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Sakumashiki (talk | contribs) m (→List of Crops: Green herb) |
(→Fertility: Corrections of erroneous information, added tent maximum limit.) |
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You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | ||
If the fertility value is negative, | If the fertility value is negative, reaping seeds with a sickle or and harvesting crops has a chance of yielding no returns while still destroying the plant. | ||
This check is performed at the point of reaping/harvesting, not over the course of the plant's growth. | |||
Delegated farming with negative fertility will also result in reduced returns (although plants are guaranteed to remain in place). Beehives have a linearly scaling rate of reduced honeycomb production as well, reaching zero at -70. | |||
As fertility is restored by removal of plants, removal of undesired plants from the land will free up for fertility for desired plants to grow. | |||
Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, do not influence fertility. | Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, do not influence fertility. As such, expanding the map usually leads to an immediate *decrease* in fertility due to additional plants pre-existing within the newly included spaces, until these plants are cleared out. | ||
To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid) or to have residents with farmer and/or gardening jobs/hobbies. | To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid) or to have residents with farmer and/or gardening jobs/hobbies. | ||
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Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency. | Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency. | ||
Tents have 50 | Tents have base 50 fertility (which can be increased twice with wrenches to a maximum of 100) but no sunlight. Consider either growing mushrooms (which do not require sunlight) or using a sun lamp to provide sunlight in the tent. | ||
As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | ||
Plants | Plants in the seed state do not consume fertility until they germinate. Be careful not to make judgments based solely on the fertility indicator on the Home bulletin board, as this may lead to misjudgment of capacity. | ||
====Farming==== | ====Farming==== | ||
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