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The maximum stamina of chracters is determined by the following: | The maximum stamina of chracters is determined by the following: | ||
* Each point of base endurance increase the base | * Each point of base endurance increase the base number by 1. | ||
* | * For each skill a chracter have, increase this base number by the '''level of that skill'''. | ||
** | ** For example, two handed lvl 50, then num += 50, cooking lvl 50, then additional += 50, and so on. | ||
* The base | ** The main defining factor of Stamina maximum is the total level of skills you have, not END. | ||
** This means, if the base | * The base number go through a CURVE function with (base, 30, 10, 60). | ||
** For each point of additional base | ** This means, if the base number is less than 30, return that value. | ||
** Base | ** For each point of additional base num, the return is diminished. | ||
** Base | ** Base num 60, output is 44.8 | ||
** Base | ** Base num 90, output is 53.36 | ||
** Base num 300, output is 77.9 | |||
** Base num 1500, output is 110.0 | |||
** Base num 15000, output is 195.6 | |||
** There is no maximum stamina, however it becomes '''much harder to raise''' after about 120. | |||
* The output number is increased by 15, then modified by the vigor(Evalue(62))% of player. | * The output number is increased by 15, then modified by the vigor(Evalue(62))% of player. | ||
** So a player with 1500 of total skill levels will have a base stamina about 125, modified by the vigor of said character. | |||
** A new player with 20 END and 40 total skill level will only have 60 maximum stamina. | |||
==Carryweight Limit== | ==Carryweight Limit== |
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