Elin:Weapons: Difference between revisions

m
→‎Ranged Weapons: Added laser carbine and shotgun. Simplified Table of Damage vs. Distance from Optimal Range
m (→‎Shooting Weapons: Mirroring info from JP side. The reload turn value includes the turn when reloading begins.)
m (→‎Ranged Weapons: Added laser carbine and shotgun. Simplified Table of Damage vs. Distance from Optimal Range)
Line 589: Line 589:
| Hit modifier minus  
| Hit modifier minus  
|-
|-
| rowspan="6" |Perception
| rowspan="8" |Perception
|Crossbow
|Crossbow
|Crossbow
|Crossbow
Line 604: Line 604:
|The heaviest ranged weapon
|The heaviest ranged weapon
|-
|-
| rowspan="5" |Gun
| rowspan="7" |Gun
|Hand gun
|Hand gun
|Bullet
|Bullet
Line 617: Line 617:
|4
|4
|High accuracy modifier
|High accuracy modifier
|-
|Shotgun
|Bullet
|1.8
|5
|3
|
|
|8
|0%
|1
|3
|Scatter 40;  Shots may occasionally hit tiles surrounding the target
|-
|Assault rifle
|Bullet
|1.2
|1
|15
|2
|4
|30
|0%
| 3
|4
|3 attacks
|-
|-
|Laser gun
|Laser gun
Line 632: Line 658:
Reflected by Energy Redirection
Reflected by Energy Redirection
|-
|-
|Assault rifle
|Laser carbine
|Bullet
|Energy cell
|1.2
|1.4
|1
|1
|15
|6
|2
|0
|4
|0
|30
|24
|0%
|25%
| 3
|4
|4
|5
|3 attacks
|3 attacks
Reflected by Energy Redirection
|-
|-
|Railgun
|Railgun
Line 670: Line 697:
|5
|5
|4
|4
|The rocket warhead causes a 3x3 impact-elemental explosion. The point of impact may deviate from the target.
|The rocket warhead causes a 3x3 impact-elemental explosion. Bullets may deviate from their intended impact point, significantly reducing damage


The number of rounds loaded is extremely low
The number of rounds loaded is extremely low
Line 731: Line 758:
|-
|-
|Hand gun
|Hand gun
Shotgun
Assault rifle
Assault rifle
|Bullet
|Bullet
Line 739: Line 767:
|-
|-
|Laser gun
|Laser gun
Laser carbine
Railgun
Railgun
|Energy cell
|Energy cell
Line 981: Line 1,010:
*Distance to the target is calculated using trigonometry and rounded down to the nearest integer.
*Distance to the target is calculated using trigonometry and rounded down to the nearest integer.
*The Precision Shot modification reduces damage decay caused by distance.
*The Precision Shot modification reduces damage decay caused by distance.
{| class="wikitable"
{| class="wikitable"
!Type
|+Damage vs. Distance from Best Range
!Range 1
!Best range
!Range 2
!Difference 1
!Range 3
!Difference 2
!Range 4
!Difference 3
!Range 5
!Difference 4
!Range 6
|-
|wooden bow
|105%
|'''115%'''
|105%
|95%
|85%
|80%
|-
|short bow
|'''115%'''
|105%
|95%
|85%
|80%
|80%
|-
|long bow
|85%
|95%
|105%
|'''115%'''
|105%
|95%
|-
|skull bow
|95%
|105%
|'''115%'''
|105%
|95%
|85%
|-
|crossbow
|85%
|95%
|105%
|'''115%'''
|105%
|95%
|-
|hand gun
|'''115%'''
|105%
|95%
|85%
|80%
|80%
|-
|laser gun
|105%
|'''115%'''
|105%
|95%
|85%
|80%
|-
|-
|assault rifle
|115%
|95%
|105%
|'''115%'''
|105%
|105%
|95%
|95%
|85%
|85%
|-
|railgun
|80%
|85%
|95%
|105%
|'''115%'''
|105%
|-
|panzerfaust
|80%
|80%
|85%
|95%
|105%
|'''115%'''
|105%
|-
|cane
|95%
|105%
|'''115%'''
| 105%
|95%
|85%
|}
|}