Elin:Status: Difference between revisions

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more info
m (Formatting and small additions)
m (more info)
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|Bloated
|Bloated
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|Speed decreased
|Eating too much.
|Eating too much.
|Over Time
|Over Time
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|Hungry
|Hungry
|Food effects increased by 10%.
|Food effects increased by 10%. Speed decreased
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|Very Hungry
|Very Hungry
|Food effects increased by 10%, HP/MP Regen is disabled, Stamina decreases gradually.
|Food effects increased by 10%, HP/MP Regen is disabled, Stamina decreases gradually. Speed decreased
|Going without food.
|Going without food.
|Eating
|Eating
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|-
|Starving
|Starving
|Food effects increased by 10%, The player takes significant damage per turn. HP/MP Regen is disabled, Stamina decreases gradually.
|Food effects increased by 10%, The player takes significant damage per turn. HP/MP Regen is disabled, Stamina decreases gradually. Speed decreased
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|Sleepy
|Sleepy
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|Speed decreased
| rowspan="2" |Not Sleeping
| rowspan="2" |Not Sleeping
| rowspan="4" |Sleeping
| rowspan="4" |Sleeping
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|-
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|Very Sleepy
|Very Sleepy
|Speed is lowered by 20%  
|Speed is lowered by 20%, Speed decreased
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|Tired
|Tired
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|Speed decreased
|Having less than 25 SP
|Having less than 25 SP
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|Exhausted
|Exhausted
|Player takes damage when they use Stamina.
|Player takes damage when they use Stamina. Speed decreased
|SP is in the negatives.
|SP is in the negatives.
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|Overweight
|Overweight
|Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance.
|Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. Speed decreased. Leaving the area (using stairs for example) will deal massive damage and most likely kill the player.
|Over weight limit by 50% to 74%
|Over weight limit by 50% to 74%
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|Squashed
|Squashed
|Player is being crushed under the weight of their baggage. Player takes heavy damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held.
|Player is being crushed under the weight of their baggage. Player has a chance to take damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held. Teleportation disabled. Leaving the area (using stairs for example) will kill the player.
|Over weight limit by >75%
|Over weight limit by >75%
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|Need Air
|Need Air
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|Spending turns in deep water  
|Spending time in deep water  
|Swimming skill, Enchantment of underwater breathing, levitation does not help
|Swimming skill, Enchantment of underwater breathing, levitation does not help
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|Crowded
|Crowded
|The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit.
|The speed of the entire party is severely reduced. Penalty increases according to the number of excess companions limit. You cannot drop below 10 speed.
|Adding a companion to the party beyond the limit of companions
|Adding a companion to the party beyond the limit of companions
|Removing a companion from the party
|Removing a companion from the party
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|God's Wrath
|God's Wrath
|An iron ball that cannot be discarded is placed in the inventory.
|An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed).
If applied once again during the duration, divine punishment will result in instant death.
If applied once again during the duration, divine punishment will result in instant death.
|Abandoning Faith.
|Abandoning Faith.
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|Elemental Scar
|Elemental Scar
|Hex
|Hex
| -Fire, Cold, Lightning Resistance
| Reduce Fire-, Cold- and Lightning Resistance
|Elemental Scar, Potion of Weaken Resistance
|Elemental Scar, Potion of Weaken Resistance
|Elemental Shield
|Elemental Shield
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|Weakness
|Weakness
|Hex
|Hex
|Halves pv and dv.
|Halves PV and DV.
|Spell Weakness, Potion of Weakness
|Spell Weakness, Potion of Weakness
|Hero, Raise Will
|Hero, Raise Will
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|It becomes transparent, does not appear on the screen, and is not detected.
|It becomes transparent, does not appear on the screen, and is not detected.
|Invisibility, Race-specific Feat
|Invisibility, Race-specific Feat
|Wet, See Invisible, Area attack
|Wet, See Invisible, Area attack
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|Bandage
|Bandage
|Blessing
|Blessing
|Healing over time
|Healing over time depending on healing attribute of used bandage
|Bandage
|Bandage
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