Elin:Status: Difference between revisions
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|Removing a companion from the party | |Removing a companion from the party | ||
|Infinite | |Infinite | ||
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|Reloading! | |||
|The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. | |||
|Reloading a gun. | |||
|Over Time | |||
Modification tool of Fast Reload | |||
|Varies | |||
|- | |- | ||
! colspan="5" |Ailments | ! colspan="5" |Ailments | ||
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|Unconscious | |Unconscious | ||
|Every action becomes impossible. | |Every action becomes impossible. | ||
| | |Drink well water. | ||
|Over Time | |Over Time | ||
| | | |
Revision as of 10:42, 18 August 2024
Some of the text on this page is from the Beta build of the game. |
Status Ailments, Hexes, Blessings and other effects.
Overview
There are two main types of bad conditions, which are classified as status abnormalities and hexes.
Curses are debuffs, indicated by icons in the lower left corner of the screen, and can be removed with magic such as Holy Light and Vanquish Hex, or prevented with Holy Veil.
Status abnormalities are indicated as text in the lower left corner of the screen. Cures vary by type, as indicated in the table below, but many can only be cured over time. Instead, status abnormalities can be avoided by equipping the corresponding immune enchantment or by increasing element resistance.
Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex.
Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage.
The blessing can be removed at any time by clicking on the icon.
Ailments & Status
Status | Effect | Cause | Countermeasure | Duration |
---|---|---|---|---|
Daily Life | ||||
Bloated | Speed is lowered by 20% (Rounded up) | Eating too much. | Over Time | |
Filled | The player is satiated. | Eating just the right amount. | ||
Hungry | HP/MP Regen is disabled. | |||
Very Hungry | The player takes damage per turn. HP/MP Regen is disabled. | Going without food. | Eating | |
Starving | The player takes significant damage per turn. HP/MP Regen is disabled. | |||
Drunk | Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant. |
Drinking alcohol | Hillfolk's Race feat, Time passed | |
Wasted | Drinking a lot of alcohol | Hillfolk's Race feat, Time passed | ||
Anorexia | You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. | Frequent vomiting. | Sleep
Time passed without vomiting |
infinite |
Sick | Causes stat loss over time, HP/MP Regen is disabled. | Do what feels good, drink well water | Healer, sleeping, Time passed | |
Very Sick | ||||
Sleepy | Not Sleeping | Sleeping | ||
Very Sleepy | ||||
Tired | SP is low | |||
Burden | Player is over weight capacity. 10% cut to Speed. Weightlifting can be trained. | Over weight limit up to 19% | Drop items | |
Burden! | Player is very over weight capacity. 20% cut to Speed. Weightlifting can be trained | Over weight limit by 20% to 49% | ||
Overweight | Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. | Over weight limit by 50% to 74% | ||
Squashed | Player is being crushed under the weight of their baggage. Player takes heavy damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held. | Over weight limit by >75% | ||
Need Air | Moving underwater | |||
Suffocated! | Takes heavy damage each turn. Not instantly disarmed when you get out of the water. | Moving underwater for a long period of time | Time elapsed while out of the water | |
Crowded | The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit. | Adding a companion to the party beyond the limit of companions | Removing a companion from the party | Infinite |
Reloading! | The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. | Reloading a gun. | Over Time
Modification tool of Fast Reload |
Varies |
Ailments | ||||
Poison | Damage over time, disables natural healing | Poison damage, Poison | Healing Sources
Poison Immunity Enchant |
Varies |
Poison Bad | >30 Turns of Poison | |||
Bleeding | Damage over time | Cut damage, cut counter | Healing Sources
Cut resistance Attack from a distance against an enemy who counters. |
Varies |
Burning | Damage over time | Fire Damage | Water, Wet status
Fire resistance |
Varies |
Wet | Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. | Cold Damage, Water | Over Time | ~10 turns |
Chills | Speed is lowered. | Cold Damage | Fire Damage | |
