Elin:Changelog: Difference between revisions

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__TOC__
__TOC__
==Beta==
==Beta==
=== Beta 22.37===
<big>'''6/23 2024'''</big>
[Additions and Changes]
* Detailed advanced allocation. Settings for advanced allocation will be reset in this update.
* In Vernis, it is now possible to set up campfires and other facilities before acquiring land (removal of setup restrictions in towns, etc.).
* Charcoal branches can now be made in the furnace.
* Added auto-sort action to convenient shortcuts in the custom hotbar.
* Simplified the guild text in the quest tracker.
* When killing party members or residents, the kills will not count towards the kill count in extermination quests.
* Traps will break after several failed disarm attempts.
* Slightly increased the number of items sold by trainers and slavers. In Yowyn, Yowyn horses are now sold.
* Teleportation using teleporters is no longer blocked by enchantments.
* When switching equipment sets, the character will temporarily be undressed.
* The PCC scale will refer to the size in setting.xlsx.
* Furniture will no longer be generated in treasure chests created from treasure maps (to avoid excessive weight).
[Fixes]
* Fixed a bug where NPCs using ranged attacks would have their ranged weapons increase every time they restocked their equipment.
* Fixed a bug where items other than the fishing rod could be used for fishing if switched while fishing.
* Fixed a bug from the last update where cooked items were not properly duplicated in the Kettle's duplication shop.
* Fixed a bug where policies could be deactivated despite having sufficient management power at the base when adding NPCs as residents in other towns.
* Fixed a glitch where portraits would display incorrectly in the journal's quest section after displaying a quest for a character without a portrait and then a character with a portrait.
* Fixed a bug where fertilized eggs being sold would retain the sales tag when hatched.
* Fixed the issue where the recycling ordinance had a generation rate of 0.
* Other minor fixes and adjustments.
[Notes]
* When possessing the scavenging feat, materials will also be obtained when NPCs other than the PC and party members disarm traps.
* The scale displayed in conversations with merchants reflects the combined scale of the town and the merchant.
* Only perishable items will be sorted into coolers and refrigerators.
* If a roof appears in a fenced area, you can change it to no roof from the house board. Additionally, if there are multiple rooms inside the house, you can change the room groups with the room board and set different roofs for each group by placing house boards for each. All fixed maps are built using the in-game build mode, so refer to the buildings in fixed maps to see what kind of constructions are possible.
* Harvested crops from auto-farming will be stacked beyond the enchant level stack tolerance to avoid scattering. (In such cases, the enchant level will be changed to the average value of the stacked items.)
* Due to the structure of Elin's item categorization, the tree format allocation can be a bit cumbersome (some items are set to the parent category itself, making it impossible to toggle on/off all the child categories at once). However, improvements are planned if possible.
<big>'''Hotfix 1'''</big>
* Reorganized categories and added a few new ones.
* Improved the advanced sorting menu for better clarity.
<big>'''Hotfix 2'''</big>
* Reconfigured item categories.
* Fixed a bug where abrasive materials were not consumed when sharpening rusted weapons.
<big>'''Hotfix 3'''</big>
* Fix the error that occurs when a specific category is not found during the creation of a procurement request.
=== Beta 22.36===
<big>'''6/21 2024'''</big>
* Prepared dishes and preserved foods sold in stores will now have a "discount" tag. Items with discounts or markups will have this clearly indicated in the tooltip.
* Fixed a bug where some stores were selling too many seasonings.
* This should technically be a HotFix, but the version is updated due to necessary translation updates.
  In Auto-Farming, adjacent crops of the same type gradually become uniform in variety and quality to prevent the harvested products from being mixed. If you wish to avoid this, try planting crops one space apart or intersperse them with different types of crops. In future updates, I may adjust this so that the uniformity of varieties (enchants) only occurs when the seeds are at level 1.
=== Beta 22.35===
<big>'''6/21 2024'''</big>
[Additions and Changes]
* When advanced distribution is turned on, only the advanced distribution settings will be used. Several new items have been added to the advanced distribution options.
* When regenerating NPC equipment, the probability of generating high-rarity equipment has been reduced.
* Added "Personal Settings" to the strategy window of the character sheet.
* Added the "Automatically continue playing music" option in "Personal Settings."
* When switching equipment sets, equipment that is not registered in the new set will not be removed. The positions of swapped equipment will also be swapped.
