Elin:Karma: Difference between revisions
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|Fail a generic quest by letting it time out or abandoning it | |Fail a generic quest by letting it time out or abandoning it | ||
| -3 | | -3 | ||
|- | |||
|Fail an escort quest | |||
| -4 | |||
|- | |- | ||
|Fail a delivery quest | |Fail a delivery quest | ||
| -15 | |||
|- | |||
|- | |- | ||
|Open a lost wallet | |Open a lost wallet |
Revision as of 17:23, 16 June 2024
Some of the text on this page is from the Beta build of the game. |
Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.
At negative karma, the player is treated as a criminal, attacked on sight by guards, and many shopkeepers will not do business with you. This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.
The only safe haven for a criminal is the town of Derphy.
Actions That Increase Karma
Action | Value |
---|---|
Complete a quest | 1 |
Complete a nefia | |
Return a lost wallet | |
Return a lost suitcase | |
Read a letter of indulgence | 20 |
Actions That Decrease Karma
Action | Value |
---|---|
Theft (pickpocket, consuming owned items) | -1 |
Vandalism (destroying items, walls and floors, harvesting owned crops) | -1 |
Murder (named NPCs, citizens, guards, etc) | -5 |
Fail a generic quest by letting it time out or abandoning it | -3 |
Fail an escort quest | -4 |
Fail a delivery quest | -15 |
Open a lost wallet | |
Open a lost suitcase | |
Tax evasion | -40/month |