Elin:Changelog: Difference between revisions

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==Beta==
==Beta==
==Pre-Beta==
==Pre-Beta==
=== Pre-Beta 22.12 ===
<big>'''6/2 2024'''</big>
[Additions and Changes]
* Improved AI and pathfinding for movement during combat.
* Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
* Clarified the message displayed when a tax bill is issued.
* Added a list of policies held by the home in the "Location" section of the journal.
* Added an option to display the home's tourism value in the information bar widget.
* Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
* Sale tags can no longer be destroyed.
* Modified the quest description for the Merchant Guild membership quest.
* Performance will now consume stamina at a low probability depending on the number of spectators.
* The danger level of generated Nefia is now calculated considering both the PC's fame and level.
* Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
* Adjusted the initial level of the older sister.
* The difficulty of performance requests now depends on the performance skill.
* The difficulty of harvesting requests now depends on the gathering skill.
* The difficulty of bulk delivery requests now depends on the level of the covenant stone of the home.
* The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
* Adjusted the price of mushrooms.
* Each food vendor now sells cooked meals according to the scale of their shop.
* Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.
[Fixes]
* Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
* Fixed a bug where platform height could shift when placed.
* Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
* Fixed a bug where fishing could only be repeated up to five times.
* Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
* Other minor fixes and adjustments.
[Notes]
* From the beta version, tax bills are mailed in the morning instead of being issued instantly.
* Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
* Residents' ability debuffs will be randomly healed daily if there is a healer available.
=== Pre-Beta 22.11 ===
<big>'''6/1 2024'''</big>
[Additions and Changes]
* Seeds available for sale will no longer grow.
* Residents and companions will no longer take edible equipment from shared containers as food.
* Fishing can now be manually canceled. It will continue until canceled.
* Tents cannot be used in instance zones such as requests.
* Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
* Added 18 types of mutations (similar to Elona).
* Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nef Village).
* Added Japanese-style furniture.
* Added snow graphics.
[Fixes]
* Fixed a glitch where the screen would flicker upon waking up.
* Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
* Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
* Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
* Other minor fixes and adjustments.
[Notes]
* If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
* Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
* To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
* Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).
=== Pre-Beta 22.10 ===
<big>'''5/31 2024'''</big>
[Additions and Changes]
* Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
* Players cannot sleep while staying in a quest instance.
* The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
* Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.
[Fixes]
* Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
* Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
* Fixed a bug where impassable container types were ignored when restocking home items.
* Other minor fixes and adjustments.
[Note]
  Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.
  If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.


=== Pre-Beta 22.9 ===
=== Pre-Beta 22.9 ===
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