* When a new recipe is discovered at the processing machine, a message will be displayed.
[Fixes]
* Fixed a bug where items could be freely taken out of NPC inventory with Shift-click.
* Fixed a bug where right-clicking to use a container while holding a container within a container would open the inner container.
* The status effect text displayed when hovering over NPCs will now match the text displayed when PCs are affected by status effects.
* Fixed a bug where abrasive could be made with a loom.
* Fixed a bug where NPCs would cluster together in one spot on water-covered maps.
* Other minor fixes and adjustments.
[Notes]
* Due to Chinese translation work, there are fewer updates this time, but the version will still be updated.
* Regarding the balance of end content (approximately danger level 50 and above), temporary adjustments will be made soon. As mentioned earlier, comprehensive adjustments are planned for the latter half of the beta test, but feedback is always welcome. If diving into levels above 200, attaching save data would be helpful.
=== Beta 22.34===
<big>'''6/21 2024'''</big>
[Additions and Changes]
* Experience points for negotiation skills during trading, contributions to the Thieves Guild, and the removal of stolen flags will be applied once the trading window is closed.
* As long as the trading window remains open, items bought can be sold at the purchase price, and items sold can be bought back at the sale price.
* Abrasive material added to the millstone recipe.
* Rusty equipment can now be polished with a grinding wheel.
* The 1/3 chance of honey not being produced in beekeeping boxes has been removed. Instead, the probability of honey production will decrease with lower fertility and increase with higher fertility.
* The level of honey produced by bees in beekeeping boxes will depend on the level of flowers planted on the map.
* Outdoor map content levels will be calculated based on the distance from the "starting base" at the beginning of the game, rather than the distance from roads and the player's "current base."
* Fame will no longer affect the content level of generated outdoor maps (it will only affect the level of monsters that attack).
* The level of monsters attacking on the global map will be less influenced by fame the closer the attack point is to roads.
* Adventurers, guards, and unique NPCs will periodically restock their equipment.
* Tooltips will be displayed when hovering over status ailment text.
* Status text will be shown when party member size exceeds the limit.
* Funnel-type summons will not occupy ally slots.
* The display for containers with items for sale has been clarified.
* The advanced sorting menu and order have been changed.
* Progress bars will no longer be displayed for certain actions.
* Innkeepers will always sell "travel rations."
* When suffering from the Ether Disease "Dripping Ether Hand," melee attacks will become poison-attribute.
* Residents and others in towns will respawn at their original locations instead of where they died.
* Added color variations for fairy citizens and children.
* Items can now be moved continuously by holding down the button while Shift+clicking.
* When swapping equipment with a right-click, the removed equipment will move to the swapped item's position.
* Added an experimental setting to display item effect icons.
* Flyers will be accepted even if the charisma check fails, albeit at a low probability.
* Added a setting to "not auto-combat neutral NPCs" in the auto-combat settings.
[Fixes]
* Fixed a bug where items in containers within the stock area sign's range were not used for restocking.
* Fixed a bug where some sorting setting flags were overlapping (shared) in advanced sorting.
* Fixed a glitch where different names were displayed for equipped items after eating miracle-level food equipment.
* Fixed a bug where fairies were not considered witnesses to crimes or performances.
* Fixed a bug where changing race with the "ChangeRace" console command caused issues when re-equipping light sources.
* Other minor fixes and adjustments.
[Notes]
* If widget display positions become incorrect, try resetting from the widget menu.
* The new trading-related specifications have been tested, but there may still be undiscovered bugs. Any reports would be appreciated.
=== Beta 22.33===
<big>'''6/20 2024'''</big>
* Assign a secretary to the Tinker's Camp. Investments in Nino will be disabled.
* Add advanced allocation options.
* Indicate if casino games cannot be played on SteamDeck.
* Generate fairy adventurers with unique graphics (only at the start of a new game). Also place them in Specwing.
* Place fairy citizens in multiple towns.
* Display a warning when container items overflow (exceed container capacity).
* Adjust harvest amounts and seed growth rates during auto-farming.
* PCs and companions will automatically eat when they get hungry while traveling on the global map.
* Change the appearance of the container sorting menu.
* When containers are locked in position, ignore background collision detection if the background is disabled.
* Add a utility policy for "No Spam Mail".
* Gray out slots that exceed container size and cannot place items when changing container display column settings.