Frozen | Speed is further lowered. | Cold Damage with Chill | Fire Damage | |
Paralysis | Player cannot take actions. | Chaos, Lighting Damage, Potion of Paralysis | Over Time
Paralysis Immunity Enchant |
|
Sleep | Player is asleep. | Chaos, Mind damage, Sleeping Pill
Sleeping |
Taking physical damage
Sleep Immunity Enchant |
|
Dim | Player cannot cast spells | Chaos,Sound damage, Insanity | Can be reduced with Heavy Cast feat Lv.3 | |
Muddled | No longer able to castting or perform actions. | Dim worsens. | ||
Unconscious | Every action becomes impossible. | Drink well water. | Over Time | |
Confused | Player has a chance to move in random direction. | Chaos, Mind damage, Potion of Confusion | Confused Immunity Enchant
Divine Wisdom |
|
Fear | Cannot attack; if NPC, run away from the target | HP reduction | Hero
Fear Immunity Enchant |
|
Hallucinated | Living creatures and items appear to look different. | Food with 【hallucinogenic】(white mushrooms, crim powder) | Over Time | |
Unsteady | Inflicts random status effects(Confused, Dim, Fear, Sleep). | Insane eyes, eat human flesh (humanoid races only), do things that feel good | Over Time | |
Blind | Reduced physical accuracy, Reduced vision for player, cannot see enemies. | Darkness damage, Potion of Blindness | Cat's Eye
Blind Immunity Enchant |
|
Slow | Lowers speed | Spell Slow, Potion of Slow | Spell of Speed | |
Stun | As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. | Lighting Damage | Over Time |
Hexes, Blessings & Transmutations
Blessings have positive and curses have negative effects.
Transmutations include both positive/disadvantageous effects, and perfumes are basically positive.
Positive effects can be undone by clicking on the icon.
Status | Effect | Cause | Countermeasure | Duration | |
---|---|---|---|---|---|
Euphoric | Blessing | +2 STR, MAG, +4 END, +5 WIL | Headpat from Misaki | Click off | Indefinite |
Putitification | Transmutation | Nullify other transmutation
-5 STR,END, +5 Cha, +10 Acid Res |
Potion of Putitification | Click off | 255 Turns |
Broomification | Transmutation | Nullify other transmutation
+45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. |
Spell of Broomification | Click off | 90 turns |
Elemental Scar | Hex | -Fire, Cold, Lightning Resistance | Elemental Scar, Potion of Weaken Resistance | Elemental Shield | |
Weakness | Hex | Halves pv and dv. | Spell Weakness, Potion of Weakness | Hero | |
Silence | Hex | Prevents spellcasting | Spell Silence, Potion of Silence | ||
Bane | Hex | Decreases luck and accuracy | Bane | ||
Telepathy | Blessing | Reveals monsters on the floor. | Telepathy | ||
Disguise | Blessing | Grants disguise. | Incognito | ||
Levitate | Blessing | No longer activates ground traps except for a few. | Levitate | ||
Invisibility | Blessing | It becomes transparent, does not appear on the screen, and is not detected. | Invisibility, Race-specific Feat | Wet, See Invisible, Area attack | |
See Invisible | Blessing | Raises Spot Hidden | Potion of Ultravision | ||
Elemental Shield | Blessing | Nullify Elemental Scar
+Fire, Cold, Lightning Resistance |
Holy Shield Spell, Potion of Resistance | ||
Heroic Mood | Blessing | Nullify Fear
Nullify Confusion +Strength +Dexterity |
Spell Hero, Potion of Hero | ||
Cat's Eye | Blessing | Nullify Blind
+Perception |
Spell Cat's Eye, Potion of Infravision
Headpat from Eureka |
||
Nature's Embrace | Blessing | Healing over time | Spell Nature's Embrace, Potion of Troll Blood | ||
Holy Veil | Blessing | Repels curses | Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil
Headpat from Kinu |
||
Holy Shield | Blessing | +pv
Nullify Fear Nullify Weakness |
Spell Holy Shield | ||
Divine Wisdom | Blessing | +Magic
+Learning +Literacy Nullify Confusion |
Spell Divine Wisdom | ||
Intonation | Intonation | Converts melee and ranged attacks into corresponding element damage
Increases resistance to the corresponding element |
Spell Intonation | ||
Lure metals | Perfume | The rate of appearance of metal monsters increases ? | Perfume of Lure metals | Click off | for many days |
Ward monsters | Perfume | The probability of being ambushed on the world map decreases. | Perfume of Ward monsters | Click off | for many days |
Lure monsters | Perfume | The probability of being ambushed on the world map increases. | Perfume of Lure monsters | Click off | for many days |