Elin:Changelog: Difference between revisions

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==Beta==
==Beta==
=== Beta 22.20 ===
<big>'''6/9 2024'''</big>
[Additions and Changes]
* The merchant in the Thieves' Guild will now sell Incognito scrolls.
* Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
* Adjusted rewards for war quests.
* Significantly reduced prices for prepared meals and preserved foods at NPC shops.
* In extermination quests, most enemies will not notice the player when they enter the map.
* Exploding enemies will not self-destruct when wet.
* Scythes can now be crafted with stone.
* The crafting machine will now display basic recipes and recipes that have been made before.
* Added new tutorials to Nerun.
* Added a Kumiromi body pillow (no effect yet).
* Added sound effects when the level of a seed increases.
[Fixes]
* Fixed a bug where extracting residents from the Stone of Covenant incorrectly flagged them as "hired with gold bars."
* Corrected the random altar attributes in the maps transferred via Moongates.
* Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
* Other minor fixes and adjustments.
[Notes]
* To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
* For the Succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
* Chinese translation will be implemented after the tutorial additions are completed, so please be patient.
<big>'''Hotfix'''</big>
* Fixed a glitch that caused the quest board text to be garbled.
=== Beta 22.19 ===
<big>'''6/8 2024'''</big>
[Additions and Changes]
* Added an Opatos body pillow as a prize in the Fortune Bell.
* The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
* Added portraits for the fox tribe priestesses, Kinu and Misaki.
* Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
* When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
* When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
* The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
* Residents can now be given sale tags.
* When selling residents, contribution points will increase if part of the Thieves Guild.
* When a sale tag is attached to a container with contents, the contents will be sold.
* Added policy for "Slave Sales License."
* Added new tutorials to Nerun.
* Adjusted the calculation method for the hardness required for harvesting.
* High-quality materials will not be obtained through dismantling.
* Refined the maps of Yowyn and the Tinker's Camp.
[Fixes]
* Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
* Fixed a bug where the inventory could be opened using shortcuts in build mode.
* Various minor fixes and adjustments.
[Notes]
* The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
* Planning to gradually introduce Backer Wishes while adjusting balance.
==Pre-Beta==
==Pre-Beta==
=== Pre-Beta 22.18 ===
<big>'''6/7 2024'''</big>
[Additions and Changes]
* Fertilized eggs can now be collected from nests.
* Placing fertilized eggs on the bed has a low chance of hatching them.
* The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
* If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
* If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
* Changed the initial hobby setting for Loytel from "development" to "gardening."
* The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
* Lutz's diary will now be delivered to the home.
* Added an "Influence" setting to the information bar widget.
* Added new tutorials to Nerun.
[Fixes]
* Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
* Corrected the bamboo in Nefu Village that was made of willow.
* Further fixed tent-related bugs.
* Other minor fixes and adjustments.
[Notes]
* A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
* It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.
=== Pre-Beta 22.17 ===
<big>'''6/6 2024'''</big>
[Additions and Changes]
* Added a toggle option for Nerun's tutorial in the settings.
* Added several new tutorials to Nerun.
* The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
* Added required materials under the tooltip for crafting materials.
* NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
* Slightly adjusted the screen color tones.
* Tooltips for existing items in build mode will now display the same as when in the inventory.
* Locations never visited will be displayed as ???? in the home ranking.
* Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
* Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
* Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
* Hatched NPCs will start at level 1 and lose all possessions.
* Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
* Added the chopping board recipe to the initial learned recipes.
* Bookshelves can now be used as containers.
* Added travel tips to the help section (under construction).
* Upgraded title image to high resolution and increased detail.
[Fixes]
* Further fixed the bug where tents placed in towns would disappear.
* Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
* Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
* Fixed a bug where Little Garden would disappear.
* Other minor fixes and adjustments.
[Notes]
* Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.
=== Pre-Beta 22.16 ===
<big>'''6/5 2024'''</big>
[Additions and Changes]
* Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
* Residents and allies will now only consume cooked food.
* Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
* Strengthened the nutritional effect of eggs.
* Added a "Breeding Season" ordinance.
* Eggs now have a random chance to become fertilized when generated.
* Added an incubator. This allows fertilized eggs to hatch.
* Reload Mod will no longer select random enchants for bows or crossbows.
* Added rare material indicators to the crown and globe.
* Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
* Tents will no longer be removed during town regeneration.
* Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
* Bamboo shoots are now affected by seed enchants.
* When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
* When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
* Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).
[Fixes]
* Fixed a bug where party members tied with a rope would sometimes stop moving.
* Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
* Fixed a bug where summoned animals or allies would mistakenly buff enemies.
* Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
* Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
* Various other minor fixes and adjustments.
[Notes]
* Items that do not spoil will not automatically go into the refrigerator.
* Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.


=== Pre-Beta 22.15 ===
=== Pre-Beta 22.15 ===
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