[Fixes]
* Fixed an issue where backer objects in the Cursed Mansion were disappearing.
* Fixed a display issue when Loytel opened the home bulletin board immediately after moving to Vernis.
* Fixed a bug where the tool belt, which should not be visible, appeared in the backpack after using the "ChangeRace" console command.
* Fixed a bug where tax invoices would disappear if paid when no taxes were overdue (in this case, the invoice will return, but since invoices are not supposed to stack, they will no longer stack as a feature).
* Other minor fixes and adjustments.
[Notes]
* For criminal characters, there may be no way to complete delivery quests except by using items like the Scroll of Incognito.
* Regarding the generation of Nefia around Noyel and the snowfields, we are currently preparing snow-covered Nefia materials for the global map, and generation will be enabled once this is complete.
=== Beta 22.32===
<big>'''6/16 2024'''</big>
[Additions and Changes]
* The range for automated farming can now be designated with field signposts.
* Adjusted the harvest cycle for mushrooms and grass in automated farming.
* Added a "Lock Window Position" option to containers (advanced menu).
* Added an "Compress Non-overlapping Items (experimental)" option to containers (advanced menu).
* If auto-sorting fails due to issues like unreachable containers, a message will be displayed.
* The probability of angering the opponent in "Enemies of All Living Things" has been significantly reduced, and it now only activates in towns.
* Added fairy citizens and children, placed in Specwing.
[Fixes]
* Fixed a bug where submitting stacked tax forms was only counted as a single payment.
* Various minor fixes and adjustments.
=== Beta 22.31===
<big>'''6/19 2024'''</big>
[Additions and Changes]
* Added multiple tutorials for Nerun.
* Moved all body pillows except for Ehekatl from the casino to Little Garden.
* Added a cooler box as a reward in Little Garden.
* Added footwear, light gloves, and waist armor as initial crafting equipment.
* Added an option to container settings to "not close with right-click" (advanced menu).
* Included weapons in the calculation of equipment weight.
* Adjusted the amount of experience gained during torture.
* Summoning magic can no longer be used on the victim during torture.
* Added teleporters to Nino's merchandise.
* Disabled teleportation between bases while escort or delivery quests are ongoing.
* Improved favorability when throwing and hitting with an aphrodisiac.
* Added relocation deeds to the notary's merchandise.
* Added a utility policy for "automatic farming."
* Automatically compress and bundle harvested crops in automatic farming.
* Standardize adjacent seeds of the same type in automatic farming.
* Ensure that the weeding ordinance has a certain effect even at low levels.
* Temporarily disabled high-quality materials (current implementation is not very meaningful).
* Added snow accumulation graphics.
[Fixes]
* Fixed a bug in the item stacking process.
* Fixed an error that occurred when using the ChangeRace command in the console while equipped with something.
* Various minor fixes and adjustments.
[Notes]
* Spells and abilities labeled as targeting the "party" can be applied to the entire party by holding down the mouse button.
* Significant modifications and changes have been made to the scripts related to plant growth and harvesting, which may cause unexpected behavior. If you notice discrepancies in the types or amounts of harvested items, please report them.
<big>'''Hotfix 1'''</big>
* Fixed a bug where the reward artifacts were not regenerated when the Little Garden map was regenerated.
* Added a map board to Nino's wares (if the icon is not displayed after moving home, try changing it with this).
* Fixed the issue where crops wouldn't grow in caves (growing crops in caves not owned by the player itself is a bug and will likely be disabled in the future).
* Fixed a bug where players were thrown to strange locations on the global map when escaping from sub-maps like dungeons after moving their base.
* Residents being tortured will no longer use area magic or summons.
[Notes]
* If there is no shared container for storing crops harvested through Auto Farming, they will be placed in the shipping box.
<big>'''Hotfix 2'''</big>
* Fixed a bug where an error can occur when enabling auto farming.
* Fixed a bug where items with a quantity of 0 were being generated during collection.
=== Beta 22.30===
<big>'''6/18 2024'''</big>
[Additions and Changes]
* Allow residents and the player to be restrained using torture devices (e.g., wooden horse, restraint devices, gallows) at the base.
* Enable training with restrained residents. Additionally, if the player is hanged, residents will attack them.
* Slightly modify the terrain of the Quiet Beach.
* Prevent suffocation while riding on floating objects.
