Elin:Equipment: Difference between revisions

→‎Enchants: Some additional Enchantments. Sorted by type
(→‎Enchants: Some additional Enchantments. Sorted by type)
Line 139: Line 139:
For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page.
For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page.
{| class="wikitable"
{| class="wikitable"
!Type
!Name
!Name
!Text
!Text
Line 144: Line 145:
!Applied to
!Applied to
|-
|-
| rowspan="6" |Status
Enhancement
|Attribute
|Attribute
|It increases ~ by ##.
|It increases ~ by ##.
Line 149: Line 152:
|Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction, etc.  
|Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction, etc.  
Some attribute are currently limited to artifacts.  
Some attribute are currently limited to artifacts.  
|
|All
|-
|-
|Skill
|Skill
Line 155: Line 158:
It decreases ~.
It decreases ~.
|Corrects skill level. Text varies by skill.
|Corrects skill level. Text varies by skill.
|
|All
|-
|-
|Critical
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|All
|-
|Enhance spell
|It enhances your spells.
|Increase the power of magic.
|All
|-
|Mana management
|It reduces your mana consumption.
|Decreases mana consumption when chanting magic.
Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);
60% at 50 enchant strength, 50% at 130 enchant strength, etc.
|All
|-
|Element Resistance
|It grants you ~ Resistance.
|It grants you ~ Resistance.
It decreases your ~ Resistance.
It decreases your ~ Resistance.
|Applies a correction to damage taken to elemental damage.
|Applies a correction to damage taken to elemental damage.
The value can be checked from the "Resistance" tab on the character sheet.
The value can be checked from the "Resistance" tab on the character sheet.
|
|All
|-
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|
|-
|-
| rowspan="5" |Resistance and Immunity
|Sustain attribute
|Sustain attribute
|It sustains your ~.
|It sustains your ~.
|It prevents the wearer's attribute from being reduced by weakening attacks.
|It prevents the wearer's attribute from being reduced by weakening attacks.
|
|All
|-
|-
|Immunity to abnormalities
|Immunity to abnormalities
|It negates the effect of ~.
|It negates the effect of ~.
|Negatess state abnormalities.
|Negatess state abnormalities.
|
|All
|-
|-
|Immunity to pickpockets
|Immunity to pickpockets
Line 183: Line 200:
|Disables theft by enemies and food theft by gluttonous sea lions.
|Disables theft by enemies and food theft by gluttonous sea lions.
Items can still be stolen from NPCs equipped with this enchantment.
Items can still be stolen from NPCs equipped with this enchantment.
|
|All
|-
|Resist Mutation
|It protects you from mutation.
|Resists mutation. It does not completely prevent it.
|All
Fairy hat(static)
|-
|Prevent decapitation
|It protects your neck.
|Disables neckhunting by weapons and some NPC abilities.
|Head, neck
|-
|-
| rowspan="8" |Utility
|Anti-Teleport
|Anti-Teleport
|It prevents teleport.
|It prevents teleport.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
|
|All
|-
|-
|Levitation
|Levitation
|It makes you float.
|It makes you float.
|Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot.
|Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot.
|
|All
Wing, Feather(static)
|-
|-
|Resist Mutation
|Increase travel speed
|It protects you from mutation.
|It speeds your travel progress.
|Resists mutation. It does not completely prevent it.
|Reduces travel time on the World map. Also increases speed.
|
|Seven League Boots(static)
|-
|-
|Protection from weather
|Protection from weather
|It negates the effect of being stranded by bad weather.
|It negates the effect of being stranded by bad weather.
|Disables confusion caused by thunderstorms and random slowdowns caused by snow.
|Disables confusion caused by thunderstorms and random slowdowns caused by snow.
|
|Aurora Ring(static)
|-
|-
|See invisible
|See invisible
|It lets you see invisible objects.
|It lets you see invisible objects.
|Makes invisible NPCs visible.
|Makes invisible NPCs visible.
|
|Head
|-
|Increase travel speed
|It speeds your travel progress.
|Reduces travel time on the World map. Also increases speed.
|
|-
|-
|Iron stomach
|Iron stomach
|It lets you digest rotten things.
|It lets you digest rotten things.
|No penalty for eating rotten food or food with [Tainted] trait.
|No penalty for eating rotten food or food with [Tainted] trait.
|
|All
|-
|Water breathing
|It lets you breathe  underwater.
|You won't drown underwater, but you won't gain experience in swimming skills.
|All
|-
|-
|Defect Faith
|Defect Faith
|It reveals the faith of others.
|It reveals the faith of others.
|When you mouse over an NPC, you can see the faith of the target.
|When you mouse over an NPC, you can see the faith of the target.
|
|Head
|-
|-
|prevent decapitation
| rowspan="12" |Weapon
|It protects your neck.
|Elemental damage
|Disables neckhunting by weapons and some NPC abilities.
|It deals additional ~ damage.
|Head, neck
|Additional elemental damage.
|-
|Melee weapon
|Underwater breathing
Ranged weapon
|
|You won't drown underwater, but you won't gain experience in swimming skills.
|
|-
|Enhance spell
|It enhances your spells.
|Increase the power of magic.
|
|-
|Mana management
|It reduces your mana consumption.
|Decreases mana consumption when chanting magic.
Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);
 
60% at 50 enchant strength, 50% at 130 enchant strength, etc.
|
|-
|-
|Force Weapon
|Force Weapon
Line 252: Line 266:
|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Melee weapon
|Melee weapon
|-
|Elemental damage
|It deals additional ~ damage.
|Additional elemental damage.
|Melee weapon
Ranged weapon
|-
|-
|Race Bane
|Race Bane
Line 267: Line 275:
|Spell
|Spell
|It triggers "~".
|It triggers "~".
|When an attack hits, the added ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
|When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
|Melee weapon
|-
|Neck hunt
|It triggers "Neck hunt".
|Strictly speaking, this is a type of Spell enchantment.
It instantly kills targets with HP below a certain level.
|Melee weapon
Sickle(static)
|-
|Scatter
|It strikes the area  around the target.
|The shot hits the tiles around the target as well.
|Melee weapon
Ranged weapon
 
Some Maces (static)
|-
|Chase
|It pursues the target that evades an  attack.
|When an attack misses, you can reroll the hit roll.
|Melee weapon
Some Daggers (static)
|-
|Melee Distance
|It can attack  distant targets.
|You can attack targets on distant tiles.
|Melee weapon
|Melee weapon
Polearm(static)
|-
|-
|Mana absorb
|Mana absorb
Line 279: Line 314:
|Absorbsstamina according to the damage inflicted.
|Absorbsstamina according to the damage inflicted.
|
|
|-
|Drill
|It drills through the target when hit.
|Allows weapons to attack all enemies in their path, piercing through them.
Drill distance depends on the enchantment's strength.
|★AF only
|-
|-
|Elemental conversion
|Elemental conversion
Line 284: Line 325:
|Permanently grante lemental  attacks to weapons.  
|Permanently grante lemental  attacks to weapons.  
Elemental  weapons do not benefit from song buffs and do not consume song buff uses when attacking.
Elemental  weapons do not benefit from song buffs and do not consume song buff uses when attacking.
|
|★AF only
|-
|Drill
|It drills through the target when hit.
|Allows weapons to attack all enemies in their path, piercing through them.
Drill distance depends on the enchantment's strength.
|
|}
|}
==Weapons==
==Weapons==