Elin:Combat: Difference between revisions

m
m (→‎Auto Combat: The attack penalty during Auto-Combat has been removed. In addition, the damage reduction bonus during Auto-Combat has been clarified.)
m (→‎Combat Type (AI): About NPC AI)
Line 14: Line 14:
The combat type can be applied to the player's autocombat style, and the [[Elin:Bestiary|'''Monster''']]'s behavior patterns also refer to it.
The combat type can be applied to the player's autocombat style, and the [[Elin:Bestiary|'''Monster''']]'s behavior patterns also refer to it.


Combat types that fight with magic use remote weapons when they are short on MP.
* In the case of monsters/ NPcs, with a few exceptions, their class represents their combat type, and if there is no applicable combat type, they are assigned the Predator AI.
* The combat type of monsters is indicated in the brain cells found in the rescue rewards in [[Elin:リトルガーデン|Little Garden]].
* Combat types that fight with spells use ranged weapons when they are short on MP.
* In the case of NPCs and monsters, regardless of their combat type, they will use melee, ranged, and spell attacks at the same rate.
** In other words, the only things that change depending on the combat type of NPCs are their movement frequency, preferred range, and frequently used support spells.
 
{| class="wikitable"
{| class="wikitable"
|+Combat Type (Playable)
|+Combat Type (Playable)
Line 57: Line 62:
|-
|-
|Gunner
|Gunner
|
|Long-range AI. Does not actively approach enemies, and tries to keep distance when adjacent to them.
|-
|-
|Warmage
|Warmage
|
|AI that is a mix of melee-range and long-range types. Fights with long-range attacks while gradually approaching enemies. Uses taunts if learned.
|-
|-
|Thief
|Thief
|
|Melee-range AI. Actively approaches enemies, but unlike warriors, does not use taunts.
|}
|}