* Display tooltips when selecting items to deliver in quest dialogue.
* Allow investment in Nino at the Tinker's Camp, and place a delivery box.
* Prevent detectors from stacking.
* Disallow price tags on delivery boxes and shipping crates.
* NPCs who read doujinshi will convert.
* Add an option for "Show Advanced Menu" in game settings.
* Add "Number of Columns" in container settings (Advanced Menu).
[Fixes]
* Fix a bug where items that can't be registered with shift-click are registered during item duplication.
* Fix a bug where the picker can be selected with a shortcut key in build mode even before recipe mode is unlocked.
* Fix a bug where casting magic arrows and beams from out of range consumes MP and stock without triggering the magic.
* Other minor fixes and adjustments.
[Notes]
* The skills remembered by adventurers are random and include recovery and support magic. If a backer adventurer has fewer than a certain number of unique skills, they will learn random skills up to a certain number.
<big>'''Hotfix 1'''</big>
* NPCs with fixed initial beliefs will not convert even if they read doujinshi.
* Hitting an NPC with a minecart will not reduce karma.
* Fixed a bug where releasing restraints with the space key during restraint caused the game to crash.
* Characters with the cover ability will not protect restrained NPCs or PCs.
<big>'''Hotfix 2'''</big>
* Torture will not be interrupted by status ailments.
* Area attacks will not be used on the target during torture.
=== Beta 22.29===
<big>'''6/17 2024'''</big>
[Additions and Changes]
* Unlock the Utility Department at Hearth Stone Level 2 (mainly setting up cost-free bases and adding convenience policy functions).
* Restore the policy for tax payment transfers.
* Ensure that policy plans that can be automatically acquired do not appear in bookstores.
* When selling food to NPC merchants, the selling price is halved (food is sold at 30% of the price, and the selling price can sometimes exceed the purchase price).
* Contents of boss chests should not be destroyed by elemental attacks.
* Allow item quantity selection through keyboard numerical input.
* Add the story replay item "★Fiama's Diary" to Fiama's possessions.
* Automatically pick up fish at regular intervals during continuous fishing.
* Set a high weight for pathfinding on tiles where suffocation is possible (to avoid passing through them if there are other routes).
* Change the name of the fixed map "Sandy Beach" to "Quiet Sandy Beach." Change the location as it has become passable (at the start of a new game).
* Mark crops grown by the player with a unique flag (they will not stack with previous crops).
* Add rotation variations to Jure's body pillow. Allow unlimited expansion of item rotation variations (previously limited to four).
* Adjust the price and storage capacity of wagons according to their size.
* Add snow accumulation graphics.
[Fixes]
* Fix the glitch where the skin does not display correctly at the start of the game when the background grid of the item hotbar is changed.
* Fix the glitch where the PC's display position sometimes disappears on the minimap.
* Various minor fixes and adjustments.
[Notes]
* Regarding the right to learn recipes internally granted when cooking skill increases, the specification is such that "the probability of getting a recipe idea becomes very high when cooking." This state is maintained until a recipe idea is obtained.
*
<big>'''Hotfix 1'''</big>
[Additions and Changes]
* Allow selection of item quantity using the space key or return key.
* Add shallow water at the shoreline of the beach.
* Fiama will now sell exploration goods outside of the base as well.
[Fixes]
* Fixed a bug where changes to pathfinding were causing some terrain elevation differences to be ignored.
* Fixed a bug where the harvest yield of grass was always 1.
* Fixed a bug where the quantity of items selected for purchase was not immediately reflected when entering numbers via the keyboard.
* Other minor fixes and adjustments.
=== Beta 22.28===
=== Beta 22.28===
<big>'''6/16 2024'''</big>
<big>'''6/16 2024'''</big>
Line 22: Line 301:
[Notes]
[Notes]
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
<big>'''Hotfix 1'''</big>
* When gathering from dyed map objects, default materials should be dropped instead of dyed materials.
<big>'''Hotfix 2'''</big>
* Fixed a bug where ores would turn into grass ores when mined.
* Changed the name of "Shortness of Breath" in the English version (as it was unclear).
* Renamed "Renown" to "Fame" in the English version.
* Added an option to display Fame in the information bar.
<big>'''Hotfix 3'''</big>
* Fixed a bug where the passability settings for beaches were not updated in some existing save data.


=== Beta 22.27===
=== Beta 22.27===