]]''' for more information.


====4.6 Gene Engineering====
====Gene Engineering====
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.


For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''.
For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''.


====4.7 Make them believe in a god====
====Make them believe in a god====
Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill.
Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill.


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If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills.
If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills.


==== 4.8 Growth bonuses ====
==== Growth bonuses ====
Pets that have spent many days together and deepened their bond receive a growth bonus.


Furthermore, pets that meet the requirements can undergo '''Blooming of Bonds''' in the '''[[Elin:Garden of Eternity|Garden of Eternity]]'''.
* As your affinity with your pet increases, it will gain bonuses to feat (≒ level) experience based on friendship rank. (See the '''[[Elin:Affinity|Affinity]]''' page for the bonus rates.)
* As your affinity with your pet increases, it will gain bonuses to feat (≒ level) experience based on friendship rank. (See the '''[[Elin:Affinity|Affinity]]''' page for the bonus rates.)
* When you stay on the same map as your pet or residents, the characters will gain bonus experience for their attributes and skills based on the days you have spent together.
* When you stay on the same map as your pet or residents, the characters will gain bonus experience for their attributes and skills based on the days you have spent together.
** Pets summoned using diaries will have their play days until joining added to the days spent together.
==== Upgrading Miscreations ====
[[Elin:Bestiary/Yerles/Mani(Gunner)|'''Machinist『Mani』''']] will upgrade machines with the [[Elin:Feats|Miscreations Feat]] (such as Failures and [[Elin:Bestiary/Machine/Kiria|「Kiria」]]).


==Summoned Monsters (Minions)==
==Summoned Monsters (Minions)==