Elin:Spellcasting: Difference between revisions

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→‎Using a spell: Mirroring info from JP side. (Translated by machine. Please make appropriate corrections.)
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* *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery.
* *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery.
* You cannot obtain wish stock by absorbing rod of wish.
* You cannot obtain wish stock by absorbing rod of wish.
=== NPC Spellcasting ===
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players.
* NPCs do not require or consume spell stocks, and do not need spellbooks.
** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']].
* NPCs also do not level up individual spells by repeatedly casting them.
** NPC's spell levels are determined by their character level instead.
** The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power.
** NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments.
* NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.
** However, the following spells will not be learned as random abilities, even by evolved monsters or adventurers.
** Sword, meteor, earthquake, healing of Elis/ Odina/Jure, resurrection, wish, phoenix, Brightness of Life.
== Using a spell==
== Using a spell==
When a spell is used, the user consumes one stock of the spell and MP to attempt to cast it.
Successful casting activates the spell, but failure to cast causes the spell to be inactivated.
* Casting skill affects the success rate of spellcasting.
* The PC's casting rate is reduced when mounted or parasitized by a pet.
* PC's casting rate will be reduced when heavily armed and shield equipped.
** Learning the Heavy Cast feat reduces these penalties.
* When confused or dim, casting rate decreases.
* When used on the entire party by holding down the spell icon, casting success rate decreases.
==== Domains ====
==== Domains ====
Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''.  
Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''.  
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* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank.
* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank.
* NPCs also have their own domains, but they have no effect.
* NPCs also have their own domains, but they have no effect.
==== Spell Casting ====
When casting a spell, you attempt to cast it by consuming the spell's stock and MP.
Successful casting activates the spell, but failure causes it to misfire.
The success rate of spell casting is primarily influenced by the ‘’'Casting Skill, Spell Level, and Spell Difficulty'‘’. To wield higher-tier spells, you must train your Casting Skill and increase your Spell Level.
The spell casting success rate can decrease due to the following factors, so caution is required when using magic:
* Mounted on or parasitizing a pet
* Dual-wielding weapon style
* Shield-bearing weapon style (also lowers the maximum cast success rate)
* Equipping heavy armor (also reduces the maximum casting success rate)
** Learning the Feat “Heavy Armor Casting” reduces the penalty when wearing heavy armor or holding a shield
* Being confused or dimmed
* When using a spell on the entire party via long press, the success rate decreases based on the number of targets


==== Spell Level ====
==== Spell Level ====
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* Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana.
* Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana.


== NPC Spellcasting ==
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players.
* NPCs do not require or consume spell stocks, and do not need spellbooks.
** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']].
*NPCs do not have their casting success rate affected by casting skills.
**For pets, casting success rate decreases while mounted or parasitized. This penalty can be mitigated by increasing the player's Mounting or Symbiosis skill.
* NPCs also do not level up individual spells by repeatedly casting them.
** NPC's spell levels are determined by their character level instead.
** The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power.
** NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments.
* NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.
** However, the following spells will not be learned as random abilities, even by evolved monsters or adventurers.
** Sword, meteor, earthquake, healing of Elis/ Odina/Jure, resurrection, wish, phoenix, Brightness of Life.
** For monsters, spells with Ether, Bleed, Acid, or Shock elements are also excluded.
== Talismans==
== Talismans==
See also  '''[[Elin:Class/Sword Sage|Sword Sage]]''' Page.
See also  '''[[Elin:Class/Sword Sage|Sword Sage]]''' Page.