Elin:Status: Difference between revisions

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(Dimmed gives +25% chance to be crit according to Serity's code analysis on discord.)
m (→‎Ailments & Status: Receiving divine punishment again in the state of being punished by a deity now resulted in instant death.)
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|God's Wrath
|God's Wrath
|An iron ball that cannot be discarded is placed in the inventory.
|An iron ball that cannot be discarded is placed in the inventory.
|Abandoning Faith. Failure to convert the altar
Once again, divine punishment will result in instant death.
|Abandoning Faith.
Failure to convert the altar
|Demigod's Race feat
|Demigod's Race feat
|
|Abandoning Faith: 2000 + (faith days x 20) turns
Failure to convert :200 turns
|-
|-
|Asphyxia
|Asphyxia

Revision as of 11:19, 13 November 2024


Status Ailments, Hexes, Blessings and other effects.

Overview

There are two main types of bad conditions, which are classified as status abnormalities and hexes.

Curses are debuffs, indicated by icons in the lower left corner of the screen, and can be removed with magic such as Holy Light and Vanquish Hex, or prevented with Holy Veil.

Status abnormalities are indicated as text in the lower left corner of the screen. Cures vary by type, as indicated in the table below, but many can only be cured over time. Instead, status abnormalities can be avoided by equipping the corresponding immune enchantment or by increasing element resistance.

Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex.

Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute.

Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage.

Ailments & Status

Daily Life
Status Effect Cause Countermeasure Duration
Bloated Eating too much. Over Time
Filled The player is satiated. Eating just the right amount.
Hungry Food effects increased by 10%.
Very Hungry HP/MP Regen is disabled. Going without food. Eating
Starving The player takes significant damage per turn. HP/MP Regen is disabled.
Drunk Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.

NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.

Drinking alcohol Hillfolk's Race feat, Time passed
Wasted Drinking a lot of alcohol Hillfolk's Race feat, Time passed
Anorexia You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. Frequent vomiting. Healer, Time passed without vomiting infinite
Sick Causes stat loss over time, HP/MP Regen is disabled. Do what feels good, drink well water Healer, sleeping, Time passed
Very Sick
Sleepy Not Sleeping Sleeping
Very Sleepy Speed is lowered by 20%
Tired SP is low
Burden Player is over weight capacity. 10% cut to Speed. Weightlifting can be trained. Over weight limit up to 19% Drop items
Burden! Player is very over weight capacity. 20% cut to Speed. Weightlifting can be trained Over weight limit by 20% to 49%
Overweight Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. Over weight limit by 50% to 74%
Squashed Player is being crushed under the weight of their baggage. Player takes heavy damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held. Over weight limit by >75%
Need Air Moving underwater
Suffocated! Takes heavy damage each turn. Not instantly disarmed when you get out of the water. Moving underwater for a long period of time Time elapsed while out of the water
Crowded The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit. Adding a companion to the party beyond the limit of companions Removing a companion from the party Infinite
Reloading! The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. Reloading a gun. Over Time

Modification tool of Fast Reload

Varies
God's Wrath An iron ball that cannot be discarded is placed in the inventory.

Once again, divine punishment will result in instant death.

Abandoning Faith.

Failure to convert the altar

Demigod's Race feat Abandoning Faith: 2000 + (faith days x 20) turns

Failure to convert :200 turns

Asphyxia Every action becomes impossible. Gene Machine Over Time
Ailments
Status Effect Cause Countermeasure Duration
Poison Damage over time, disables natural healing Poison damage, Poison, 【Dangerous】 Healing Sources, 【Antidote】

Poison Immunity Enchant

Raise Endurance

Varies
Poison Bad >30 Turns of Poison
Bleeding Damage over time Cut damage, cut counter Healing Sources, 【Hemostasis】

Cut resistance

Attack from a distance against an enemy who counters.

Raise Endurance

Varies
Burning Damage over time Fire Damage Water, Wet status

Fire resistance

Varies
Wet Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. Cold Damage, Water Over Time ~10 turns
Chills Speed is lowered. Cold Damage Fire Damage
Frozen Speed is further lowered. Cold Damage with Chill Fire Damage
Paralysis Player cannot take actions. Chaos, Lighting Damage, Potion of Paralysis Over Time

Paralysis Immunity Enchant

Raise Perception

Sleep Player is asleep. No longer evasive and more susceptible to critical hits. Chaos, Mind damage, Sleeping Pill

