Elin:Strategy: Difference between revisions

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(→‎Detailed Strategy Data[1]: Update Party related stuff)
m (→‎Detailed Strategy Data[1]: Minor formatting edits)
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!Name
!Name
!Distance
!Distance
!Movement (Player)
!Movement Chance (Player)
!Party Cast
!Taunt HP Threshold
!Party Cast Mod
!Taunt
!Melee
!Melee
!Ranged
!Ranged
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!Buff
!Buff
!Debuff
!Debuff
!Party Cast
!Party Cast Mod
!Player
!Player
|-
|-
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|1
|1
|80 (50)
|80 (50)
|No
| -20
| -1
| -1
|50
|50
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| 45
| 45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|3
|3
|20 (0)
|20 (0)
|No
| -20
| -1
| -1
|40
|40
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|45
|45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|1
|1
|80 (100)
|80 (100)
|No
| -20
| 60
| 60
|70
|70
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|45
|45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|1
|80 (100)
|80 (100)
|No
| +10
|40
|40
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|55
|55
|45
|45
|No
| +10
|Yes
|Yes
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|1
|1
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| 50 (0)
|Yes
| +10
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| -1
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|50
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|60
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| +10
|Yes
|Yes
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|Yes  
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|Yes
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*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Movement Chance''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup>
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup>
*'''Party Cast Mod''' - the likelihood ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Taunt''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never.
*'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never.
*'''Melee''' - the likelihood of attacking with melee weapons.
*'''Melee''' - the priority of attacking with melee weapons.
*'''Ranged''' - the likelihood of attacking with ranged weapons.
*'''Ranged''' - the priority of attacking with ranged weapons.
*'''Spell''' - the likelihood of attacking with attack spells.
*'''Spell''' - the priority of attacking with attack spells.
*'''Heal''' - the likelihood of using a healing spell.
*'''Heal''' - the priority of using a healing spell.
*'''Summon''' - the likelihood of using a summoning spell.
*'''Summon''' - the priority of using a summoning spell.
*'''Buff''' - the likelihood of using a buff spell.
*'''Buff''' - the priority of using a buff spell.
*'''Debuff''' - the likelihood of using a debuff spell.
*'''Debuff''' - the priority of using a debuff spell.
*'''Player''' - is this strategy available for the player character.
*'''Player''' - is this strategy available for the player character.
=====Notes=====
=====Notes=====
<references />
<references />

Revision as of 08:55, 8 December 2024

The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. Normally, damage is reduced when in auto-combat, but the Strategy skill restores your damage.

Moreover, while in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.

The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:

  • Archer (Uses ranged attacks)
  • Fighter (Uses melee attacks)
  • Tank (Uses the Taunt ability)
  • Healer (Casts healing spells)
  • Mage (Casts offensive spells)
  • Hexer (Casts debuff spells)
  • Summoner (Casts summoning spells)
  • Predator (?)
  • Paladin (Uses melee attacks, while casting buff spells)

The player can further refine their auto-combat behavior with the Checkboxes:

  • Use items and abilities in the hotbar
  • Use abilities not in the hot bar
  • Use only favorite abilities

Allies' strategy can be changed through Gene Engineering with Brain Cell genes.

Detailed Strategy Data[1]

Name Distance Movement Chance (Player) Taunt HP Threshold Melee Ranged Spell Heal Summon Buff Debuff Party Cast Party Cast Mod Player
Disable 1 80 (50) -1 50 50 50 60 50 45 45 No -20 Yes
Archer 3 20 (0) -1 40 70 50 60 50 45 45 No -20 Yes
Fighter 1 80 (100) 60 70 50 50 60 50 45 45 No -20 Yes
Tank 1 80 (100) 40 65 50 50 60 50 55 45 No +10 Yes
Healer 1 50 (0) -1 50 50 50 70 50 60 45 Yes +10 Yes
Mage 3 50 (0) -1 50 50 70 60 50 45 45 No -20 Yes
Hexer 3 50 (0) -1 50 50 60 60 50 50 70 No -20 Yes
Summoner 1 50 (0) -1 50 50 60 60 75 55 55 Yes 0 Yes
Predator 1 80 (50) 70 50 50 50 60 50 45 45 No -20 Yes
Gunner 2 20 (0) -1 50 70 50 60 50 45 45 No -20 No
Warmage 1 50 (0) 60 50 50 70 60 50 45 45 No -20 No
Rogue 1 80 (100) -1 55 50 50 60 50 45 45 No -20 No
Paladin 1 80 (50) 40 55 40 50 60 50 80 45 Yes +10 Yes
  • Distance - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
  • Movement Chance - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
  • Party Cast - whenever this strategy casts buffs and heals on the whole party.[needs confirmation]
  • Party Cast Mod - the priority modifier for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.[needs confirmation]
  • Taunt HP Threshold - the minimum health % above which the strategy uses the Taunt ability, if the character has it. -1 means never.
  • Melee - the priority of attacking with melee weapons.
  • Ranged - the priority of attacking with ranged weapons.
  • Spell - the priority of attacking with attack spells.
  • Heal - the priority of using a healing spell.
  • Summon - the priority of using a summoning spell.
  • Buff - the priority of using a buff spell.
  • Debuff - the priority of using a debuff spell.
  • Player - is this strategy available for the player character.
Notes
  1. All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.