Sleeping

Taking physical damage

Sleep Immunity Enchant

Raise Will

Dim Player cannot cast spells. Gives incoming attacks +25% crit chance. Chaos, Sound damage, Insanity Raise Will, Heavy Cast feat Lv.3
Muddled No longer able to castting or perform actions. Dim worsens.
Confused Player has a chance to move in random direction. Chaos, Mind damage, Potion of Confusion Raise Will

Confused Immunity Enchant

Divine Wisdom

Fear Cannot attack; if NPC, run away from the target HP reduction Raise Will

Hero Fear Immunity Enchant

Hallucinated Living creatures and items appear to look different. 【hallucinogenic】 【Calming】, Peace of Mind state
Unsteady Inflicts random status effects(Confused, Dim, Fear, Sleep). Insane eyes, eat human flesh (humanoid races only), do things that feel good, 【Calming】, Peace of Mind state,

Raise Learning

Blind Reduced physical accuracy, Reduced vision for player, cannot see enemies. Darkness damage, Potion of Blindness Cat's Eye

Blind Immunity Enchant

Raise Perception

Slow Lowers speed Spell Slow, Potion of Slow Spell of Speed
Stun As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. Lighting Damage Over Time
Entangled No longer able to move. Entangle (used by eureka, tentacles, etc.), spider web Raise Dexterity
Unconscious Every action becomes impossible. Drink well water, HP goes to 0 (parasitic/ridden pets only) Over Time, Raise Perception

Hexes, Blessings & Transmutations

Blessings have positive and curses have negative effects.

Transmutations include both positive/disadvantageous effects, and perfumes are basically positive.

Positive effects can be undone by clicking on the icon.

Status Effect Cause Countermeasure Duration
Euphoric Blessing +2 STR, MAG, +4 END, +5 WIL Headpat from Misaki Click off Indefinite
Putitification Transmutation Nullify other transmutation

-5 STR,END, +5 Cha, +10 Acid Res

Potion of Putitification Click off 255 Turns
Broomification Transmutation Nullify other transmutation

+45 speed, +20 DV, -10 Str, End, Dex, Fire resistance.

Spell of Broomification Click off 90 turns
Elemental Scar Hex -Fire, Cold, Lightning Resistance Elemental Scar, Potion of Weaken Resistance Elemental Shield
Weakness Hex Halves pv and dv. Spell Weakness, Potion of Weakness Hero, Raise Will
Silence Hex Prevents spellcasting Spell Silence, Potion of Silence Raise Will
Bane Hex Decreases luck and accuracy Bane Raise Learning
Miasma Hex Continuously take damage of the corresponding element. It also infects surrounding organisms. Miasma
Telepathy Blessing Reveals monsters on the floor. Telepathy
Disguise Blessing Grants disguise. Incognito
Levitate Blessing No longer activates ground traps except for a few. Levitate
Gravity Hex Unable to levitate. Immunity to Drawing Gravity
Invisibility Blessing It becomes transparent, does not appear on the screen, and is not detected. Invisibility, Race-specific Feat Wet, See Invisible, Area attack
See Invisible Blessing Raises Spot Hidden Potion of Ultravision
Elemental Shield Blessing Nullify Elemental Scar

+Fire, Cold, Lightning Resistance

Holy Shield Spell, Potion of Resistance
Heroic Mood Blessing Nullify Fear

Nullify Confusion

+Strength

+Dexterity

Spell Hero, Potion of Hero
Cat's Eye Blessing +1 Light and Attack Range

Nullify Blind

+Perception

Spell Cat's Eye, Potion of Infravision

Headpat from Eureka

Nature's Embrace Blessing Healing over time Spell Nature's Embrace, Potion of Troll Blood
Holy Veil Blessing Repels curses Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil

Headpat from Kinu

Holy Shield Blessing +pv

Nullify Fear

Nullify Weakness

Spell Holy Shield
Divine Wisdom Blessing +Magic

+Learning

+Literacy

Nullify Confusion

Spell Divine Wisdom
Enchanted Weapon Intonation Converts melee and ranged attacks into corresponding element damage

Increases resistance to the corresponding element

Spell Intonation
Bandage Blessing Healing over time Bandage
Peace of Mind Blessing Prevents insanity and hallucination 【Calming】
Champagne Call Blessing Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. Champagne call ticket
Lure metals Perfume The rate of appearance of metal monsters increases. Perfume of Lure metals Click off for many days
Ward monsters Perfume The probability of being ambushed on the world map decreases. Perfume of Ward monsters Click off for many days
Lure monsters Perfume The probability of being ambushed on the world map increases. Perfume of Lure monsters Click off for many days